This site is games | books | films

Primal Earth Elemental

Primal Earth Elemental
My Images (midjourney.com)

Appearance: Towering and ancient, the Primal Earth Elemental stands as a colossal embodiment of raw geological might. Its form, carved from the very essence of the earth, exudes an aura of ancient strength. The creature’s body, composed of rugged stone and unyielding minerals, pulses with the energy of untold eons. Intricate patterns and veins of precious gems course through its massive frame.

Behavior: The Primal Earth Elemental is a stoic guardian of the deepest recesses of the earth. It moves with a deliberate, almost meditative pace, echoing the slow and inexorable forces that shape the very foundations of the world. Beneath its formidable exterior lies an ancient intelligence, and it remains indifferent to the fleeting concerns of mortal beings, unless provoked.

Habitat: The elemental finds its dwelling in the heart of the earth, deep within caverns and subterranean realms untouched by sunlight. It may be discovered in the heart of mountains, hidden grottos, or the depths of expansive caverns, where the resonance of the earth itself calls.

Modus Operandi: The Primal Earth Elemental is seldom stirred to action, but when threatened, it retaliates with seismic force. It utilizes its colossal strength and control over the earth to reshape the battlefield, trapping foes in rocky prisons or delivering devastating seismic shocks.

Motivation: The elemental’s motivation is intrinsically tied to the balance of the natural world. It seeks to maintain the harmony of the earth, intervening only when external forces threaten the delicate equilibrium. While it may not actively pursue goals in the way mortal beings do, its motivations are eternally aligned with the preservation of the earth’s essence.


  • Primal Earth Elemental 5e
  • Primal Earth Elemental 3.5
Primal Earth Elemental
My Images (midjourney.com)

Colossal Elemental, Neutral

Armor Class 20 (natural armor)
Hit Points 325 (20d12 + 180)
Speed 40 ft., burrow 30 ft.


STRDEXCONINTWISCHA
26 (+8)10 (+0)24 (+7)6 (-2)10 (+0)8 (-1)

Saving Throws Str +14, Con +13
Damage Immunities Poison
Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages Terran
Challenge 18 (20,000 XP)


Siege Monster. The Primal Earth Elemental deals double damage to objects and structures.

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, it doesn’t disturb the material it moves through.

Immutable Form. The Primal Earth Elemental is immune to any spell or effect that would alter its form.


Actions

Multiattack. The elemental makes two Slam attacks.

Slam. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 31 (4d8 + 8) bludgeoning damage.

Earthquake (Recharge 5-6). The elemental stomps the ground, creating a seismic disturbance. All other creatures on the ground within 60 feet of it must succeed on a DC 21 Strength saving throw or be knocked prone.


Legendary Actions

The elemental can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The elemental regains spent legendary actions at the start of its turn.

Earth Tremor. The elemental causes the ground to shake in a 15-foot radius around it. Each creature in that area must succeed on a DC 21 Strength saving throw or be restrained until the end of its next turn.

Stone Bind (Costs 2 Actions). The elemental targets a creature it can see within 60 feet. The target must succeed on a DC 21 Strength saving throw or be restrained by earthen tendrils until the end of its next turn.

Seismic Pulse (Costs 3 Actions). The elemental unleashes a shockwave in a 30-foot cone. Each creature in that area must make a DC 21 Strength saving throw, taking 36 (8d8) bludgeoning damage on a failed save, or half as much damage on a successful one.


Regional Effects

The region containing a Primal Earth Elemental’s lair is warped by its magic, creating one or more of the following effects:

  1. Earthen Aura. The ground within 1 mile of the elemental’s lair becomes exceptionally solid and resistant to excavation, impeding tunneling and mining activities.
  2. Tremor Sense. The elemental can sense the vibrations of creatures moving on the ground within 1 mile of its lair, granting it an acute awareness of the terrain.
  3. Stonebound Growth. Plants in the area adapt to the elemental’s influence, taking on stony characteristics. Rocks and stones become integral parts of the flora, providing the region with a unique, otherworldly appearance.

The effects create an environment that reflects the elemental’s affinity with the earth, making it a challenging and distinctive terrain for those who venture into its domain.

Earth Elemental, Primal
Colossal Elemental (Earth, Extraplanar)
Hit Dice64d8+640 (1,048 hp)
Initiative-1 (Dexterity)
Speed20 ft., burrow 40 ft.
AC49 (–8 size, –1 Dexterity, +48 natural)
Base Attack/Grapple+48/+80
AttackSlam +57 (4d10+24/19-20) melee
Full Attack2 slams +57 (4d10+24/19-20) melee
Space/Reach30 ft./30 ft.
Special AttacksEarth mastery, push
Special QualitiesElemental traits, DR 15/–, SR 42
SavesFort +46, Ref +21, Will +28
AbilitiesStrength 43, Dexterity 8, Constitution 31, Intelligence 8, Wisdom 13, Charisma 13
SkillsListen +57, Spot +48
FeatsAlertness, Cleave, Combat Reflexes, Great Cleave, Improved Critical (slam), Improved Sunder, Iron Will, lightning reflexes, Power Attack, Weapon Focus (slam)
Epic FeatsEpic Prowess (x3), Epic Toughness (x6), Epic Will, Overwhelming Critical (slam)
Climate/TerrainAny land
OrganizationSolitary
Challenge Rating35
TreasureNone
AlignmentUsually neutral
Advancement65–288 HD (Colossal)

Earth elementals speak Terran.

Combat

Elemental Traits: Immune to poison, sleep, Paralysis, and stunning. Not subject to critical hits.

Earth Mastery (Ex): An earth elemental gains a +1 attack and damage bonus if both it and its foe touch the ground. If an opponent is airborne or water-borne, the elemental takes a –4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)

Push (Ex): An earth elemental can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given for earth mastery, above, also apply to the elemental’s opposed Strength checks.

Scroll to Top