Thriae Queen: The Divine Sovereign
“Unveil the Terrifying Majesty of the Thriae Queen: The Divine Hive Monarch Who Wields Power and Poison with Unmatched Authority!”
The Thriae Queen is a towering, regal figure with a striking combination of purple-skinned humanoid elegance and a formidable insectoid lower body. Her broad, majestic wings and delicate antennae accentuate her divine presence. Draped in an iridescent gown, she commands attention with her otherworldly beauty and penetrating, glowing eyes.
Behavior: Commanding and serene, the Thriae Queen rules with unyielding authority and grace. She is rarely seen in combat, preferring to direct her forces and use her formidable magic from behind the scenes. Her demeanor is both nurturing and formidable, ensuring loyalty and reverence from her subjects.
Habitat: The Queen resides in the heart of the hive, a grand, opulent chamber filled with radiant honeycombs and intricate murals. This central stronghold serves as both her throne room and breeding ground, surrounded by a highly organized and heavily guarded hive.
Modus Operandi: Using her Merope Coat to deflect spells and Launch Merope to heal or harm, she wields both magic and physical might with devastating effect. Her Spawn Soldiers ability summons swarms of wasps for defense and offense, keeping threats at bay while she manages the colony with strategic brilliance.
Motivation: Driven by the dual goals of preserving her hive and ensuring its growth, the Thriae Queen is dedicated to maintaining order and securing the colony’s future. Her actions are fueled by a divine mandate to protect, lead, and perpetuate her species.
Thriae Queen 5e
Thriae Queen Pathfinder
Thriae Queen
Large Monstrous Humanoid, Lawful Neutral
Armor Class: 22 (natural armor)
Hit Points: 312 (25d10 + 175)
Speed: 30 ft., fly 50 ft. (good)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
28 (+9) | 11 (+0) | 25 (+7) | 20 (+5) | 21 (+5) | 28 (+9) |
Saving Throws:
- Strength +17
- Constitution +15
- Wisdom +13
- Charisma +17
Skills:
- Bluff +17
- Diplomacy +17
- Fly +16
- Knowledge (Arcana) +13
- Knowledge (Religion) +13
- Perception +21
- Sense Motive +17
- Spellcraft +13
- Use Magic Device +17
Damage Resistances: Acid 20
Condition Immunities: Poisoned
Senses: Darkvision 60 ft., true seeing, passive Perception 31
Languages: Common, Sylvan, Thriae; telepathy 300 ft.
Challenge: 18 (20,000 XP)
Spellcasting. The Thriae Queen is a 20th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 25, +17 to hit with spell attacks). She has the following spells prepared:
- Cantrips (at will): Guidance, Light, Prestidigitation, Thaumaturgy
- 1st level (4 slots): Detect Magic, Protection from Evil and Good, Ray of Sickness, Disguise Self
- 2nd level (3 slots): Hold Person, Mirror Image, Suggestion
- 3rd level (3 slots): Dispel Magic, Fear, Bestow Curse
- 4th level (3 slots): Phantasmal Killer, Greater Invisibility, Stoneskin
- 5th level (3 slots): Cloudkill, Dominate Person, Teleportation Circle
- 6th level (2 slots): Mass Suggestion, True Seeing
- 7th level (1 slot): Foresight
- 8th level (1 slot): Power Word Stun
- 9th level (1 slot): Mass Heal
Actions
Multiattack. The Thriae Queen makes three attacks: one with her Mace and two with her Sting.
- +2 Axiomatic Light Mace. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 2d6 + 9 bludgeoning damage plus 2d6 radiant damage.
- Sting. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 2d8 + 9 piercing damage plus 2d6 poison damage. The target must make a DC 25 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target is also staggered.
Launch Merope (Recharge 5–6). The Thriae Queen can release a stream of magical substance in a 60-foot line that is 10 feet wide. She can choose to either heal or harm with this ability:
- Harmful Merope: Each creature in the line must make a DC 25 Dexterity saving throw, taking 20d8 acid damage on a failed save, or half as much damage on a successful one. A creature that fails its save is also staggered for 1d4 rounds.
- Healing Merope: Each creature in the line regains 10d8 hit points.
Spawn Soldiers (3/Day). As an action, the Thriae Queen summons four large bee swarms that occupy all squares adjacent to her. These swarms act on their own initiative and last for 1 hour or until destroyed. The swarms do not attack thriae creatures and move with the Queen.
Merope Coat (Recharges after a Short or Long Rest). The Queen is covered in a magical coating that reflects up to eight levels of spells. When a spell is reflected, the coating loses a number of spell levels equal to the spell’s level. The coating regenerates one spell level per round.
Legendary Actions
The Thriae Queen can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Thriae Queen regains spent legendary actions at the start of her turn.
- Detect (Costs 1 Action). The Thriae Queen makes a Wisdom (Perception) check.
- Wing Buffet (Costs 2 Actions). The Thriae Queen makes a melee attack with her wings. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 3d6 + 9 bludgeoning damage. The target must make a DC 25 Strength saving throw or be knocked prone.
- Command Swarm (Costs 3 Actions). The Thriae Queen commands one of her bee swarms to attack. Each swarm makes an attack roll against a creature within its reach.
Tactics
The Thriae Queen utilizes her Launch Merope ability to either deal massive damage or provide crucial healing, depending on the situation. She relies on her Merope Coat to reflect and nullify spells, making her highly resistant to magical attacks. Her Spawn Soldiers ability summons bee swarms that add to the battlefield chaos, providing both offensive and defensive capabilities. In combat, she maintains a central position, using her powerful Mace and Sting attacks to dominate foes. Her spellcasting further enhances her strategic advantage, controlling and manipulating the battlefield to her favor.
This towering, shapely, purple-skinned woman has an insectile lower body, antennae on her brow, and the wings of a bee.
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
The most powerful individual within any given thriae colony, the queen is a divine soothsayer, a provider of life, and a destroyer of those would seek to disrupt the order of the colony.
Viewed by her children as a benevolent matriarch rather than a mother, the thriae queen is the only fertile member of the colony, and thus the sole reproducer should the colony’s population meet a devastating blow, whether through plague, famine, or war.
Thriae Queen CR 18 |
XP 153,600 LN Huge monstrous humanoid Init +4; Senses Darkvision 60 ft., detect secret doors, Low-Light Vision, true seeing; Perception +37 |
DEFENSE |
AC 33, touch 8, flat-footed 33 (+25 natural, -2 size) hp 312 (25d10+175); fast healing 10 Fort +15, Ref +14, Will +21 Defensive Abilities merope coat; Immune poison, sonic; Resist acid 20; SR 29 |
OFFENSE |
Speed 30 ft., Fly 50 ft. (good) Melee +2 axiomatic Light Mace +35/+30/+25/+20 (2d6+11/19-20), sting +27 (2d8+4/19-20 plus poison) Space 15 ft.; Reach 15 ft. Special Attacks launch merope, spawn soldiers Spell-Like Abilities (CL 20th; Concentration +29) Constant – detect secret doors, true seeing At will – daylight, detect thoughts (DC 21), greater scrying (DC 26), neutralize poison, remove disease, speak with dead (DC 22) 3/day – charm monster (DC 23), find the path, giant vermin (8 bees or 6 wasps), mass cure critical wounds, poison (DC 23), restoration, slow (DC 22) 1/day – foresight, mass heal, quickened regenerate |
STATISTICS |
Strength 28, Dexterity 11, Constitution 25, Intelligence 20, Wisdom 21, Charisma 28 Base Atk +25; CMB +36; CMD 46 Feats Alertness, Combat Casting, Combat Expertise, Critical Focus, Greater Spell Penetration, Improved Critical (sting), Improved Critical (Light Mace), Improved Initiative, Improved Iron Will, Iron Will, Quicken Spell-Like Ability (regenerate), Spell Penetration, Weapon Focus (Light Mace) Skills Bluff +34, Diplomacy +34, Fly +24, Knowledge (arcana) +30, Knowledge (religion) +30, Perception +37, Sense Motive +34, Spellcraft +30, Use Magic Device +34 Languages Common, Sylvan, Thriae; telepathy 300 ft. |
SPECIAL ABILITIES |
Launch Merope (Su) A thriae queen can launch a stream of merope from a gland in her lower body in a 60-foot line as a standard action. A thriae queen using this ability can control the purity of the merope she launches, which makes it either harm those it touches or heal them. If a thriae queen chooses to make her merope harmful, all creatures in the area of effect take 20d8 points of acid damage (Reflex DC 29 for half). In addition, any creature in the area of effect is also staggered for 1d4 rounds (or 1 round if it succeeds at its Reflex save). If she uses it to heal, the merope heals all living creatures in the area of effect for 10d8 points of damage. A thriae queen can use this ability once every 1d4 rounds. The save DC is Constitution-based. Merope Coat (Su) A thriae queen is covered in a thin layer of merope. This coating acts as a magical barrier between spells cast at the thriae queen, as though she were constantly under the effects of spell turning. The coat affects a maximum of eight spell levelswhen a spell effect is turned, this coating is depleted by a number of spell levels equal to the level of the spell reflected. The queen regenerates this coating at a rate of one spell level per round. A spell in excess of what the merope coat can currently reflect is not reflected, and reduces the merope coat to a score of 0. Spells that fail to penetrate the queen’s Spell Resistance do not reduce the merope coat’s efficiency in this manner. Spawn Soldiers (Su) Three times per day as a standard action, a thriae queen can spawn a large swarm of wasps. This functions as four separate wasp swarms that occupy all of the squares adjacent to the thriae queen. These swarms do not harm any thriae, and while they move with the queen as she moves, the swarms cannot leave her side. The swarms last until they are destroyed or 1 hour passes, at which point the swarms die on their own. Poison (Ex) Sting – injury; save Fort DC 29; frequency 1/round for 6 rounds; effect 1d6 Constitution* plus staggered for 1 round; cure 2 consecutive saves. |
ECOLOGY |
Environment any Organization solitary or colony (1 queen, 3 seers, 11-20 soldiers, and 3-30 giant bees) Treasure double (+2 axiomatic Light Mace, other treasure) |
Family Ties
The Thriae Queen is the head of a colony, also consisting of Seers and Soldiers.
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A queen is revered by soldiers and seers alike, both for her physical might and her divine power, and she exemplifies the very best of thriae society in terms of strength, insight, and magnetism.
While a queen is often too busy to entertain guests of a thriae hive, those intruders who do catch a glimpse of her are captured by her beauty and grace, and many would follow her if only to be by her side. But those who are allowed to enjoy the queen’s company are few, and those few are carefully selected from among the hive’s greatest warriors and priestesses, soldiers and seers whose powers have shown them to be skillful as well as loyal.
Most thriae colonies only have one queen, though particularly large or far-reaching hives have been known to have as many as three at any given time. Thriae queens are the ultimate authority within a hive, and make most of the major decisions regarding the colony’s growth.
Only the wealthiest and most respected outsiders are granted an audience with the ever-busy queen, whose numerous duties around the hive are analogous to those of any other ruler of a small kingdom. They grant only audiences regarding matters of the utmost concern, matters that stimulate the curiosity of a thriae queen and require not merely the cryptic readings of seers but a true divination as only a queen can provide.
When not divining or performing governmental tasks, a thriae queen can often be found in her private chamber, where she lies with male consorts, lays eggs, cares for her larvae, and creates the vast stores of merope used every day within the hive. Consorts are chosen carefully, as they are constantly within extremely close proximity to the queen, who is far from vulnerable in her own right but nonetheless often prefers to avoid conflicts with would-be assassins or burglars.
Section 15: Copyright Notice – Pathfinder Roleplaying Game Bestiary 3
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.