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This being looks like a very short human, with the head and legs of a goat, and a small bushy tail wagging behind it. It has a human torso and arms, but its whole body is covered in shaggy brown hair.

Originally Posted by BOZ of the En World forums.

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The urisk is a rarely encountered creature of the wilderness with a similar appearance to a satyr. A urisk is a solitary wanderer with no established lair, though its small caches of gold and golden jewelry can be found buried throughout the lands it roams. It is sometimes found alone, but usually travels with mammalian companions appropriate to the terrain, such as goats, bears, sheep, rams, and deer.

Urisks are particularly friendly with Gnomes and druids, and creatures of the wilderness. They are neutral towards humans, elves, Halflings, and dwarves, and hate all evil humanoids such as orcs and goblins.

A urisk is 3 feet tall and weighs 45 pounds.

A urisk speaks Sylvan, Common, Gnome, Dwarf, Elf, and Orc.

Small fey
Hit Dice2d6+2 (9 hp)
Speed40 ft (8 squares)
Armor Class14 (+1 size, +3 Dexterity), touch 14, flat-footed 11
Base Attack/Grapple+1/-4
AttackHead butt +1 melee (1d6-1) or handaxe +2 melee (1d4-1)
Full AttackHead butt +1 melee (1d6-1) or handaxe +2 melee (1d4-1)
Space/Reach5 ft/5 ft
Special AttacksEnhance weapons
Special QualitiesAnimal companion, damage reduction 5/cold iron, Low-Light Vision, nature stealth, pass without trace, spell-like abilities, wild empathy
SavesFort +1 Ref +6 Will +5
AbilitiesStrength 9, Dexterity 16, Constitution 13, Intelligence 12, Wisdom 14, Charisma 15
SkillsBalance +5, Handle Animal +9, Hide +14, Jump +3, Knowledge (nature) +6, Listen +7, Move Silently +10, Ride (Dexterity)+10, Spot +7, Survival +2 (+4 aboveground)
FeatsAnimal Affinity, Stealthy (b)
EnvironmentTemperate forest, mountains, and hills
OrganizationSolitary or band (2-5)
Challenge Rating2 (Lubin 1)
TreasureStandard coins; 10% goods; no items
AlignmentUsually neutral
AdvancementBy character class
Level Adjustment+2 (Lubin +1)


A urisk usually attacks with its head butt, though some prefer to carry small weapons such as Daggers, hand axes, clubs, and short swords. A urisk is intimately familiar with the terrain it inhabits, and can become effectively invisible to the casual observer.

Enhance Weapons (Su): A urisk gains a +1 enhancement bonus on its attack rolls when wielding a melee weapon, and the weapon is treated as magical for the purpose of overcoming damage reduction. This enhancement bonus does not stack with any other enhancement bonus on a weapon (such as the enhancement bonus of masterwork weapons or magic weapons).

Animal Companion (Su): A urisk may have up to 4 animal companions at a time. This animal is a loyal companion that accompanies the urisk on its adventures as appropriate for its kind. An animal companion is completely typical for its kind. A urisk may select any creature of the animal type of Large or smaller size, and all of its animal companions must be mammals. There is no limit on the number of Hit Dice of mammals that may serve as companions for a urisk, but any given animal may not have more than three times the number of Hit Dice as the urisk. Each of a urisk’s animal companions will be completely at ease with one another, and can work together even if they would not normally do so.

If a urisk releases one of its companions from service, it may gain a new one using its special charm ability. This charm can also replace an animal companion that has perished. A urisk may use this power four times per day, but cannot gain a new animal companion if it already has four in its service. This power functions as the charm animal spell (DC 13), except that the effect lasts until the urisk releases the animal, or the urisk or animal dies. The save DC is Charisma-based.

A urisk can handle one of its animal companions as a free action, or push it as a move action. The urisk gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion. The animal companion will obey the urisk’s commands completely, even if it must risk its own life to do so (though it will not obey suicidal or obviously harmful orders).

Nature Stealth (Ex): A urisk can use the Hide skill in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment, and can use the Hide skill in any natural terrain, even while being observed.

Pass without trace (Su): A urisk may pass without trace (as the spell) for up to one hour a day in any terrain. The duration does not need to be continuous.

Spell-Like Abilities:

The save DCs are Charisma-based.

Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that the urisk has a +6 racial bonus on the check, and a +2 synergy bonus due to its Handle Animal skill.


The lubin is a variant species much like the urisk. They appear the same as urisks, but are 2 1/2 feet tall on average, and have black fur. Lubins live in forest and fields, and can speak Sylvan, Elf, Gnome, and Common. They are usually chaotic neutral in alignment.

Lubins and Urisks otherwise share the same tendencies and special abilities, though lubins lack the ability to take animal companions. Instead, they can cast Charm Person as a spell-like ability, 3 times per day.

Originally found in Dragon Magazine #94 (Creature Catalog II,” February 1986, Roger E. Moore).

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