Hellcat, Maximum HD, ‘Dire Hellcat’

The ultrezekira, sometimes known as the ‘dire hellcat’, roams the savage lands of Malbolge, hunting anything that moves.
The Gates of Hell (Dice Freaks)
Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.
Original Concept by Serge W. Desir, Jr.Full netbook can be found on the following website
Its invisible nature allows it to sneak up on the unwary, and its vicious claws and fangs make quick work of its prey. Unlike normal hellcats, the ultrezekira possesses the ability to see in darkness as true devils do, via its devil’s eye spell like ability.
Dire Hellcats, Maximum HD (Ultrezekira) | |
Huge outsider (Evil, Extraplanar, Lawful) | |
Hit Dice | 24d8+216 (324 hp) |
Initiative | +7 |
Speed | 50 ft. |
Armor Class | 26 (+7 Dexterity, +11 natural, -2 size), touch 15, flat-footed 19 |
Base Attack/Grapple | +24/+44 |
Attack | Claw +34 melee (3d6+12+1 vile/19-20) |
Full Attack | 2 claws +34/+29/+24/+19 melee (3d6+12+1 vile/19-20) and bite +32 melee (4d8+6+1 vile) |
Space/ Reach | 15 ft. /10 ft. |
Special Attacks | Improved grab, pounce, rake (3d6+6+1 vile) |
Special Qualities | Damage reduction 10/good, Darkvision 60 ft., invisible in light, resistance to fire 10, Scent, Spell Resistance 29, spell-like abilities |
Saves | Fort +22, Ref +21, Will +17 |
Abilities | Strength 35, Dexterity 25, Constitution 26, Intelligence 14, Wisdom 16, Charisma 14 |
Skills | Balance +34, Climb +37, Hide +26, Intimidate +29, Jump +57, Listen +34, Move Silently +38, Spot +30, Survival +30, Swim +37 |
Feats | Improved Critical (claw), Improved Natural Attack (bite), Improved Natural Attack (claw), Improved Rapid Strike, Improved Toughness, Multiattack, Rapid Strike, Run, Track B, Vile Natural Attack |
Environment | Malbolge, Fifth of the Nine Hells of Perdition |
Organization | Solitary, pair, or pride (6-10) |
Challenge Rating | 17 |
Treasure | None |
Alignment | Lawful Evil |
Advancement | N/A |
Improved Grab (Ex): An ultrezekira must hit with its bite attack to use this ability. It can then start a grapple as a free action. If it wins, it establishes a hold and can rake.
Pounce (Ex): If an ultrezekira charges, it can make a full attack.
Invisible in Light (Ex): An ultrezekira is invisible in any lighted area lit enough for a human to see. In darkness it shows up as a faint outline up to 30 feet away (60 ft. for low light vision). Magical darkness smothers this glow.
Spell-like Abilities: At will – devil’s eye, greater teleport (self plus 50 pounds only). Caster level 24th.
Skills: Ultrezekira receive a +4 bonus on Listen and Move Silently checks.