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Oni, Water Yai

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

This towering woman has blue skin, small fangs, and a third eye glaring from her forehead. Her robes are soaking wet.

Source: Pathfinder d20pfsrd.com

The water yai clad themselves in the flesh of storm giants, yet these yai are more at home dwelling beneath the waves than they are above them. Unlike most oni, water yai have no real longing to rule or infiltrate societies – yet they still enjoy posing as humanoids. They often assume the forms of enormous merfolk in the water, but prefer to adopt the shapes of storm giants when on land. The water yai then pursues its favorite decadence – the acclimation of material wealth and luxuries. Water yai- tend to be easily distracted by beautiful treasures, and despite their evil natures are prone to acts of unexpected frivolity.

Water Yai CR 18
XP 153,600

CE Huge outsider (aquatic, giant, native, oni, shapechanger, water)

Init +7; Senses Darkvision 60 ft., Low-Light Vision; Perception +26
DEFENSE
AC 32, touch 11, flat-footed 29 (+6 armor, +3 Dexterity, +15 natural, -2 size)

hp 297 (22d10+176); regeneration 10 (fire or good spells)

Fort +21, Ref +10, Will +18

Defensive Abilities freedom of movement; Immune acid; SR 29
OFFENSE
Speed 50 ft., Fly 60 ft. (good), Swim 60 ft.

Melee mwk spear +35/+30/+25/+20 (3d6+21/19-20/x3) or 2 slams +34 (2d6+14)

Ranged acidic missile +23 (4d6 acid plus nausea)

Space 15 ft.; Reach 15 ft. (20 ft. with spear)

Spell-Like Abilities (CL 18th; Concentration +24)  

Constant – fly, freedom of movement, water walk  

At will – invisibility (self only), liquid form (as gaseous form), water breathing

3/day – charm monster (DC 20), cone of cold (DC 21), control water, polar ray
STATISTICS
Strength 39, Dexterity 17, Constitution 27, Intelligence 16, Wisdom 20, Charisma 22

Base Atk +22; CMB +38 (+40 bull rush, disarm); CMD 51 (53 vs. bull rush, disarm)

Feats Awesome Blow, Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Critical Focus, Improved Bull Rush, Improved Critical (spear), Improved Disarm, Improved Initiative, Power Attack

Skills Acrobatics +21 (+29 when jumping), Bluff +27, Disguise +24, Fly +24, Intimidate +27, Knowledge (arcana) +24, Perception +26, Perform (sing) +24, Sense Motive +26, Spellcraft +21, Swim +43

Languages Common, Giant

SQ amphibious, change shape (Medium, Large, or Huge humanoid; alter self or giant form II)
SPECIAL ABILITIES
Acidic Missile (Su) As a swift action, a water yai can launch a bolt of acid from its third eye. Any creature struck by this bolt must also make a DC 29 Fortitude save to avoid becoming nauseated for 1 round by the overwhelming stench of the acid. This attack has a range of 180 feet with no range increment. The save DC is Constitution-based.  

Flowing Robes (Su) A water yai wears a special silk kimono infused with magical water. This kimono grants a +6 armor bonus. These robes function as armor only for water yai.  

Liquid Form (Sp) As a standard action, a water yai can turn into a mobile pool of water. This functions like gaseous form, except that the yai cannot Fly in this form. It retains its own base speed, and its Swim speed doubles to 120 feet. The water yai can end this ability as a standard action.
ECOLOGY
Environment any water

Organization solitary

Treasure standard (masterwork spear, other treasure)

Section 15: Copyright Notice – Pathfinder Roleplaying Game Bestiary 3

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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