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Iron Man

Iron Man in Invincible Iron Man #25 (August 2010). Art by Salvador Larroca.
Iron Man in Invincible Iron Man #25 (August 2010). Art by Salvador Larroca.

Iron Man (Anthony Edward Stark) is a fictional comic book superhero in the Marvel Comics universe. He was created by Stan Lee, Larry Lieber, Don Heck and Jack Kirby in Tales of Suspense #39 (March 1963).

Iron Man’s premiere was a collaboration among editor and story-plotter Lee, scripter Lieber, story-artist Heck, who would illustrate most of the early Iron Man tales, and Kirby, who provided the cover pencils and designed the first Iron Man armor. Heck created the look of characters including protagonist Tony Stark and his secretary, Pepper Potts.

Iron Man starred in generally 13-page but occasionally 18-page adventures, with the rest of Tales of Suspense devoted to anthology science fiction and supernatural stories. After debuting with bulky grey armor, Iron Man was redesigned with similar but golden armor in his second story (issue #40, April 1963), with the first iteration of his familiar, sleek red-and-golden armor appearing in issue #48 (Dec. 1963), drawn by Steve Ditko (though whether he or Kirby, singly or in collaboration, designed it, is uncertain).

Beginning with issue #59 (Nov. 1964), Iron Man began sharing the now “split book” Tales of Suspense with Captain America. After the final issue, #99 (March 1968), the book became Captain America; Iron Man appeared in the one-shot Iron Man and Sub-Mariner #1 (April 1968), and then debuted in his own title with Iron Man #1 (May 1968).

Iron Man possesses powered armor that gives him superhuman strength, virtual invulnerability, flight, and an array of weapons. The armor was invented and, with occasional short-term exceptions, worn by Tony Stark, an American industrialist billionaire and military contractor known not only for his lifestyle, but also for his incredible ingenuity and inventive genius. Other people who have assumed the Iron Man identity include close associates Harold “Happy” Hogan, Eddie March (the first African-American Iron Man), James Rhodes and (briefly) Michael O’Brien.

Iron Man was originally an anti-communist hero. Throughout the character’s comic book series, technological advancement and national defense were constant themes, but later issues developed Stark into a more complex and vulnerable character as they depicted his battle with alcoholism and other personal difficulties.

Writers often portray Iron Man as a symbol of humanity’s creativity as well as its frailties. He is often placed in contrast with his close friends Captain America and Thor, the former as a comparison between interventionist and cooperative attitudes, and the latter comparing science and the supernatural. Throughout most of his career, Iron Man has been a member of the superhero team the Avengers, and has been featured in several incarnations of his own various comic-book series.

Stat Anything – Iron Man | New NPC for Fifth Edition – DMDave | All Things Fifth Edition

Anthony Edward “Tony” Stark was a billionaire industrialist, a founding member of the Avengers, and the former CEO of Stark Industries. A brash but brilliant inventor, Stark was self-described as a genius, billionaire, playboy, and philanthropist. With his great wealth and exceptional technical knowledge, Stark was one of the world’s most powerful men following the deaths of his parents and enjoyed the playboy lifestyle for many years until he was kidnapped by the Ten Rings in Afghanistan while demonstrating a fleet of Jericho missiles. With his life on the line, Stark created an armored suit which he used to escape his captors. Upon returning home, he utilized several more armors to use against terrorists, as well as Obadiah Stane who turned against Stark. Stark enjoyed the fame that came with his new secret identity and decided to share it with the world, publicly revealing himself as Iron Man. (Source: Iron Man Fandom.)

The armor described below is Iron Man’s Mark VII armor (circa the first Avengers). If you’d like a PDF version of the armor’s stat block, it’s available to all patrons. It’s only $3 to become a patron.

Get the PDF version of the power armor.

Iron Man Armor (Mark VII)

Medium vehicle (suit of armor)


Creature Capacity 1 crew whose Intelligence score is 12 or higher

Cargo Capacity n/a

Travel Pace 1,500 mph (36,000 miles per day)


Abilities Str 22 (+6), Dex 15* (+2), Con 22 (+6), Int 0, Wis 0, Cha 0


Damage Immunities poison, psychic

Damage Resistances cold, fire, lightning

Condition Immunities blinded, charmed, deafened, incapacitated, paralyzed, petrified, poisoned, unconscious


Artificial Intelligence. The crew wearing the suit gains a +10 bonus to all Intelligence ability checks and Wisdom (Perception) checks and darkvision out to 120 feet. Also, the crew can use its bonus action to operate one of the armor’s protocols. If the armor’s faceplate or arc reactor are destroyed, this feature ceases to function. Protocols work similarly to spells and spellcasting. The artificial intelligence’s protocol ability is Intelligence (save DC 18, +10 to hit with spell attacks). It can use the following protocols, requiring no components:

  • At will: augury (as a probability calculation), comprehend languages, detect poison and disease (can only sense poison or disease in crew), find traps, guidance (targeting crew only), locate animals or plants, locate creature, locate object, true strike

Physical Enhancements. While the crew is wearing the armor, it has advantage on its Strength, Dexterity, and Constitution ability checks and saving throws. It also has advantage on all of its attack rolls, plus melee weapons deal one extra die of its damage when the crew wearing the armor hits with it. If the armor’s arc reactor is destroyed this trait ceases to function.

Responsive Dexterity. The armor’s Dexterity score equals 10 + the crew’s Intelligence modifier (maximum of 15), and each part’s AC equals 20 + the crew’s Intelligence modifier.


Actions

On its turn, the armor can take 3 actions, choosing from the options below. If the armor’s arc reactor is destroyed, the armor can only take 1 move action or 1 attack action.

In addition, the iron man armor can take 3 legendary actions, choosing from the same options (controlled by AI). It can’t take legendary actions if it has no crew or its arc reactor is destroyed.

Artificial Intelligence. The armor uses one of the faceplate’s protocols.

Fire Repulsors. The armor can use its arc reactor to fire its repulsors twice.

Fly. The armor can use its arc reactor to fly with its repulsors.

Missile Launchers (5/Day) (Costs 2 Actions). The armor can use its faceplate to fire the missiles hidden in its body armor.

Unibeam (1/Day) (Costs 3 Actions). The armor can use its arc reactor to fire its unibeam.


Body Armor

Armor Class 25

Hit Points 300 (damage threshold 15)

Special Attack: Missiles: The crew targets a point that it can see within 300 feet of the armor. Upon impact, the missile explodes in a 10-foot radius sphere centered on the point. Each target in the area must succeed on a DC 17 Dexterity saving throw, taking 21 (6d6) fire damage on a failed saving throw, or half as much damage on a successful one.


Control: Faceplate

Armor Class 25

Hit Points 50 (damage threshold 5)


Power: Arc Reactor

Armor Class 25

Hit Points 100 (damage threshold 10; attacks made against the arc reactor are made at disadvantage)

Special Attack: Unibeam: The crew targets one creature or object it can see within 120 feet of the armor. The target must succeed on a DC 17 Dexterity saving throw, taking 49 (14d6) force damage on a failed saving throw or half as much damage on a successful one.


Movement & Weapons: Repulsors

Armor Class 25

Hit Points 100 (damage threshold 5); – 30 ft. speed per 25 damage taken

Speed (fly) 180 ft.

Ranged Weapon Attack: +8 to hit, range 60 ft., one target. Hit: 15 (3d6 + 5) force damage, and if the target is a creature it must succeed on a DC 17 Strength saving throw or fall prone in its space.

Tony Stark

Medium humanoid (human), lawful good


Armor Class 11

Hit Points 66 (12d8 + 12)

Speed 30 ft.


Abilities Str 12 (+1), Dex 13 (+1), Con 13 (+1), Int 20 (+5), Wis 18 (+4), Cha 17 (+3)


Saving Throws Dex +3, Con +3, Int +7, Wis +6

Skills Arcana +7, History +7, Insight +6, Investigation +7, Medicine +6, Nature +7, Perception +6, Persuasion +5

Senses passive Perception 16

Languages English

Challenge 1 (200 XP) or 16 (15,000 XP) with Iron Man armor


AI Assistance. Tony is in constant contact with an artificial intelligence system that he can access via a watch, earpiece, or sunglasses. While connected, Tony gains a +10 bonus to all Intelligence ability checks and Wisdom (Perception) checks. Also, he can use his bonus action on each of his turns to operate one of the AI’s protocols. Protocols work similarly to spells and spellcasting. The artificial intelligence’s protocol ability is Intelligence (save DC 18). It can use the following protocols, requiring no components:

  • At will: augury (as a probability calculation), comprehend languages, detect poison and disease (can only sense poison or disease in Tony), find traps, guidance (targeting Tony only), locate animals or plants, locate creature, locate object

Arc Reactor. Tony has an arc reactor embedded in his chest that keeps him alive. If Tony is hit by a critical hit or his hit points are reduced to half or less, he must make a DC 11 Constitution saving throw. On a failed saving throw, Tony is incapacitated.

Legendary Resistance (3/Day). If Tony fails a saving throw he can choose to succeed instead.

Summon Armor. Tony can use his bonus action to remotely summon his armor which appears in 1d4 rounds. Tony can then use his action or bonus action to don or doff his armor.


Actions

Multiattack. Tony makes two unarmed strike attacks.

Unarmed StrikeMelee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Originally  Posted by Bane  of the Dicefreaks forums.

 On  this Thread

Anthony Stark, Iron Man
Medium humanoid 
Wounds14 WP, 190 VP (25d8+50)
Initiative+10
Speed90 ft.; fly 2430 ft. (good)
AC38 (+5 Dexterity, +10 deflection, +10 armor, +3 speed) touch 28, flat footed 30
Base Attack/Grapple+18/+38
AttackRepulsor Rays +41 (25d6 force/19-20) or slam +41 (4d6+31/20)
Full AttackRepulsor Rays +41/+36/+31/+26 (15d6 force/19-20) or slam +41 (4d6+31/20)
Space/Reach5 ft./5 ft.
Special AttacksEMP, plasma bolts, repulsor rays, sonic beam, uni-beam
Special QualitiesEnergy absorption, energy redirection, force field, stealth field, strength enhancement, technical genius
SavesFort +23, Ref +26, Will +24
AbilitiesStrength 14 (50), Dexterity 15, Constitution 14, Intelligence 25, Wisdom 15, Charisma 25
SkillsBluff +31, Climb +7 (+25), Computer Use +52, Craft (chemical) +27, Craft (electronic) +52, Craft (mechanical) +62, Craft (structural) +32, Diplomacy +42, Gather Information +19, Hide +7, Intimidate+33, Jump +7 (+25), Knowledge (behavioral sciences) +27, Knowledge (business) +32, Knowledge (civics) +22, Knowledge  (current events) +22, Knowledge (earth and life science) +22, Knowledge (physical sciences) +52, Knowledge (streetwise) +17, Knowledge(tactics) +22, Knowledge (technology) +52, Move Silently +7, Navigate +17, Pilot +12, Profession (entrepreneur) +17, Repair +56, Research +32, Search +17, Sense Motive +22, Spot +12, Survival +12, Swim +7 (+25), Treat Injury +19
FeatsBuilder, Combat Martial Arts, Defensive Martial Arts, Educated, Gearhead, Iron WillLeadershipTrustworthy
Epic FeatsEpic ReputationEpic Skill Focus (Craft-mechanical)
Climate/TerrainNew York City
OrganizationSolitary (unique) or with Avengers (group)
Challenge Rating30
TreasureEquipment
AlignmentNeutral Good

Technical Genius Stark is a genius in nearly all areas but excels in areas of technology beyond nearly any being on the planet. Stark receives a +15 bonus on all Computer Use, Craft (electronic), Craft (mechanical), Knowledge (physical sciences), Knowledge (technology) and Repair checks.

Possessions

All of Iron Man’s powers come from his costume’s technology.

Armor  

Iron Man is surrounded in a suit of armor that completely protects his body from harm. The suit provides a +10 armor bonus to AC. The suit takes all damage dealt to Iron Man rather than Tony. On a critical hit, Tony takes 10% of the total damage (after damage reduction) as vitality point damage.

  • The suit possesses 500 hit points. It possesses damage reduction 40/admantine, and energy resistance (all) 30.
  • If the suit is reduced to 100 hit points, it is severely damaged. All special quality and attack values are reduced in half. Tony begins taking 10% of the total damage (after damage reduction) as vitality point damage on regular hits and as wound point damage on critical hits.
  • If the suit is reduced to 0 hit points, it is completely destroyed and no longer provides any of its special qualities or attacks to Stark.

EMP 

 Stark’s armor is able to emit a powerful electro-magnetic pulse to disable any electrical equipment or other armor users he encouters. The EMP covers an area of a 250 ft. radius around Iron Man. Any mechanical or electrical equipment or beings caught in the area must succeed at a Fort save (DC 29) or be completely disabled for 3d10 minutes. The Iron Man armor itself is immune to disruption from its own EMP or others.

Plasma Bolts

Iron Man will occasionally use a high output plasma generator against enemies that resist his repulsor rays. His plasma bolts have an effective range of 500 feet.

  • As an attack action that requires a ranged touch attack, Iron Man can fire a plasma bolt that inflicts 5d8 fire and radiation damage.
  • As a full round action, Iron Man can use the plasma bolts in a scatter shot pattern. Iron Man can strike 6 targets within 250 feet, no two of which can be further than 50 feet apart. He makes one attack roll which is applied against all of the targets’ armor classes. This attack deals 5d8 fire and radiation damage to each target.
  • As an intense action, Iron Man can unleash a blast that deals 30d8 fire and radiation damage. Any creature taking damage from this attack must make a Fortitude save (DC = damage dealt) or be staggered for the round.

Repulsor Rays

The main armament of the the Iron Man armor is the repulsor rays located within the palms. These incredibly versitile weapons have an effective range of 1000 feet.

  • As an attack action that requires a ranged touch attack, Iron Man can fire a repulsor ray that deals 15d6 force damage. As a full round attack, he can deal 25d6 force damage.
  • The repulsor can also be used in a scatter shot pattern as a standard action. Iron Man can strike 5 targets within 500 feet, no two of which can be further than 50 feet apart. He makes one attack roll, which is applied against all of the targets’ armor classes. This attack deals 5d6 points of force damage to each target. As a full round action, Iron Man can make two scatter shot attacks.

Sonic Beam 

Iron Man can generate a sonic assault to disable enemies with minimal harm. This attack inflicts 5d6 nonlethal sonic damage in a 70 ft. cone. (Reflex DC 29 half) Those who take damage from the attack must also succeed at a Fort save (DC 29) or be stunned for 2d4 rounds.

Uni-Beam 

Usually used as a last ditch weapon, Stark has a heat ray contained within the chest of his armor. The uni-beam inflicts 20d6 damage at a range of 50 ft. with a ranged touch attack as a standard action. Stark can select to inflict fire, force, or radiation damage with the uni-beam. He can also use the uni-beam to create light as a daylight effect in a straight line up to 100 ft. ahead of him.

Agility Enhancement

A combination of his armor and the the nanites within his body greatly enhance Stark’s reaction time in the armor. He receives super speed level 3 while within. This includes the following benefits.

  • +3 speed bonus to AC, attack, initiative, and Reflex saves
  • +1 speed bonus to damage rolls
  • Iron Man may make 3 swift actions in a round.
  • Iron Man reduces the amount of time to complete an action by 1 step, allowing him to take full round actions as standard actions.
  • Characters with less than Superspeed level 1 are considered flat-footed for the purposes of Iron Man’s attacks. Characters with Uncanny Dodge have an effective Superspeed Level equal to their Dexterity modifier for this purpose.
  • When using the run action, Iron Man moves x10 his movement rate.

Combat Computer

The Iron Man armor possesses a highly developed combat computer that helps target and active the multiple weapon systems contained within the suit. It also helps compensate for any outside assaults. Iron man receives a +15 bonus on all strike rolls using his built in weapon systems. He also receives a +10 bonus on Fortitude and Reflex saves, and a +5 bonus on initiative checks.

While within his armor Stark is able to make use of the following feats as if he possesed them.

Combat Reflexes, Flyby AttackImproved Precise Shot, Improved Rapid Shot, Improved Sunder, Point Blank Shot, and Power Attack

Energy Absorption

The Iron Man armor can absorb any energy directed at it or within the residual area. Iron Man can absorb up to 100 points of energy in a single round from any source as a free action. He can absorb electricity, fire, quantum and radiation typed energy. He will normally automatically absorb any energy directed at him in the form of attack though he can draw energy directly from constant sources (such as Radiation Man). Energy absorption applies prior to any energy resistance is applied.

Energy Redirection

Iron Man can redirect any energy he has absorbed into either his weapon systems or Strength. For every 20 points of energy he redirected he can increase the damage of his weapon systems by one die of damage or increase his Strength enhancement bonus by 2 points.

Force Field 

Iron Man can generate a force field from his armor as a immediate action.

  • The shield can protect himself or a sphere covering a 30 ft. radius around him.
  • The shield absorbs all incoming attacks. It has 150 hit points which are replenished at a range of 3 per round. The shield has damage reduction 20/- and energy resistance 20.
  • While active Iron Man is unable to use any built in weapon systems.
  • If the shield loses all hit points it cannot be raised again until it fully regenerates.

Operational Assistance

The Iron Man armor possesses a highly advanced A.I. system that helps Stark multi-task while involved in combat and protect him from psychic assaults. Stark can take 10 on any skill check even when involved in a situation when he could not normally do so; he also receives a +6 bonus on all Will saves.

Personal Force Field

At all times Iron Man is surrounded by a force field which increases his damage reduction to 40/- and energy resistance (all) 75. The field provides a +10 deflection bonus to AC.

Sensor Systems

Iron Man can see in all forms of vision up to twice his normal range of sight. He also receives no penalty on Spot checks up to the same range and triples the range of any Listen checks. Iron Man is considered to have Blindsight at all times when his sensor system is active. Stark receives a +10 bonus on all Listen and Spot checks.

Stealth System

Iron Man possesses a state of the art stealth system, though not an actual cloaking field. He cannot be detected by any standard electronic detection systems. Weapons that require a lock such as heat guided missiles automatically miss. Any electronic system attempting to view him receives a -20 penalty on any appropriate checks.

Strength Enhancers

The exo-skeleton within the Iron Man armor provides Stark with a +36 enhancement bonus to Strength. His lifting capacity is aided even further, allowing him to lift 10x the normal weight limit for his improved Strength score. Stark can deal lethal or nonlethal damage with his unarmed attacks while the suit is enhancing his Strength.

Thrusters 

As an intense action, Stark may activate his armor’s thrusters. This immediately improves the armor’s fly movement rate to 30,000 feet. Tony may only move in a straight line and take no other actions while moving this speed. However, he may utilize the speed to make a charge attack. This deals 30d6 damage. If Tony chooses, he can also try to bull rush an opponent he damages. He and the opponent make opposed Strength checks (Tony gains a total +40 bonus). If successful, the opponent is carried completely to the end of Tony’s movement.

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