Thriae Seer
“Uncover the Mystical Secrets of the Enigmatic Thriae Seer – The Hive’s Most Powerful Oracle!”

The Thriae Seer is a striking figure, blending the elegance of a woman with the otherworldly features of a bee. She stands at six feet tall, her slender, graceful form covered in a glossy, black-and-gold exoskeleton. Her large, multifaceted eyes glint with an inner light, and delicate antennae crown her brow, giving her an air of ethereal wisdom. She wields an ornate staff, intricately carved and adorned with shimmering gemstones, which enhances her mystical abilities.
In behavior, the Thriae Seer is calm and deliberate, often found in deep meditation within the hive’s most sacred chambers. She consumes merope, a potent substance produced by her queen, to heighten her prophetic powers. Her habitat is the innermost sanctum of the Thriae hive, where she spends her days in quiet contemplation, offering guidance to the queen and her fellow Thriae.
Her modus operandi involves using her prophetic visions to steer the hive through challenges, often manipulating events from behind the scenes. She communicates her insights through cryptic but precise advice, ensuring the hive’s survival and prosperity. Her motivation is rooted in a deep sense of duty to her queen and colony, as well as an insatiable thirst for uncovering the hidden truths of the universe. The Thriae Seer is a figure of immense spiritual power, revered and feared by those who seek her counsel.
Thriae Seer 5e
Thriae Seer Pathfinder
Thriae Seer

Medium Monstrosity (Thriae), Lawful Neutral
Armor Class 18 (Natural Armor)
Hit Points 127 (15d8 + 60)
Speed 30 ft., fly 60 ft. (good)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 18 (+4) | 19 (+4) | 22 (+6) | 27 (+8) |
Saving Throws Dex +9, Wis +10, Cha +12
Skills Arcana +8, Perception +14, Insight +10, Persuasion +12
Damage Resistances Acid, Psychic
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 ft., Passive Perception 24
Languages Common, Sylvan, Thriae
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Innate Spellcasting.
The Thriae Seer’s innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
- At will: Detect Thoughts, Calm Emotions, Disguise Self, Charm Person
- 3/day each: Divination, Invisibility, Hypnotic Pattern, Major Image
- 1/day each: Mass Suggestion, True Seeing, Dream
Merope Consumption (3/Day).
As a bonus action, the Thriae Seer can consume a dose of merope to enhance her mental abilities. For the next 1 minute, she gains a +2 bonus to AC, and her melee attacks deal an additional 2d6 psychic damage.
Mind Sting.
Sting Attack: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 5) piercing damage, and the target must make a DC 18 Wisdom saving throw. On a failed save, the target is Confused for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Multiattack.
The Thriae Seer makes two melee attacks: one with her Quarterstaff and one with her Mind Sting.
Quarterstaff.
Quarterstaff Attack: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, or 9 (1d8 + 5) bludgeoning damage if used with two hands.
Tactics:
The Thriae Seer is a formidable battlefield controller, using her spells to manipulate and disorient enemies. She prefers to stay at a distance, using Hypnotic Pattern and Mass Suggestion to incapacitate foes while her allies engage in direct combat. If forced into melee, she uses Merope Consumption to boost her defenses and deliver potent Mind Sting attacks to disrupt and confuse opponents.
She prioritizes targeting the most influential enemy with her Charm Person or Mass Suggestion to sway the tide of battle in her favor. If overwhelmed, she will use Invisibility to reposition or escape.
Lair Actions:
If in her sanctum or hive, the Thriae Seer can take lair actions to harness the environment’s mystical properties, summoning swarms of bees or activating ancient wards that provide her with additional protection or offensive capabilities.
Lair Actions (Initiative Count 20):
- Summon Bee Swarm: The Thriae Seer can summon a swarm of bees (use the stats for a Swarm of Insects but deal 2d6 piercing damage) to an unoccupied space within 30 feet of her. The swarm acts immediately after her turn and is hostile to her enemies.
- Merope Mist: The Thriae Seer can create a mist that fills a 20-foot-radius sphere centered on a point she can see within 60 feet. The area becomes lightly obscured for 1 minute. Creatures within the mist must make a DC 18 Wisdom saving throw or be Charmed by the Thriae Seer until they leave the mist or take damage.
Environment: The Thriae Seer can be found in secluded, mystical sanctums deep within enchanted forests, crystalline caverns, or the heart of a Thriae hive. These environments are filled with ancient magic and often have natural elements that the Seer can manipulate.
Motivation: The Thriae Seer is motivated by a deep sense of duty to her queen and hive. She seeks to protect her people through divination and manipulation, ensuring that her enemies are always at a disadvantage.
Lithe and beautiful, this half-bee, half-woman creature wears elaborate makeup and wields an ornate staff.
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
Thriae Seer CR 11 |
XP 12,800 LN Medium monstrous humanoid Init +5; Senses Darkvision 60 ft., detect secret doors, Low-Light Vision; Perception +27 |
DEFENSE |
AC 25, touch 15, flat-footed 20 (+5 Dexterity, +10 natural) hp 133 (14d10+56) Fort +8, Ref +16, Will +15 Immune poison, sonic; Resist acid 10; SR 22 |
OFFENSE |
Speed 30 ft., Fly 60 ft. (good) Melee +2 quarterstaff +16/+11/+6 (1d6+4), +2 quarterstaff +16/+11 (1d6+3), sting +11 (1d8+3 plus mind sting) Special Attacks merope consumption Spell-Like Abilities (CL 14th; concentration +22) Constant – detect secret doors At will – calm emotions (DC 20), detect thoughts (DC 20), sound burst (DC 20) 3/day – divination, invisibility purge, locate object, misdirection (DC 20), symbol of sleep (DC 23) 1/day – summon bees (level 5, 1d3 giant queen bees or 1d4 wasp swarms), true seeing |
STATISTICS |
Strength 14, Dexterity 20, Constitution 19, Intelligence 19, Wisdom 22, Charisma 27 Base Atk +14; CMB +19; CMD 31 Feats Agile Maneuvers, Alertness, Combat Casting, Combat Reflexes, Improved Two-Weapon Fighting, Lightning Reflexes, Two-Weapon Fighting Skills Bluff +22, Diplomacy +22, Fly +26, Knowledge (arcana) +18, Perception +27, Sense Motive +24, Spellcraft +18, Use Magic Device +22 Languages Common, Sylvan, Thriae |
SPECIAL ABILITIES |
Merope Consumption (Su) Three times per day as a standard action, a thriae seer can consume a dose of merope in order to further tap into her spiritual powers for 1d6+3 rounds. Starting on the round after she consumes the merope, the thriae seer gains an insight bonus to her AC and on damage done with melee attacks equal to her Wisdom modifier (+6 for most thriae seers). Mind Sting (Su) A target stung by a thriae seer becomes confused for 1d4 rounds unless it makes a successful DC 21 Will save. This is a mind-affecting effect. The save DC is Constitution-based. |
ECOLOGY |
Environment any Organization solitary, pair, or triad Treasure double (+2 quarterstaff, 3 doses of merope, other treasure) |
Family Ties
The Thriae Seer is part of a colony, also consisting of a Queen and Soldiers.
Sought after for their Wisdom and guidance as well as their enchanting beauty, thriae seers are among the most spiritually gifted members of their colony. Their prowess for foretelling the future and deciding upon the soundest courses of action in dire situations earns them respect from other thriae as well as outsiders from other societies, and seers wield their gift with a stoic humbleness. Nonetheless, most seers expect an offering before they will grant an audience a divination. These offerings usually consist of ornate jewelry and sums of gold, though some seers desire the company of humanoid male or female consorts, many of whom gladly oblige the captivating seer with their presence.
While their combative abilities mainly comprise their magical powers and they appear at first glance to be thin and frail, seers still possess the trademark strength and resilience of all thriae. Thriae seers spend most of their time meditating in one of the many chambers in the colony’s hive dedicated to such activities. Consuming large amounts of their queen’s merope to enhance their powers of divination, seers ponder the best solutions to their colony’s problems, and often act as a sort of spiritual political council for the queen. If a particularly wealthy group of outsiders has sought the counsel of several thriae seers, this council of prophetesses will combine their powers in order to read a difficult divination.
Thriae seers are 6 feet from head to toe and weigh 150 pounds. The thriae seer presented here represents the least of her kind. Many thriae seers take levels of monk or rogue so as to be even more adept at protecting their queen. Thriae oracles and sorcerers are also relatively common, such thriae are particularly valued by their hive for their magical abilities.
Section 15: Copyright Notice – Pathfinder Roleplaying Game Bestiary 3
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.