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Oni-Bi

Public Domain, https://commons.wikimedia.org/w/index.php?curid=1255943, Oni-Bi
Public Domain, https://commons.wikimedia.org/w/index.php?curid=1255943

A flickering blue flame floats in midair, its radiance pulsing in a soothing fashion.

Source Demiurge113
Originally posted on Probing the Membrane of Science

The greatest goal of the wicked incarnate spirits known as oni is to be worshipped as a god by foolish mortals. Those mortals that fall for the onis’ ploys do not rest easy in death – their souls are denied entry to both Heaven and Hell, forcing them to wander the Material Plane forever. All that remains of one of these doomed souls is a flickering flame, capable of luring mortals to a doom as painful as that which afflicts them.

An oni-bi’s touch sets flammable materials alight and drains the life essence of the living – the victims of an oni-bi’s assault are little more than charred and withered husks. An oni-bi’s radiance is capable of soothing those that look upon it, rendering them unsuspecting of the coming assault. Although many oni-bi lurk in the shadowed places of the world of their own volition, they retain the subservience to the oni that doomed them to undeath. Clever oni collect oni-bi to their sides, utilizing them as expendable shock troops or lures to mesmerize their own victims.

An oni-bi appears as a glowing ball no more than 1 foot in diameter. Most oni-bi glow blue, but oni-bi under command of an oni shine with the color of their master’s skin.

Oni-Bi CR 4
XP 1,200

NE Tiny undead (incorporeal)

Init +2; Senses darkvision 60 ft., Perception +7
DEFENSE
AC 16, touch 16, flat-footed 13 (+2 size, +2 Dexterity, +1 deflection, +1 Dodge)

hp 22 (4d8+4)

Fort +2, Ref +3, Will +4

Defensive Abilities incorporeal; Immune fire, undead traits

Weakness oni command
OFFENSE
Speed Fly 40 ft (good)

Melee touch +7 (1d6 fire plus burn and energy drain)

Space 2 ½ ft.; Reach 0 ft.

Special Attacks burn (1d6 fire, DC 13), energy drain (1 negative level, DC 13), soothing flicker
Abilities
Strength -, Dexterity 14, Constitution -, Intelligence 8, Wisdom 11, Charisma 13

Base Atk +3; CMB +3; CMD 16

Feats Dodge, Mobility

Skills Fly +17, Perception+7, Stealth +17

Languages Common (cannot speak)
ECOLOGY
Environment any land and underground

Organization solitary, pair or constellation (3-12)

Treasure incidental
SPECIAL ABILITIES
Oni Command (Su) An oni-bi must succeed a Will save whenever an oni gives it a direct order (DC 13+the oni’s Charisma modifiers) or be affected as if by a suggestion spell at CL 4th. This effects the oni-bi despite its undead immunity to mind influencing effects.  

Soothing Flicker (Su) As a standard action, an oni-bi can fascinate all sighted creatures within 30 feet of it. A successful DC 13 Will save resists this effect and renders the creature immune to that oni-bi’s soothing flicker for 24 hours. This fascination lasts for as long as the oni-bi concentrates plus an additional 1d4+1 rounds. A creature can avert its gaze from a flickering oni-bi. The save DC is Charisma-based.  
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