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Appearance: Pukwudgies are often described as human-like but smaller, standing about two to three feet tall. Their bodies are said to be smooth and grey, and they can glow in the dark, adding an eerie aura to their presence. They have a distinct canine-like nose, larger ears, lips, and fingers, which give them a unique, somewhat grotesque appearance. When viewed from the back, they resemble a porcupine due to the sharp quills that cover their back, which they can use as a weapon by shooting them at their enemies.

Behavior: Pukwudgies were once friendly to humans but turned against them due to a series of events in their folklore. They are known to play harmful tricks on people who annoy them, and can cause serious trouble. They are known to kidnap people, push them off cliffs, attack their victims with short knives and spears, and use sand to blind their victims. Their behavior is unpredictable and often hostile, making them a feared entity in the folklore.

Habitat: Pukwudgies are considered spirits of the forest and are often found in areas with other forms of paranormal activity. They are associated with the Wampanoag tribe and are said to inhabit the northeastern part of North America, particularly around Massachusetts and the Great Lakes. They are believed to dwell in the deep woods, away from human habitation, and their presence is often associated with places of natural beauty that have a sense of eeriness or mystery to them.

Modus Operandi: Pukwudgies use their magical abilities to cause harm. They can appear and disappear at will, shapeshift into different forms, use magic, launch poison arrows, and create fire. They are known to lure people to their deaths, often by leading them to dangerous places or by directly attacking them. Their modus operandi is often characterized by deceit and trickery, using their magical abilities to confuse and mislead their victims.

Motivation: According to lore, Pukwudgies began causing mischief and tormenting the natives out of jealousy of the devotion and affection the natives had for Maushop, a giant who eventually exiled them to different parts of North America. The Pukwudgies have since been hostile to humans, and took revenge by killing Maushop’s five sons. Their actions are driven by this resentment and hostility towards humans. They are motivated by a desire for revenge and a deep-seated resentment towards humans, which drives their harmful actions.

  • Pukwudgie 5e
  • Pukwudgie Pathfinder
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Small fey, chaotic neutral

Armor Class 13 (natural armor)
Hit Points 27 (6d6 + 6)
Speed 20 ft.

8 (-1)16 (+3)12 (+1)10 (+0)14 (+2)10 (+0)

Skills Stealth +5, Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Sylvan
Challenge 1 (200 XP)


Innate Spellcasting: The Pukwudgie’s innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components:

  • At will: minor illusion, dancing lights
  • 3/day each: invisibility (self only), silent image
  • 1/day each: confusion, hallucinatory terrain

Magic Resistance: The Pukwudgie has advantage on saving throws against spells and other magical effects.

Porcupine Quills: The Pukwudgie has sharp quills on its back. A creature that touches the Pukwudgie or hits it with a melee attack while within 5 feet of it takes 3 (1d6) piercing damage.


Multiattack: The Pukwudgie makes two attacks: one with its shortbow and one with its quills.

Shortbow: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Quills: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.


Quill Defense (Recharges after a Short or Long Rest): When the Pukwudgie is targeted by a melee attack, it can use its reaction to shoot its quills at the attacker. The attacker must make a DC 12 Dexterity saving throw, taking 7 (2d6) piercing damage on a failed save, or half as much damage on a successful one.


Pukwudgies prefer to avoid direct combat when possible, using their innate spellcasting to confuse and mislead enemies. If cornered, they will use their Quill Defense to deter attackers and try to escape. They are cunning and will use their environment to their advantage, leading enemies into traps or dangerous terrain.

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A merging of an emaciated man and a porcupine, this sinister creature smells of death and decay

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

Source: Pathfinder

The vile pukwudgie is a small, hunchbacked humanoid covered with long, sharp quills. These quills, like those of a porcupine, help protect the small creature but are also dangerous offensive weapons, for the quills hold a deadly poison that animates those it slays as Zombies. This necromantic nature, along with their penchant for torment and sadistic ways, makes pukwudgies evil to the core. A pukwudgie stands 3-1/2 feet tall and weighs a little more than 30 pounds. Pukwudgies are frequently found in the company of undead.

This retinue usually consists of Zombies and skeletons created via their poisonous quills ability or their ability to animate dead bodies. They have a strong preference for animating the bodies of dead animals over other creatures, and often use undead animals as mounts.

A pukwudgie usually stays away from well-traveled areas and humanoid settlements, but may sometimes slip into small villages in the night to steal children. The little horrors enjoy the tender flesh of newborn babies immensely, and are often willing to go through great personal risk to secure infantile repasts when they are available. Their delight in arson only further makes them a bane of small villages.

Pukwudgie CR 7
XP 3,200

NE Small monstrous humanoid (shapechanger)

Init +4; Senses Darkvision 60 ft., deathwatch, detect good, detect magic; Perception +13
AC 20, touch 16, flat-footed 15 (+4 Dexterity, +1 Dodge, +4 natural, +1 size)

hp 85 (9d10+36)

Fort +7, Ref +10, Will +10

Immune poison
Speed 30 ft.

Melee 2 claws +14 (1d4+2 plus poison)

Ranged 2 quills +14 (1d4+2 plus poison)

Special Attacks sneak attack +3d6, spawn undead

Spell-Like Abilities (CL 10th; Concentration +14)  

Constant – deathwatch, detect good, detect magic  

At will – command undead (DC 16), produce flame  

3/day – animate dead, death knell (DC 16), invisibility, ray of enfeeblement (DC 15), scare (DC 16)

1/day – nondetection (DC 17)
Strength 14, Dexterity 18, Constitution 19, Intelligence 15, Wisdom 14, Charisma 19

Base Atk +9; CMB +10; CMD 25

Feats Dodge, Iron Will, Mobility, Weapon Finesse, Weapon Focus (quill)

Skills Bluff +10, Heal +10, Knowledge (arcana) +11, Knowledge (religion) +11, Perception +13, Spellcraft +11, Stealth +16

Languages Common, Draconic, Infernal

SQ change shape (porcupine, Beast Shape II)
Spawn Undead (Su)   Any creature slain by a pukwudgie’s poisonous quills rises in 24 hours as a zombie. undead created by this ability are not immediately under the control of a pukwudgie, but they receive a -4 penalty on saves against a pukwudgie’s control undead spell-like ability.  

Poison (Su)   Quill—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d3 Constitution damage; cure 2 consecutive saves. The save DC is Constitution-based.  

Quills (Ex) A pukwudgie can fire two of its quills as a ranged attack as a standard action. These quills have a range increment of 40 feet. Any creature attacking a pukwudgie with light or one-handed melee weapons, natural weapons, or an unarmed strike takes 1d3 points of piercing damage. A creature that grapples a pukwudgie takes 2d4 points of piercing damage. Anyone who takes damage from these quills is also exposed to the pukwudgie’s poison.
Environment temperate forests, hills, or mountains

Organization solitary, pair, or cult (3-10)

Treasure standard

Section 15: Copyright Notice – Pathfinder Roleplaying Game Bestiary 3

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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