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Tsuchinoko

Source Demiurge113
Orginally posted on Probing the Membrane of Science

This snake is the length of a man’s arm and twice as thick. Unlike most snakes, it has a short, discrete tail much thinner than its body. Its head is broad and triangular, and bears an incongruously wry facial expression.

Considered to be mythical by many, the elusive snake-like creatures known as tsuchinoko are intelligent predators with a mischievous streak. Their diet consists of small mammals, birds and other reptiles, but they have a pronounced fondness for alcohol. Many of their encounters with humanoids are in order to obtain such a beverage, which they accomplish using lies, threats or empty promises. Tsuchinoko are consummate liars and enjoy sending other creatures on wild goose chases based on their empty words.

Tsuchinoko are exceedingly rare; a single forest may only be home to one of these creatures. They are good parents, raising their young together until they mature, then splitting up as their children find territories of their own. Tsuchinoko keep little treasure, although they may treasure a prized bauble or two as a keepsake of a particularly
impressive Constitution.

Unlike other snakes, tsuchinoko do not slither-rather, they crawl in inchworm fashion with startling speed. This strength allows them to launch themselves fully a yard into the air when threatened, sending them hurtling towards enemies with a mouth full of tiny, venomous teeth. When a tsuchinoko cannot win a battle, it flees, gripping its tail in its teeth and rolling to safety.

Tsuchinoko CR 3
XP 800

Small CN magical beast

Init +7; Senses darkvision 60 ft., low-light vision, Perception +6, Scent
DEFENSE
AC 16, touch 14, flat-footed 13 (+1 size, +3 Dexterity, +2 natural)

hp 32 (5d10+5)

Fort +5, Ref +7, Will +3

Defensive Abilities elusive; Immune poison
OFFENSE
Speed 30 ft., Climb 20 ft., Swim 20 ft.

Melee bite +9 (1d6 plus poison)

Special Attacks powerful charge (bite, 3d6), springing charge
STATISTICS
Strength 11, Dexterity 17, Constitution 13, Intelligence 8, Wisdom 14, Charisma 12

Base Atk +5; CMB +4; CMD 17 (cannot be tripped)

Feats Improved Initiative, Run (B), Skill Focus (Bluff), Weapon Finesse

Skills Acrobatics +7, Bluff +6, Climb +8, Perception +6, Stealth +11, Swim +8

Languages Common
ECOLOGY
Environment temperate forests

Organization solitary or pair

Treasure half standard
SPECIAL ABILITIES

Elusive (Su) A tsuchinoko is constantly under the effects of a pass without trace spell. In addition, except when it is in combat, it is considered to be under the effects of a nondetection spell. Both of these spell effects are at caster level 10th and cannot be dispelled.

Poison (Ex) Bite, injury; save Fort DC 13; frequency 1/round for 6 rounds; damage 1d3 Constitution; cure 2 saves. The save DC is Constitution based.


Springing Charge (Ex) A tsuchinoko ignores difficult terrain when making charge attacks.

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