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Dracaenae, Campe

Die Sünde - without frame Date (1893) Franz von Stuck (1863-1928), Dracaenae, Campe
Die Sünde – without frame Date (1893) Franz von Stuck (1863-1928)

Originally Posted by Khisanth the Ancient of the En World forums.

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Campe is the jaileress of Tartarus, who even gods fear, Sometimes they will be forced to bargain with her, but at least one demigod met his end at her claws. A monstrous Drakainai, Campe was appointed by Cronos to guard the Hecatoncheires and Greater cyclopes trapped in Tartarus. Zeus freed these giants to aide him in his war against the Titans, later putting her in charge of jailing the titans.

She appears to be composed of the worst features of every creature ever feared or hated by humankind. Its body is that of a monstrous dragon, but the tail of a vast scorpion arches over its back. Each of its many feet is a terrible serpent, and it has many huge, fanged heads. The central head and upper torso, most horrible of all, are a hideously scaled mockery of the human form.

Offspring of Gaia and sister to Echidna.

Campe
Gargantuan outsider (Evil, Extraplanar)
Hit Dice40d8+403 (583 hp)
Initiative+4
Speed50 ft., Fly 60 ft. (poor)
Armor Class43 (-4 size, +28 natural, +9 deflection), touch 15, flat-footed 43
Base Attack/Grapple+40/+66
AttackBite +51 melee (4d8+14)
Full Attack4 bites +51 melee (4d8+14), 2 claws +46 melee (3d10+7), sting +46 melee (6d6+7 and poison and energy drain)
Space/Reach20 ft./15 ft.
Special AttacksHorrific appearance, frightful presence, spell-like abilities, poison, energy drain, gate of Tartarus, wrath
Special QualitiesDR 35/epic (6/-), cold immunity, fire immunity, acid immunity, shield of power, regeneration 15
SavesFort +32, Ref +22, Will +28
AbilitiesStrength 39, Dexterity 10, Constitution 31, Intelligence 19, Wisdom 23, Charisma 28
SkillsAppraise +49, Bluff +52, Concentration +53, Diplomacy +43, Knowledge (Arcana, nature, the planes, religion)
+48, Listen +51, Spot +51, Survival +49, Swim +57
FeatsAbility  Focus (frightful presence, wrath), Alertness, Endurance, Improved  Initiative, Improved Natural Attack, Power Attack, Run, Toughness, Weapon Focus (bite, claw, sting)
Epic FeatDamage Reduction
EnvironmentAny land or underground
OrganizationUnique (1)
Challenge Rating30
TreasureStandard
AlignmentAlways chaotic evil
Advancement
Level Adjustment

Combat

Any non-evil creature approaching Kampe will be attacked viciously. She usually begins combat with blasphemy and Earthquake, then enters melee. If given time to prepare, she casts haste and bull’s strength on herself and summons monsters. If the foes seem a real threat, she may use wrath.

Horrific Appearance (Ex): Any creature within 200 feet seeing Kampe must make a Will save (DC 39) or suffer 2d6 Strenngth damage. Any creature which successfully saves against this ability or is affected by it is immune to Kampe’s horrific appearance for 24 hours.

Frightful Presence (Ex): When Kampe attacks, any creature within 100 feet seeing her must make a Will save (DC 41) or be shaken for 5d6 rounds. Any creature which successfully saves against this ability is immune to Kampe’s frightful presence for 24 hours.

Spell-Like Abilities: At will –bane, blight, bull’s strength, chaos hammer, darkness, detect good, detect magic, dimension door, doom, fireball, dispel magic, greater, gust of wind, haste, invisibility purge, mage armor, magic circle against good, magic circle against law, magic missile, nightmare, poison, ray of enfeeblement, shocking grasp, unholy blight;

3/day – chain lightning, disintegrate, finger of death, summon monster IX (as evil spell only), teleport without error;

1/day –blasphemy, creeping doom, earthquake, limited wish. Saving throw DCs are 19 + spell level.

Poison (Ex): Sting, Fortitude DC 42, initial and secondary damage 2d8 Constitution.

Energy Drain (Su): Kampe’s sting attack inflicts a negative level. The Fortitude save to remove the negative level is DC 40.

Gate of Tartarus (Sp): 3/day, Kampe can summon 1-2 Tartarian warhounds and 1-4 Erinyes. This ability is treated as a 9th-level spell.

Wrath (Su): Kampe hurls a ball of Hellfire and blasting force at her foe. This ability allows a Reflex save (DC 41) for half damage, but otherwise it deals 40d6 points of evil (unholy) damage to all in a 20-foot radius. The range is 1,000 feet.

Shield of Power (Su): Due to her immense magical power, Kampe gains a +9 deflection bonus on Armor Class.

Regeneration (Ex): Good-aligned weapons and force effects deal normal damage to Kampe.

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