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Hound of Tindalos

“They are lean and athirst!” he shrieked… “All the evil in the universe was concentrated in their lean, hungry bodies. Or had they bodies? I saw them only for a moment, I cannot be certain.”

Frank Belknap Long, “The Hounds of Tindalos”
By Rodrigue pellaud - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=16827113, Hound of Tindalos
By Rodrigue pellaud – Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=16827113

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

Source: Pathfinder d20pfsrd.com

This gaunt, long-limbed quadruped has huge, soulless eyes and a toothy maw. The lean creature moves with a predatory grace.

Hounds of Tindalos are otherworldly predators from beyond the bounds of known reality, usually appearing only when summoned by reckless spellcasters. Little is known about their nature outside of blood-spattered notes and deranged writings of the nearly insane survivors of their attacks. Although possessed of great cunning and cruel intellect, the hounds show no evidence of understanding or communicating with mortals. They enter the physical world on their own in pursuit of those who have trodden too much the netherways beyond time and reality, time travelers (be it physical travel or simply divinatory glimpses forward or backward in time) and creatures that teleport without regard to how this movement impacts subtle magical currents in the multiverse particularly draw their interest.

A Hound of Tindalos is a fictional creature created by Frank Belknap Long for the Cthulhu Mythos of H. P. Lovecraft. They first appeared in Long’s short story “The Hounds of Tindalos” (1931). Lovecraft mentions the creatures in his short story “The Whisperer in Darkness” (1931).

Hound of Tindalos CR 7
XP 3,200

NE Medium outsider (evil, extraplanar)

Init +9; Senses Darkvision 120 ft.; Perception +18
DEFENSE
AC 20, touch 15, flat-footed 15 (+5 Dexterity, +5 natural)

hp 85 (10d10+30)

Fort +10, Ref +12, Will +8

DR 10/magic; Immune mind-affecting effects, poison
OFFENSE
Speed 40 ft.

Melee bite +15 (2d6+3), 2 claws +15 (1d8+3)

Special Attacks ripping gaze

Spell-Like Abilities (CL 10th; Concentration +13)  

Constant – air walk  

At will – fog cloud, invisibility, locate creature

3/day – dimensional anchor, discern location, greater scrying (DC 20), haste, slow (DC 16)
STATISTICS
Strength 17, Dexterity 21, Constitution 16, Intelligence 16, Wisdom 21, Charisma 16

Base Atk +10; CMB +13; CMD 28 (32 vs. trip)

Feats Blind-Fight, Combat Reflexes, Improved Initiative, Vital Strike, Weapon Finesse

Skills Acrobatics +18 (+22 Jump), Intimidate +16, Knowledge (arcana) +16, Knowledge (geography) +13, Knowledge (planes) +16, Perception +18, Sense Motive +18, Stealth +18, Survival +18

Languages Aklo

SQ angled entry, otherworldly mind
SPECIAL ABILITIES
Angled Entry (Su)  

Hounds of Tindalos move through the dimensions in ways other creatures cannot comprehend. They may use greater teleport (self only) once per round as a swift action and plane shift (self only) 3/day as a standard action (caster level 10th). A Hound of Tindalos can use these powers anywhere, but its destination point must be adjacent to a fixed angle or corner in the physical environment, such as a wall, floor, or ceiling (as determined by the GM); temporary angles created by cloth, flesh, or Small items are not sufficient. It cannot use these abilities to enter curved architecture or open outdoor environments.  

Otherworldly Mind (Ex)  

Any non-outsider attempting to read the thoughts of a Hound of Tindalos or communicate with it telepathically takes 5d6 points of nonlethal damage and must make a DC 18 Will save or become confused for 2d4 rounds. This is a mind-affecting effect. The save DC is Charisma-based.  

Ripping Gaze (Su)

5d6 slashing damage, 30 feet, Fortitude DC 18 negates. A creature that succeeds on its save is immune to that hound’s gaze for 24 hours. Damage caused by a ripping gaze can be defeated by damage reduction, but it bypasses DR/magic and slashing. The save DC is Charisma-based.
ECOLOGY
Environment any

Organization solitary or pack (2-12)

Treasure none

Section 15: Copyright Notice – Bestiary 2

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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