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Asura, Upasunda

Upasunda
AI Generated Artwork – NightCafe Creator

This six-armed woman has three fanged faces on her head. She wears colorful robes, and her hands wield several exotic weapons.

Also called beatific ones, they are asuras who devote themselves to martial meditations and physical perfection. They seek monklike poise and skill, and through it, the ability to deal flawless destruction wherever they go. Their nickname suggests purity, and indeed, each beatific one is an expression of asura purity through devotion to the ideal of annihilation.

It is believed that the first upasundas were created from the jealous followers of a man who achieved divinity through his own force of will. Those of his followers who felt abandoned when this new deity ascended to the Great Beyond sought other ways to achieve immortality, and fell prey to one of the asura ranas, who granted them their desire by transforming them into beatific ones.

They never surrender to foes in combat and rarely flee from battle. They hope to increase in skill and wisdom or to die in battle. On either path lies evolution toward a greater understanding of destruction in its countless forms.

They are around 7 feet tall and weigh 240 pounds.


Asura Upasunda

Upasunda
AI Generated Artwork – NightCafe Creator

Also called beatific ones, are asuras who devote themselves to martial meditations and physical perfection.

Family: Asura

Medium fiend, lawful evil

Armor Class 17 (natural armor)
Hit Points 229 (27d8+108)
Speed 50 ft.

STRDEXCONINTWISCHA
24 (+7)26 (+8)19 (+4)15 (+2)24 (+7)19 (+4)

Saving Throws Dex +12, Str +11, Wis +11
Damage Resistances acid, lightning
Damage Immunities poison
Condition Immunities poisoned
Skills Insight +15, Perception +15
Senses darkvision 60 ft., passive Perception 25
Languages Common, Infernal; telepathy 100 ft.
Challenge 11 (7,200 XP)

SPECIAL TRAITS

  • Innate Spellcasting. Their spell casting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
    • At will: disguise self, feather fall, teleport
    • 3/day each: darkness, levitate
    • 1/day each: haste, hold monster

ACTIONS

  • Multiattack. They make four kukri attacks, one longsword attack, one spear attack and one Stunning Strike.
  • KukriMelee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 8) slashing damage.
  • LongswordMelee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) slashing damage.
  • SpearMelee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 8) piercing damage.
  • Stunning Strike (12/Day)Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) bludgeoning damage. If the target is a creature it must succeed a DC 17 Constitution saving throw or be stunned for 1 round.

REACTIONS

  • Counter. Whenever it is missed by a melee weapon attack, it can make a melee weapon attack against the creature that missed it if the upasunda is in range.
  • Deflect Missiles. Whenever a ranged weapon attack would hit the upasunda, it can deflect it by reducing the amount of damage it does by 1d10 + 20.

Section 15: Copyright Notice

Asian Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Jason Nelson, Andrew Ha, Aurélien Lainé, Dan Dillon, Ismael Alvarez, James-Levi Cooke, Robert J. Grady, Jeff Ibach, Matt Kimmel, and Thurston Hillman

Upasunda
AI Generated Artwork – NightCafe Creator
Upasunda CR 9
XP 6,400

LE Medium outsider (asura, evil, extraplanar, lawful)

Init +7; Senses all-around vision, Darkvision 60 ft.; Perception +23

Aura elusive (50 ft.)
DEFENSE
AC 24, touch 21, flat-footed 16 (+7 Dexterity, +1 Dodge, +3 insight, +3 natural)

hp 114 (12d10+48); regeneration 5 (good weapons, good spells)

Fort +12, Ref +11, Will +15

Defensive Abilities improved evasion; DR 10/good; Immune curse effects, disease, flanking, poison; Resist acid 10, electricity 10; SR 20
OFFENSE
Speed 50 ft.

Melee mwk longsword +20/+15/+10 (1d8+6/19-20), mwk spear +19 (1d8+6/x3), mwk kukri +19 (1d4+6/18-20) or 6 slams +18 (1d4+6)

Special Attacks infused weapons, multiweapon mastery

Spell-Like Abilities (CL 9th; Concentration +13)  

At will – disguise self, greater teleport (self plus 50 lbs. of objects only), Feather fall, see invisibility, Spider Climb
 
3/day – deeper darkness, levitate, rainbow pattern (DC 18)

1/day – haste, hold monster (DC 18), summon (level 4, 2 adhukaits 45% or 1 upasunda 20%)
STATISTICS
Strength 22, Dexterity 24, Constitution 19, Intelligence 15, Wisdom 24, Charisma 19

Base Atk +12; CMB +18 (+20 grapple); CMD 36 (38 grapple)

Feats Cleave, Combat ReflexesB, Deflect ArrowsB, Dodge, Great Cleave, Improved GrappleB, Mobility, Power Attack, Spring Attack

Skills Acrobatics +19 (+27 when jumping), Bluff +16, Diplomacy +13, Escape Artist +25, Intimidate +16, Knowledge (arcana) +8, Knowledge (planes) +14, Perception +23, Perform (dance) +16, Sense Motive +19, Stealth +19; Racial Modifiers +8 Acrobatics when jumping, +6 Escape Artist, +4 Perception

Languages Common, Infernal; telepathy 100 ft.
SPECIAL ABILITIES
Infused Weapons (Su)  

In addition to being evil and lawful, weapons it wields are considered to be magic for the purposes of overcoming damage reduction.
 
Multiweapon Mastery (Ex)

They takes no penalties when fighting with multiple weapons.
ECOLOGY
Environment any (Hell)

Organization solitary, pair, or squad (3-6)

Treasure standard (weapons listed above plus other treasure)

Section 15: Copyright Notice – Pathfinder Roleplaying Game Bestiary 3

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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