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Predator (franchise)

Predator is a science-fiction action media franchise centered on the film series depicting mankind’s encounters with a race of extraterrestrial trophy hunters known as “the Predator“. Produced and distributed by 20th Century Studios.

The series began with Predator (1987), directed by John McTiernan, and was followed by three sequels, Predator 2 (1990), Predators (2010), and The Predator (2018), directed by Stephen HopkinsNimród Antal, and Shane Black, respectively. The series has led to numerous novelscomics, and video gamespin-offs such as Predator: Concrete Jungle released in 2005 to generally mixed reviews.

The Alien vs. Predator franchise combines the continuities of the Alien franchise with the Predator franchise and consists of two films as well as varying series of comics, books, and video games.

Official franchise logo
FilmU.S. release dateDirector(s)Screenwriter(s)Story byProducer(s)
PredatorJune 12, 1987John McTiernanJim Thomas and John ThomasLawrence GordonJoel Silver and John Davis
Predator 2November 21, 1990Stephen Hopkins
PredatorsJuly 9, 2010Nimród AntalAlex Litvak and Michael FinchRobert Rodriguez Michael FinchJohn Davis, Robert Rodriguez and Elizabeth Avellán
The PredatorSeptember 14, 2018Shane BlackFred Dekker and Shane BlackJohn Davis
PreyAugust 5, 2022Dan TrachtenbergPatrick AisonPatrick Aison and Dan TrachtenbergJohn Davis, Jhane Myers, Marty P. Ewing and John Fox


Predator (1987) - The Predator
Predator (1987) – The Predator

Originally Posted by elven warriorXX of the Wizards Community forums.

On this Thread

Predator medium outsider

Hit Dice 12d8+48 (96 hp)

Initiative +4 (+4 Dexterity)

Speed 40 ft AC 25 (+3 Dexterity, +6 natural, +6 medium hunter armor)

BAB/grapple +12/+18 Attacks 2 wrist blades +18 melee or yautja Scimitar +13 melee; plasma caster +15 ranged; disc +20* ranged or disc +13 melee

Damage Wrist blade 2d6+6, plasma caster 3d12, yautja Scimitar 2d6+6, disc 2d6+3, melee disc 1d6+3

Face/Reach 5 ft

Special Attacks lock on, bomb, rage

Special Qualities fire resistance 5, electrical resistance 5, acid resistance 5, radiation resistance 5, Low-Light Vision, remain conscious, invisibility, vision

Saves Fort +14, Ref +13, Will +7

Abilities Strength 22, Dexterity 18, Constitution 18, Intelligence 10, Wisdom 11, Charisma 10

Skills Balance +10, Climb +14, Heal +11, Hide +9, Intimidate +9, Jump +17, Knowledge (Geography) +8, Listen +8, Move Silently +15, Survival +8, Swim +8, Tumble +10

Feats Endurance, Diehard, Point Blank Shot, Far shot, evasion.

Challenge Rating 18

Alignment LE


Lock on (Su) The predator can lock on to one opponent with his Plasma caster. This takes 1 round to lock on. When he is locked on he gains a +4 on attack and damage rolls against the locked on target with his plasma caster. To switch targets he needs another full round to switch. This can only be used when the predator has his mask on. In addition he can use this ability when he has his mask off but only gains a +1 on attack and damage rolls with any weapon (since the plasma caster is connected with the mask, if he has his mask turned of his plasma caster goes off to). It takes 1 full round to take off/turn off the mask and it takes 2 rounds to power it up again.

Remain conscious(Ex) The predator does not go unconscious when reduced to -1 to -19 hit points. He only falls dead when his hit points hit -20. He can act as if he was not in the – hit points and still acts normal. When he hits -10 he will be dieing as normal but can act normal. Normally when he gets to -10 he activates his bomb

Rage (Ex) as the barbarian ability. He uses this ability as a 10th level barbarian.

Bomb (Su) When the predator is killed or hit to -10 he will activate his arm bomb. The bomb goes of in 3 rounds and deals 10d10 damage to anyone in a 100ft radius. Even when the predator is dead (-20) he will still use his bomb. The bomb can be destroyed by making a attack roll of 19. the bomb has a hardness of 5 and 20 HP. When destroyed (if the predator is alive or dead [AC 20 to hit bomb when alive]) he will not explode.

invisibility (Su) The predator can use this ability at will. It works just like the improved invisibility spell cast by a 15th level caster. When the predator inters water, is hit by a water attack, or fires his plasma caster the invisibility shuts off for 1d4 rounds but remains off while in water, after he leaves water he must wait 1d4 rounds before starting it back up again. He can turn off his invisibility at anytime and turn it on as a free action.

Vision (Su) This ability is also connected to the Predator mask. The predator has 3 vision modes. one for detecting humanoids and other creatures with body heat, one for detecting Aberrations, and the last for detecting outsiders. The predator can see through all invisibility as the true seeing spell. He also can see creatures that fit in his vision mode from 160ft away. Other creatures that do not fit the vision mode he can only see a faint out-line and he takes a -2 on AC when attack by a creature that does not fit his vision mode he is currently in and takes a -4 on attack rolls against the creature. He also gains +1 on attacks on creatures that match the image mode he is in. It is a free action to switch modes. He can also choose to turn of his mask witch lets him see normally but shuts down his plasma caster.

*disc fallows and acts like the seaking arrow from the DMG and returns to the owner like the Returning special ability.

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