This site is games | books | films

The Wizard (Bentley Wittman)

The Wizard. Art by Leinil Francis Yu. The Wizard
The Wizard. Art by Leinil Francis Yu.

The Wizard (Bentley Wittman), also known as the Wingless Wizard, is a fictional character, a supervillain appearing in American comic books published by Marvel Comics. He first appeared as an enemy for the Human Torch.

Originally Posted by Bane of the Dicefreaks forums.

On this Thread

Bentley Wittman, The Wizard
Medium Human  
Wounds 13 WP, Vitality 104 VP (16d8+16)
Initiative+2
Speed30 ft., fly 1000 ft (good)*
AC12 (+2 Dexterity) touch 12 flat footed 10
Base Attack/Grapple+12/+14 (+19 with Wonder Gloves)
AttackElectric Blast +14 ranged touch (15d6/20) or unarmed +19 melee (1d8+7/20)
Full AttackElectric Blast +14/+9/+4 ranged touch (15d6/20) unarmed +19/+14/+9 melee (1d8+7/20)
Space/Reach5 ft./5 ft.
Special
Attacks
Gravity Discs, Mind Control, Electric Blast
Special
Qualities
Wizard Armor
SavesFort +8, Ref +9, Will +14
AbilitiesStrength 14 (24 with Wonder Gloves, Dexterity 14, Constitution 13, Intelligence 22, Wisdom 15, Charisma 16
SkillsAppraise +16, Bluff +18, Climb +11, Computer Use +21, Craft (electronic) +27, Craft (mechanical) +27, Craft (structural) +21, Diplomacy +17, Gather Informaton +13, Intimidate +15, Jump +11, Knowledge (physical sciences) +27, Knowledge (streetwise) +16, Knowledge (technology) +23, Listen +12, Perform (stage magician) +12, Search +21, Sense Motive +17, Spot +7, Swim +11, Treat Injury +11
FeatsBuilder, Combat Expertise, Educated, Improved Unarmed Strike, Iron Will, Point Blank Shot, Rapid Shot
Climate/TerrainMobile
OrganizationSolitary (unique) or Frightful Four (group)
Challenge Rating16
TreasureEquipment
AlignmentNeutral Evil

*Tech Possessions

Using his scientific genius Wittman has created a wide variety of equipment for use in his life of crime.

  • Control Helmet Wizard’s helmet allows him to control the minds of others as a dominate monster effect. He can do so on up to five targets at a time. It can be resisted with a successful Will save (DC 24)
  • Force Field Wizard can generate a gravity field around his armor to protect himself. The field is able to withstand up to 80 points of damage before collapsing. If the field is burst he must wait 1d4 rounds to erect another.
  • Gravity Discs The Wizard’s main armament are his gravity discs. He normally carries close to two dozen stored across his costume. Two are constantly kept upon his hips to allow him to fly at speeds up to 120mph. The others he can control by remote control. Each disc is considered to have a Strength score of 20. They can attach to objects to lift and move them (Multiple discs can attach to a single target), or project concentrated bursts of force inflicting 2d4+5 damage. He can target a single individual with all of his drift discs at a single time if he so wishes.
  • Wizard Armor Wittman incorporates many of his gadgets into his armor. The basic armor itself is of a high density titanium to provide him maximum protection at all times. It provides DR 8/- and resistance to all energy 25.
  • Wonder Gloves The Wizard’s gloves are actually separate from the main part of his armor and possess many of his abilities. He is able to generate a massive electrical burst that requires a ranged touch attack to strike up to 400ft. It inflicts 15d6 electrical damage. The target may make a Ref save (DC 24) for half damage.
    • He can use directional gravity fields to increase his effective Strength. While wearing the Wonder Gloves he receives a +10 enhancement bonus to Strength and is considered two size catagories larger for unarmed damage and lifting capacity.
Scroll to Top