5.5e / 2024 · 5e / 2014 · Pathfinder 1E · D&D 3.5e
Fiendish Full Plate

Fiendish Full Plate is elite infernal armour combining powerful plate with fiendskin warding. The original item is a third-party 3.x suit; the modern panels below are conversions.
Explore: Magic Armour & Shields · Fiendskin · Full Plate
5.5e / 2024
Legendary Plate Armor; requires Attunement by an Evil creature. You gain a +2 bonus to Armor Class. You have Advantage on saving throws against spells and magical effects created by Celestials. The armour has 3 charges; as a Bonus Action, you can expend 1 charge to gain Resistance to Radiant damage for 1 minute. The armour regains all charges daily at dawn.
5e / 2014
Legendary plate; requires attunement by an evil creature. You gain +2 AC and advantage on saving throws against spells and magical effects created by celestials. The armour has 3 charges; as a bonus action spend 1 charge to gain resistance to radiant damage for 1 minute. All charges return at dawn.
Pathfinder 1E
Conversion; Price: 20,650 gp · Aura: moderate abjuration [evil] · CL: 15th.
This +4 full plate also carries the Fiendskin property. Use the Fiendskin conversion for its command-word protection against good creatures.
Construction: Craft Magic Arms and Armor, protection from good and an appropriate fiendish effect; creator must be evil.
D&D 3.5e
Price: 20,650 gp · Aura: moderate abjuration [evil] · CL: 15th.
This +4 full plate also has the Fiendskin property and is favoured by powerful fiends and their mortal champions.
Legacy source: Book of Erotic Fantasy.
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