Necromancy • Legacy Witch Damage Spell

Wave of Mutilation

Dark fantasy necromancy artwork representing life, death and the devastating Wave of Mutilation spell
Necromancy — a destructive wave that harms living creatures while leaving nonliving matter intact.

Wave of Mutilation sends a cone of destructive necromantic force from the caster’s hand or athame, tearing living flesh while leaving unliving matter unharmed.

Wave of Mutilation at a Glance

5.5e / 2024No direct conversion published here
5e / 2014No direct conversion published here
Pathfinder 1eNot a default Pathfinder Witch spell
D&D 3.x LegacyWitch 6

Spell Rules by Edition

5.5e / 2024

Status: no conversion is published here.

5e / 2014

Status: no direct 2014 conversion is presented.

Pathfinder 1e

Status: not a default Pathfinder Witch spell.

D&D 3.x Legacy

SchoolNecromancy
LevelWitch 6
ComponentsV, S, M
Casting Time4 actions
AreaCone, 10 ft. + 1 ft./level
DurationInstantaneous
Saving ThrowReflex half
Spell ResistanceYes

Living creatures in the cone take 12d6 damage as the magic tears and twists flesh. Undead, constructs and nonliving matter are unaffected.

Material component: the original legacy source specifies a drop of pixie blood.

What Changed?

No modern conversion is assumed. The fixed 12d6 damage, unusual cone scaling and creature-type exclusions remain legacy mechanics.

Using Wave of Mutilation in Play

This is a short-range area attack designed for living crowds. Positioning matters because the cone is narrow compared with many later-edition spells, and the spell is useless against undead and constructs.

Counterplay and Rulings

  • Reflex saves halve the damage under the legacy rules.
  • Spell Resistance applies.
  • Nonliving objects are not damaged.

Practical Rulings

  • Targeting: the legacy spell projects a cone measuring 10 feet plus 1 foot per caster level. Use that spell’s original area geometry and measure from the caster, not the reach of a modern fifth-edition cone.
  • Defences: living creatures in the area can attempt the listed Reflex save for half damage; spell resistance applies independently under the legacy rules.
  • Creature types: undead and constructs are explicitly unaffected. Ordinary nonliving objects are unharmed, allowing investigators to distinguish this magic from fire or disintegration.
  • Counterspell and Dispel Magic: an applicable legacy counterspell can interrupt the casting; a later dispel cannot reverse hit point damage from this instantaneous effect.
  • Legacy boundaries: the unusual four-action casting time and variable cone remain as printed in the older Witch source. They are not converted into 5.5e actions or modern spell-slot scaling.

Related Magic and Creatures

Horrid Wilting offers another approach to destructive life-targeting magic; Dispel Magic and Undead help adjudicate the spell’s limits. Return to the Witch Spell Lists for its legacy class placement.

Mythical Context

Greek tradition could give death a personal presence through Thanatos. A destructive necromantic wave may evoke that ancient fear of death arriving without a visible blade, though its spell mechanics remain wholly fictional. See the classical account of Thanatos.

Historical Context

Mesopotamian incantation tablets, including the Maqlû series, preserve protective ceremonies meant to counter harmful witchcraft. Such sources establish real ritual practices and anxieties about magical injury, not the power to wound a line of living creatures. See the British Museum’s Neo-Assyrian Maqlû tablet.

Rules Sources and Licensing

Legacy source: Liber Mysterium: The Netbook of Witches and Warlocks. The obsolete advertising script previously embedded in this page has been removed.

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