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Azata, Putto

The putti (singular putto) are the weakest of the azatas, angelic beings who embody freedom, joy, and chaos turned to noble ends.

Resembling winged infants, putti embody love at its basest and least complicated level. Putti want to spread love and joy, but their enthusiasm outweighs their common sense, and they often cause more trouble than intended.

A dog struck by a putto’s arrow may fall head over heels in love with a cat, a knight may discover unexpected longings for his horse, and a warrior engaged in a duel might drop her weapon to embrace her opponent. The putti don’t care – they just giggle merrily and fly away to bring love elsewhere.

Originally posted on THE CREATURE CHRONICLE

William-Adolphe Bouguereau (1825-1905) Title: Amor and Psyche, children, Azata, Putto
William-Adolphe Bouguereau (1825-1905) Title: Amor and Psyche, children
PUTTO CR: 1  
XP: 400

CG Tiny outsider (azata, chaotic, extraplanar, good, shapechanger)

Init: +2;

Senses: Darkvision 60 ft., Low-Light Vision; Perception +5

Aura: Magic circle against evil (10 ft.)
DEFENSE
AC: 15, touch 15,  flat-footed 12 (+2 Dexterity, +1 Dodge, +2 size; +2 deflection vs. evil)  

hp: 13 (2 HD)

Fort +4, Ref +2, Will +2;

+2 resistance vs. evil DR 5/evil; Immune: Electricity, petrification; Resist: Cold 10, fire 10
OFFENSE
Speed: 20 ft., Fly 60 ft. (perfect)  

Melee: Dagger +2 (1d2-2/19-20) Ranged: Shortbow +6 (1d3/x3/60 ft. plus arrow of love)

Combat Gear: 20 arrows

Space: 2-1/2 ft.; Reach: 0 ft.

Spell-Like Abilities (CL 4th, concentration +6):

At will – dancing lights, detect evil, detect magic, lullaby (DC 12)

3/day – hideous laughter (DC 13), sleep (DC 13)
STATISTICS
Strength 6, Dexterity 14, Constitution 12, Intelligence 8, Wisdom 8, Charisma 14  

Base Atk: +2; CMB: -2; CMD: 10

Feats: Dodge

Skills: Bluff +7, Escape Artist +7, Fly +19, Perception +5, Stealth +15

Languages: Celestial; truespeech

SQ: Light form
SPECIAL ABILITIES
Arrow of Love (Su):Any creature that takes damage from an arrow shot by a putto must make a Will save (DC 15) or become enraptured with the first creature it sees (as charm monster). The charm effect wears off in 1d3 hours. The save DC is Charisma-based and includes a +2 racial bonus.

Light Form (Su): A putto can shift between its solid body and a ball of golden light as a standard action. In light form, it gains the incorporeal quality – it can still use spell-like abilities in this form, but can’t make physical attacks or cast spells. A putto remains in one form until it chooses to assume its other form.  A change in form cannot be dispelled, nor does the putto revert to any  particular form when killed (both shapes are its true form). A true seeing spell reveals both forms simultaneously.   A putto in light form provides illumination with any radius it wishes up to 30 feet. Changing the amount of light it sheds is a free action that the putto can perform as a swift action.

Magic Circle Against Evil (Su): A magic circle against evil effect always surrounds a putto, as the spell (CL 8th).
ECOLOGY
Environment: Any (Elysium)  

Organization: Solitary, pair, or flight (3-6)

Treasure: None
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