Medusa, Unique
This monster’s form is like that of a human woman, but only barely so her feet are brass talons, her teeth are fangs, golden scales cover her body, great brass-feathered wings sprout from her back, and her hair is a writhing mass of snakes. She nocks an arrow to her shortbow as she glares in your direction.
Relics & Rituals: Olympus© 2004 White Wolf Publishing,
Inc. Distributed for Sword and Sorcery Studios by White Wolf Publishing, Inc.By W. Jason Peck, Aaron Rosenberg,
Christina Stiles and Relics & Rituals: Olympus team
Medusa hates all humans, for she was once like them a very beautiful woman, in fact before the gods twisted her into her present form, which resembles that of her immortal gorgon sisters, Sthenno and Euryale. She enjoys turning living beings of all types to stone, though she also takes great pleasure in killing them with her bow. Medusa always takes valuables from her victims: jewelry, art objects, magic items, and, of course, coins.
Medusa is 6 feet tall and weighs 200 pounds. She speaks Common and Elven.
Medusa (Unique) | |
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Medium monstrous humanoid, 12th-Level Fighter | |
Hit Dice | 6d8+14d10+40 (144 hp) |
Initiative | +8 (+4 Dexterity, +4 Improved Initiative) |
Speed | 30 ft. (6 squares), Fly 60 ft. (good) |
Armor Class | 22 (+4 Dexterity, +8 natural), touch 14, flat-footed 18 |
Base Attack/Grapple | +20/+25 |
Attack | Shortbow +27 ranged (1d6+3/19-20/x3, +3 shortbow) or longsword +23 melee (1d8+5/19-20/x2, +2 longsword) or talon +21 melee (1d8+5) or snakes +23 melee (1d4 plus poison) |
Full Attack | Shortbow +27/+22/+17/+12 (1d6+3/19-20/x3, +3 shortbow) or longsword +23/+18/+13/+8 (1d8+5/19-20/x2, +2 longsword) or longsword +23 (1d8+5/19-20/x2, +2 longsword) and 2 talons +18 (1d8+3) and snakes +23 melee (1d4 plus poison) |
Space/Reach | 5 ft./5ft. |
Special Attacks | Petrifying gaze, poison, poisonous blood |
Special Qualities | Darkvision 60 ft. |
Saves | Fort +10, Ref +16, Will +15 |
Abilities | Strength 16, Dexterity 19, Constitution 14, Intelligence 12, Wisdom 13, Charisma 17 |
Skills | Bluff +10, Diplomacy +5, Hide +12, Intimidate +17, Move Silently +20, Spot +9, Survival +8 |
Feats | Dodge, Great Fortitude, Fly-by Attack, Hover, Iron Will, Mobility, Point Blank Shot, Improved Critical (shortbow), Improved Initiative, Improved Precise Shot, Precise Shot, Rapid Shot, Track, Weapon Focus (shortbow) |
Environment | Any land |
Organization | Unique |
Challenge Rating | 19 |
Treasure | Double standard |
Alignment | Lawful evil |
Advancement | By character class |
Level Adjustment | – |
Combat
Medusa sometimes chooses to use Hide or Move Silently to catch her prey by surprise. More often than not, she uses her bow to attack enemies, frequently raining down arrows from the air. If she’s wounded, she dips her arrow tips or sword blade into her own poisonous blood before attacking. When enemies get too close, she reveals herself, attempting to use her gaze attack to finish them off. Medusa carries a +3 shortbow, +2 longsword, and an efficient quiver.
- Petrifying Gaze (Su): Turn to stone permanently, 30 feet, a DC 16 Fortitude save negates. The save is Charisma-based.
- Poison (Ex): Snakes, Injury, Fortitude DC 15, initial damage 1d6 Strength, secondary damage 2d6 Strength.
- Poisonous Blood (Ex): Medusa’s blood is highly venomous. If she has been wounded, she may tip her weapon with her own blood as a free action before attacking. Injury or Ingested, Fortitude DC 15, initial damage 1d6 Strength, secondary damage 2d6 Strength.
See also Medusa (True Gorgon, Euryale) and Medusa (True Gorgon, Sthenno)