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Div, Shira

By Frans Snyders - Liechtenstein Museum, Public Domain, https://commons.wikimedia.org/w/index.php?curid=36702845, Div, Shira
By Frans Snyders – Liechtenstein Museum, Public Domain, https://commons.wikimedia.org/w/index.php?curid=36702845

Moving with deadly grace, this brutal, thickly furred humanoid figure’s head is that of a lioness with dead black eyes.

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

Source: Pathfinder d20pfsrd.com

Bestial stalkers, shiras live to hunt and feed. Resembling anthropomorphic lionesses, these divs use their powerful builds, keen senses, and deadly instincts to track the proudest mortals and slay the most formidable foes. They embody the deadly nature of the wilds and the dispassion with which beast and land might turn against mortals, delighting in proving to civilized beings how small and helpless they are in the face of a savage world.

Shiras prefer hunting alone, keeping company with even others of their own kind only long enough to form temporary hunting bands. With a hunger for intelligent prey, they savor the taste of mortal souls, savaging not just victims’ bodies but also their vital essences. Despite being the most feral of all divs, shiras sometimes serve as scouts and assassins for div hordes. Such arrangements usually prove to be temporary, however, lasting only until the shiras’ savage instincts or lust for the hunt again takes hold. Shiras never go after an easy kill, and instead target the most obviously powerful of the possible targets. When acting on this compulsion, a shira weighs its chances for survival and the glory of its intended kill, planning its tactics carefully and not necessarily charging savagely forth. Though savage, a shira is also a cunning hunter and might wait weeks for the perfect opportunity to bring down its chosen prey.

Most shiras stand 10 feet tall and weigh approximately 1,200 pounds.

Shira CR 12
XP 19,200

NE Large outsider (div, evil, extraplanar)

Init +11; Senses Darkvision 60 ft., see in darkness, true seeing; Perception +21
DEFENSE
AC 27, touch 16, flat-footed 20 (+7 Dexterity, +11 natural, -1 size)

hp 150 (12d10+84)

Fort +11, Ref +15, Will +14

DR 10/cold iron and good; Immune fire, poison; Resist acid 10, electricity 10; SR 23
OFFENSE
Speed 50 ft.

Melee bite +21 (1d8+9/19-20), 2 claws +21 (1d8+9 plus grab)

Space 10 ft.; Reach 10 ft.

Special Attacks consume essence, dusty pelt, rake (2 claws +21, 1d8+9)

Spell-Like Abilities (CL 13th; Concentration +18)  

Constant – trueseeing
 
At will – greater teleport (self plus 50 lbs. of objects only)
 
3/day – magic circle against good, waves of fatigue

1/day – summon (level 5, 1d2 pairakas or 1 shira 35%)
STATISTICS
Strength 28, Dexterity 25, Constitution 25, Intelligence 13, Wisdom 22, Charisma 20

Base Atk +12; CMB +22 (+26 grapple); CMD 39

Feats Improved Critical (bite), Improved Initiative, Power Attack, Run, Weapon Focus (claw), Weapon Focus (bite)

Skills Acrobatics +22 (+30 when jumping), Bluff +20, Climb +24, Intimidate +20, Perception +21, Stealth +18, Survival +21

Languages Abyssal, Celestial, Infernal; telepathy 100 ft.
SPECIAL ABILITIES
Consume Essence (Su)  

A shira’s deadliest attacks drain away a portion of its victim’s essence. Whenever a shira hits with a coup de grace attack using its bite, or confirms a critical hit with its claws or bite, the target must succeed at a DC 23 Fortitude save or take 1d4 points of Constitution drain. The save is Constitution-based.
 
Dusty Pelt (Ex)

A shira collects and produces copious amounts of dust and ash within the coarse hairs of its furry hide. As a move action, it can shake itself, creating a cloud of dust that fills its space, providing it concealment. Any attack that deals at least 10 points of bludgeoning, piercing, or slashing damage to the shira (before DR) automatically activates this ability. The dust cloud lasts for 1 round. A light wind disperses this cloud immediately.
ECOLOGY
Environment any (Abaddon)

Organization solitary

Treasure standard

Section 15: Copyright Notice – Pathfinder Roleplaying Game Bestiary 3

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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