This site is games | books | films

Jinx

Jinx, By Scanned by user, Fair use, https://en.wikipedia.org/w/index.php?curid=3515027
By Scanned by user, Fair use, https://en.wikipedia.org/w/index.php?curid=3515027

Jinx is a fictional character, a supervillain appearing in the DC Comics universe. She first appeared in Tales of the Teen Titans #56 (August 1985), and was created by Marv Wolfman and Chuck Patton.

Publication history

She joined the supervillain group, the Fearsome Five, a frequent enemy of the Teen Titans, Superman and the Outsiders. She has also been a member of Villainy Inc. To date, her real name has not been revealed.

Fictional character biography

Jinx is an East Indian elemental sorceress whose powers include the ability to command elements such as air, the manipulation of magical energy that she can manifest as offensive force bolts and green flame, the ability to dissolve matter, and create ground tremors. Jinx is bald and very slender. She traditionally wears only a white two-piece loincloth bikini with golden jewelry, and she is always barefoot.

She first encountered the Fearsome Five when that group attacked a research facility belonging to S.T.A.R. Labs where Jinx and another criminal, Neutron were being incarcerated. The Five are defeated by the Teen Titans, but Jinx and Neutron decided to join the Fearsome Five. Jinx remained with the group even after Neutron subsequently left it, but after their next appearance in Adventures of Superman #430 (July 1987), in which they fought Superman alongside new members Deuce and Charger, the group disbanded, and Jinx was incarcerated in the metahuman prison on Alcatraz, along with her teammates Mammoth and Gizmo.

Later, in a storyline in Outsiders #12–15 (July–October 2004), frequent Captain Marvel archenemy Dr. Sivana freed Jinx, Mammoth and Gizmo from Alcatraz. Having summoned teammate Psimon and having brought her teammate Shimmer back to life after she had been turned into glass and shattered, Sivana put the team to work for him in a scheme to short sell Lexcorp stock by having them steal its accounts from its corporate building in Metropolis, and then driving down the stock by killing all the people in the building.

Sivana also had them destroy two other Lexcorp properties. At the latter of the two, a microchip processor factory of Lexcorp’s subsidiary, Kellacor, the Five were confronted by the Outsiders. After escaping, the criminally unsophisticated Five urged Sivana to take Lexcorp’s nuclear missile facility near Joshua Tree, California. When Sivana refused, Psimon asserted that they would take it anyway, and in response, Sivana killed Gizmo with a laser blast to the head, and severed relations with the remaining four, warning them that he would kill them if they ever crossed his path again.

The Five decided to enact their plan to take the facility and fire a nuclear missile at Canada but were defeated by the Outsiders. Mammoth was returned to Alcatraz Island, but Jinx and the other members of the Five remain at large.

Most recently, she as seen among the new Injustice League, and is one of the villains featured in Salvation Run.

Powers and abilities

Jinx is an accomplished sorceress who abilities have not been fully revealed. Among the powers she has demonstrated are creating mystical force bolts, dissolving solid matter, and creating flames and earth tremors within limited areas. Her powers only function while she is in contact with solid ground.

Originally Posted by Kain Darkwind of the Dicefreaks forums.

On this Thread

Jinx
Medium humanoid (human)
Wounds13 WP, 84 VP (13d8+13)
Initiative+6
Speed30 ft., fly 120 ft. (average)
Armor Class16 (+4 deflection, +2 Dexterity), touch 16, flat-footed 14
Base Attack / Grapple+9/+10
AttackEldritch bolt +10 ranged touch (6d6)
Full AttackEldritch bolt +8/+8/+3 ranged touch (6d6)
Face/Reach5 ft./5 ft.
Special AttacksElementalism
Special QualitiesSpell Resistance 23
SavesFort +5, Ref +6, Will +14
AbilitiesStrength 13, Dexterity 15, Constitution 13, Intelligence 15, Wisdom 19, Charisma 18
SkillsBluff+12, Concentration +17, Diplomacy +13, Disguise +12 (+14 acting), Knowledge (arcane lore) +14, Knowledge (streetwise) +7, Sense Motive +12, Spellcraft +20
FeatsAbility Focus (elementalism), Improved Initiative, Iron Will, Point Blank Shot, Rapid Shot, Spell Penetration
Climate/TerrainMobile
OrganizationSolitary (unique) or with the Fearsome Five
Challenge Rating11
TreasureNone
AlignmentNeutral Evil

Elementalism (Sp): Jinx is a highly accomplished elemental sorceress. She is able to accomplish several different effects through her magic. All this abilities are used at caster level 13.

Earthquake: This ability works like the spell of the same name.

Eldritch bolt: As an attack action, Jinx can throw bolts of arcane energy, dealing up to 6d6 points of damage with a successful ranged touch attack. She can alter this attack to deal fire, cold or force damage. This attack has a 60 ft. range.

Flight: Her control of the wind allows Jinx to fly at 120 ft. (average). She can not use other types of elemental magic while flying.

Gust of wind: Jinx can reproduce a gust of wind spell at will as a standard action (DC 22)

Mystical Shield: Jinx gains a deflection bonus to armor class equal to her Charisma modifier.

Scroll to Top