Artemiz

Artemiz is a fictional character, and extraterrestial hunter published by DC Comics. She first appeared in Suicide Squad vol. 1 #35 (November 1989), she was created by John Ostrander and Luke McDonnell.
Fictional character biography
A member of the Female Furies, Granny Goodness’ cadre of female warriors, Artemiz is a fierce archer that uses her bow and arrows as a weapon, as well as her cyberpak, Unus, Secondus,and Tertius, a trio of ferocious cybernetic wolves. Artemiz was not one of the original Furies, but rather joined after Lashina was betrayed by Bernadeth and left on Earth.
Granny Goodness recruited Artemiz into the Furies to fill the loss. During the battle with Suicide Squad, Artemiz battled Nightshade, who defeated her but didn’t kill her. Granny Goodness, after Nightshade’s boasting, told her she should have. Later, she joined the Furies as they battled Supergirl while searching for Twilight. She often bickered with Stompa, but got along well with the other Furies. Her keen senses are often helpful, and the Furies occasionally have her scout the area rather than stay with the team.
Powers and abilities
Artemis is a huntress who commands a pack of Cyberhounds. She is trained in the use of a long bow. She has standard arrows and has used other more specialised arrows.
Originally Posted by Kain Darkwind of the Dicefreaks forums.
Artimiz, Female Fury | |
Medium outsider (Evil, Lawful, Proxy) | |
Wounds | 60 WP, 130 VP (10d8+50) |
Initiative | +10 |
Speed | 30 ft. |
AC | 30 (+6 defense, +10 Dexterity, +4 natural) touch 26, flat footed 14 |
Base Attack/Grapple | +10/+15 |
Attack | Bow +22 ranged (1d8 + 5 and 4d6 fire /19-20) |
Full Attack | Bow +22 ranged (1d8 + 5 and 4d6 fire /19-20) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Ranged Precision +3d8 |
Special Qualities | Animal companion, close combat shot, damage reduction 15/good, extended precision, fast healing 1, Fury, Spell Resistance 10 |
Saves | Fort +17, Ref +22, Will +14 |
Abilities | Strength 21, Dexterity 30, Constitution 20, Intelligence 11, Wisdom 15, Charisma 11 |
Skills | Craft (weapon) +13, Handle Animal +13, Hide +23, Intimidate +13, Listen +15, Move Silently +23, Spot +15, Survival +15 |
Feats | Far shot, Greater Weapon Focus (bow), Point Blank Shot, Precise Shot, Ranged Disarm, Ranged Pin, Ranged Sunder, Rapid Reload, Rapid Shot, Weapon Focus (bow) |
Climate/Terrain | Apokolips |
Organization | Solitary (Unique), or with Female Furies, and Solitary, pair, or pack (3-10) of Apokoliptian Cyber-Hounds |
Challenge Rating | 15 |
Treasure | Equipment |
Alignment | Lawful Evil |
Fury: The Furies are Darkseid’s elite special forces. As such they gain the following benefits.
Bonus feats as a fighter.
- +5 bonus to saves.
- +2 damage bonus for every -1 when using Power Attack.
- +1 competence bonus to attacks and damage when within 30 feet of another allied Fury. This bonus is cumulative.
Possessions: Artimiz uses a bow and trick arrows. Her standard arrow deals 4d6 fire damage on impact.