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Funa-Yurei

By Takehara Shunsen (竹原春泉) - ISBN 4-0438-3001-7., Public Domain, https://commons.wikimedia.org/w/index.php?curid=2073807, Funa-Yurei
By Takehara Shunsen (竹原春泉) – ISBN 4-0438-3001-7., Public Domain, https://commons.wikimedia.org/w/index.php?curid=2073807

This white robed humanoid skeleton clutches a two-handed ladle. The stink of the sea is upon this apparition, and water drips from its sodden robes.

Source Demiurge113
Originally posted on Probing the Membrane of Science

Funa-yurei are created from the bodies of sailors who died due to the foolishness of their captains. These hideous undead are surprisingly organized, capable of forming crews and sailing ships with an ease envied by mortals. These ghostly crews have only one purpose – drown more sailors and create more of their kind.

A funa-yurei attack is typically heralded by a dense bank of magical fog. Some funa-yurei attacks commence by ramming the enemy ship, whereas others are launched by distracting the enemy crew with illusions before Stealthily coming close. Smaller vessels are likely to be flooded from afar using the water created by the funa-yurei’s ladle-tipped staves, whereas larger vessels are boarded and the sailors engaged in hand-to-hand combat. Funa-yurei fight with single-minded dedication, stopping only when they or their enemy crew is slain to a man. Most ships captured by the funa-yurei are scuttled, but if an attack is especially successful in creating new monsters, the undead crew might split in two and sail their separate ways.

Funa-yurei collect treasure, possibly as a reminder of their mortal lives, and their haunted ships are laden with booty. Few are the adventurers, however, who can battle these undead on their own territory and claim this treasure without succumbing to endless claws, staves and blasts of water.

Funa-Yurei CR 7
XP 3,200

LE Medium undead (aquatic)

Init +7; Senses darkvision 60 ft., Perception +14
DEFENSE
AC 20, touch 13, flat-footed 17 (+3 Dexterity, +7 natural)

hp 85 (10d8+40)

Fort +6, Ref +8, Will +8

DR 10/magic and bludgeoning; Immune cold, electricity, undead traits

Defensive Abilities channel resistance +2
OFFENSE
Speed 30 ft., Swim 20 ft

Melee +1 quarterstaff +13/+8 (1d6+7 plus energy drain) or 2 claws +11 (1d4+4 plus energy drain)

Special Attacks create spawn, energy drain (1 negative level, DC 18), flood

Spell-like Abilities CL 7th, concentration +10  

3/day – fog cloud, hydraulic torrent

1/day – major image (DC 16)
STATISTICS
Strength 18, Dexterity 17, Constitution -, Intelligence 14, Wisdom 12, Charisma 17

Base Atk +7; CMB +11; CMD 24

Feats Improved Initiative, Lightning Reflexes, Toughness, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff)

Skills Climb +17, Perception +14, Profession (sailor) +16, Stealth +16, Survival +15, Swim +25; Racial Modifiers +4 Profession (sailor), +4 Survival

SQ staff master
ECOLOGY
Environment any aquatic

Organization solitary, pair or crew (3-30)

Treasure standard (masterwork quarterstaff, other treasure)
SPECIAL ABILITIES
Create Spawn (Su) Any humanoid slain by a funa-yurei becomes a funa-yurei itself in 1d4 minutes. Spawn are less powerful than typical funa-yurei; they suffer a -2 penalty on all d20 rolls and checks, as well as -2 hp per Hit Die. Spawn are under the command of the funa-yurei that created them and remain enslaved until that funa-yurei dies, at which point they lose their spawn penalties and become full-fledged funa-yurei. They do not possess any of the abilities they possess in life.

Energy Drain (Su) A funa-yurei can only use its energy drain through its quarterstaff once per round, no matter how many attacks it makes per round.  

Flood (Su) As a standard action that doesn’t provoke attacks of opportunity, a funa-yurei can create a five foot radius burst of water from its quarterstaff. This burst is centered on a five foot square adjacent to the funa-yurei. Any creature within the burst must succeed a DC 18 Reflex save or take 4d6 points of nonlethal damage and be knocked prone. On a successful save, the creature takes half damage and is not knocked prone. A funa-yurei is immune to its own flood attack and the flood of all other funa-yurei.

Staff Master (Ex/Su) A funa-yurei is treated as a fighter with a base attack bonus equal to its HD for the purpose of qualifying for feats using the quarterstaff. Any staff held by a funa-yurei is treated as a +1 weapon.
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