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Metron

By [1], Fair use, https://en.wikipedia.org/w/index.php?curid=66325541 Metron
By [1], Fair use, https://en.wikipedia.org/w/index.php?curid=66325541

Metron is a character created by Jack Kirby for his Fourth World series in DC Comics. He was “based on Leonard Nimoy as Spock,” and designed as a character who “would frequently change sides [between New Genesis and Apokolips].” He first appeared in New Gods #1 (February-March 1971).

Fictional character biography

A demigod in power, Metron is sometimes a mere passive observer of the DC Universe. He wanders in search of greater knowledge beyond his own, riding on his Mobius Chair. Metron is of neither New Genesis nor Apokolips: as he states in New Gods #7, “The Pact,”: “I have no link with the Old Gods — or New!! I am something different! Something that was unforeseen!! — On New Genesis — or here!!”

In 1989’s Legend mini-series, Metron confides in Darkseid about the Anti-Life Equation. Apparently, Metron holds the key to the Anti-Life Equation, however he is a seeker of knowledge and so will tell no one of his knowledge. In a 1983 DC/Marvel crossover, X-Men / Teen Titans, Metron tells Darkseid that Dark Phoenix is a part of the Anti-Life Equation. Recently in the “Death of the New Gods” miniseries the Source explains the origin of the Anti-Life Equation to Metron.

Metron helped contact most of Earth’s superheroes in order to gather them during the Zero Hour crisis.

He observed the events of Kurt Busiek’s JLA/Avengers comic, giving Iron Man a Mother Box to balance the power given to the Justice League by Grandmaster. His main role during the miniseries was to observe and investigate Krona’s actions, refusing to deviate from his non-involvement at the end when Krona demanded his aid. At the end, Metron kept guard over the newly formed Cosmic Egg.

In the 2005 Mister Miracle miniseries, Metron contacts Shilo Norman (the current Mister Miracle) during a stunt gone wrong, making him aware of the Fourth World. In his first appearance in the book, he looks like he has before, but later he disguises himself as an epileptic man in a wheelchair.

During the events of Death of the New Gods, where the mysterious deaths of the entire Fourth World accelerated, Metron tracked and discovered the mastermind: the Source itself, which has in truth been lurking in the backgrounds for millennia trying to reacquire its original powers and reunite with its other half: the Anti-Life Entity. In true form, Metron sought not to stop the Source, but rather to stand by the Source’s side and watch & learn as the Fourth World of the New Gods came to an end.

Eventually, after the death of Mister Miracle at the hands of the Source, Metron grows disgusted, and demands his own death. The Source complies, and kills Metron before going to confront Darkseid.

On the first page of Final Crisis #1, an all silver being appears to Anthro the First Boy and proclaims, “I am Metron.” later in the issue, Doctor Light and Mirror Master are sent by Libra to recover a device that resembles Metron’s chair.

Powers and Abilities

As a “New God”, Metron has demonstrated numerous god-like abilities somewhat inconsistently throughout his history. However, he is most well known for the use of his Mobius Chair. Powered by the “X Element,” the chair enables him to traverse time and space in his endless pursuit of knowledge. Metron is also a super-genius who has explored the universe and gained a vast amount of knowledge.

Originally Posted by Kain Darkwind of the Dicefreaks forums.

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Metron  
Medium outsider (Divine)  
Wounds  128 WP, 760 VP (40d8+440)
Initiative+19
Speedfly 150 ft. (perfect)
AC30 (+20 deflection), touch 30, flat footed 30
Base Attack/Grapple+40/+52
AttackMobius blast +69 ranged touch (20d8 quantum and cosmic)
Full Attack4 Mobius blasts +69 ranged touch (20d8 quantum and cosmic)
Space/Reach5 ft. /5 ft.
Special AttacksMobius chair
Special QualitiesDamage reduction 40/epic, fast healing 1, intellectual, resistance to energy (all) 30, resistance to energy (cosmic) 30
SavesFort +43, Ref +32, Will +41
AbilitiesStrength 15, Dexterity 8, Constitution 32, Intelligence 48, Wisdom 29, Charisma 32
SkillsComputer Use +72, Concentration +64, Craft (chemical) +72, Craft (electrical) +72, Craft (mechanical) +85, Decipher Script +72, Diplomacy +42, Disable Device +72, Gather Information +77, Investigate +85, Knowledge (arcane lore) +72, Knowledge (art) +54, Knowledge (behavioral sciences) +72, Knowledge (civics) +50, Knowledge (current events) +72, Knowledge (earth and life science) +85, Knowledge (history) +72, Knowledge (physical science) +85, Knowledge (tactics) +50, Knowledge (technology) +85, Knowledge (theology and philosophy) +72, Listen +40, Navigate +62, Pilot +52, Repair +72, Research +85, Search +72, Sense Motive +40, Spot +40, Treat Injury +40, Use Magic Device +64
FeatsSkill Focus (Craft – mechanical), Skill Focus ( Gather Information), Skill Focus (Investigate), Skill Focus (Knowledge – earth and life science), Skill Focus (Knowledge – physical science), Skill Focus (Knowledge – technology), Skill Focus (Research)
Epic FeatsEpic Skill Focus (Craft – mechanical), Epic Skill Focus ( Gather Information), Epic Skill Focus (Investigate), Epic Skill Focus (Knowledge – earth and life science), Epic Skill Focus (Knowledge – physical science), Epic Skill Focus (Knowledge – technology), Epic Skill Focus (Research)
Climate/TerrainAny
OrganizationSolitary (unique)
Challenge Rating45
TreasureQuadruple standard
AlignmentNeutral

Mobius Chair: One of the greatest inventions of any time, the Mobius chair offers limitless access to the universe. The chair flies at a rate of 150 feet with perfect maneuverability. The chair’s wielder can use greater teleport and greater planeshift as divine technological effects, requiring a standard action. It can also move through time with nanosecond precision as a full round action.

The chair provides a +20 deflection bonus to armor class to its rider in the form of a forcefield. A more powerful forcefield can be erected as an immediate action, which can absorb up to 100 points of any type of damage before collapsing.

The shield possesses damage reduction 40/epic, resistance to energy (all and cosmic) 50 and replenishes itself at a rate of 20 points per round. If breached, the shield must fully recharge before it can be used again. The shield can be adjusted to ignore precise amounts of different types of damage. Effectively this allows Metron to apply his damage reduction and energy resistance before the shield takes damage, for a total of damage reduction 80/epic and resistance to energy (cosmic and all) 80 while the shield is up.

The chair can fire blasts of quantum and cosmic energy which deal 20d8 damage with a ranged touch attack. The blasts have a range of 200 feet.

Intellectual: Relying on his mind more than his might, Metron uses his Intelligence modifier for ranged attack rolls and initiative.

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