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Fiendish Monstrous Spider

Fiendish Monstrous Spider
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Appearance: The Fiendish Monstrous Spider is a grotesque arachnid, its eight legs covered in coarse, shadow-infused hairs. Its carapace glistens with an otherworldly, dark sheen, and its eyes emit an eerie, malevolent glow. Sinister, blood-red markings adorn its jet-black body, revealing its infernal origins.

Behavior: These spiders are cunning predators, combining the innate cunning of their monstrous kin with the diabolical intelligence bestowed upon them by their fiendish nature. They lurk in the shadows, patiently awaiting unsuspecting prey to become ensnared in their wicked webs.

Habitat: Found in the depths of cursed forests, haunted caverns, or the abyssal corners of the Underdark, the Fiendish Monstrous Spider thrives in environments tainted by demonic influence. It weaves its webs in the dimly lit spaces where the boundary between the mortal realm and the infernal planes grows thin.

Modus Operandi: These spiders are masters of ambush, using their fiendish agility to pounce upon prey caught in the ethereal strands of their webs. With venomous fangs, they inject a toxin that not only paralyzes their victims but also induces nightmarish hallucinations, leaving them vulnerable to the spider’s sinister embrace.

Motivation: Driven by a malevolent instinct and a connection to the infernal realms, the Fiendish Monstrous Spider seeks to expand its domain of darkness. Intrinsically tied to demonic forces, it weaves its webs to ensnare souls and feed on the fear and suffering of those who venture too close to its lair.


  • Fiendish Monstrous Spider 5e
  • Fiendish Monstrous Spider 3.5
Fiendish Monstrous Spider 1
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Large fiend (demon), chaotic evil


Armor Class 14 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 30 ft., climb 30 ft.


STRDEXCONINTWISCHA
16 (+3)16 (+3)16 (+3)6 (-2)12 (+1)6 (-2)

Skills Stealth +7
Senses darkvision 60 ft., passive Perception 11
Languages Abyssal
Challenge 4 (1,100 XP)


Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

Actions

Multiattack. The spider makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (1d8 + 3) piercing damage, and the target must make a DC 14 Constitution saving throw or be paralyzed for 1 minute. The paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 3) slashing damage.

Web (Recharge 5-6). Ranged Weapon Attack: +6 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 14 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 12; hp 20; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

From D&D Wiki From D&D Wiki

Fiendish Monstrous Spider, Small
Size/TypeSmall magical beast (Extraplanar)
Hit Dice1d8 (4 hp)
Initiative+3
Speed30 ft. (6 squares), Climb 20 ft.
Armor Class14 (+1 size, +3 Dexterity),, touch 14, flat-footed 11
Base Attack/Grapple+0/-6
AttackBite +4 melee (1d4-2 plus poison)
Full AttackBite +4 melee (1d4-2 plus poison)
Space/Reach5 ft./5 ft.
Special AttacksPoison, web, Smite Good 1/day
Special QualitiesDarkvision 60 ft., tremorsense 60 ft., Resistance to cold and fire 5, Spell Resistance 6
SavesFort +2, Ref +3, Will +0
AbilitiesStrength 7, Dexterity 17, Constitution 10, Intelligence 3, Wisdom 10, Charisma 2
SkillsClimb +11, Hide +11*, Jump –2*, Spot +4*
FeatsWeapon FinesseB
EnvironmentTemperate forests in an evil-aligned plane
OrganizationColony (2-5) or swarm (6-11)
Challenge Rating1/2
TreasureNone
AlignmentAlways evil (any)
Advancement
Level Adjustment

Fiendish Monstrous Spider, Medium
Size/TypeMedium magical beast (Extraplanar)
Hit Dice2d8+2 (11 hp)
Initiative+3
Speed30 ft. (6 squares), Climb 20 ft.
Armor Class14 (+3 Dexterity, +1 natural), touch 13, flat-footed 11
Base Attack/Grapple+1/+1
AttackBite +4 melee (1d6 plus poison)
Full AttackBite +4 melee (1d6 plus poison)
Space/Reach5 ft./5 ft.
Special AttacksPoison, web
Special QualitiesDarkvision 60 ft., tremorsense 60 ft., Resistance to cold and fire 5, Spell
Resistance
7
SavesFort +4, Ref +3, Will +0
AbilitiesStrength 11, Dexterity 17, Constitution 12, Intelligence 3, Wisdom 10, Charisma 2
SkillsClimb +11, Hide +7*, Jump +0*, Spot +4*
FeatsWeapon Focus (Bite), Weapon FinesseB
EnvironmentTemperate forests in an evil-aligned plane
OrganizationSolitary or colony (2–5)
Challenge Rating1
Treasure1/10 coins; 50% goods; 50% items
AlignmentAlways evil (any)
Advancement3 HD (Medium)
Level Adjustment—

All monstrous spiders are aggressive predators that use their poisonous bites to subdue or kill prey.

Monstrous spiders come in two general types: hunters and web-spinners. Hunters rove about, while web-spinners usually attempt to trap prey. Hunting spiders can spin webs to use as lairs, but cannot use their webs as weapons the way web-spinners can. A hunting spider has a base land speed 10 feet faster than the figures given in the statistics blocks.

Poison (Ex): A monstrous spider has a poisonous bite. The details vary by the spider’s size, as shown on the table below. The save DCs are Consitution-based. The indicated damage is initial and secondary damage.

SizeFort DCDamage
Small101d3 Strength
Medium121d4 Strength
Von Franz Karl Basler-Kopp - http://www.sammlungonline.kunstmuseumluzern.ch/, Gemeinfrei, https://commons.wikimedia.org/w/index.php?curid=3319278
Von Franz Karl Basler-Kopp – http://www.sammlungonline.kunstmuseumluzern.ch/, Gemeinfrei, https://commons.wikimedia.org/w/index.php?curid=3319278

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Web (Ex): Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size.

Web-spinners can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Consitution-based, and the Strength check
DC includes a +4 racial bonus.

Web-spinners often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/—.

A monstrous spider can move across its own web at its Climb speed and can pinpoint the location of any creature touching its web.

SizeEscape Artist DCBreak DCHit Points
Small10144
Medium12166

Tremorsense (Ex): A monstrous spider can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the spider’s webs.

Skills: Monstrous spiders have a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. A monstrous spider can always choose to take 10 on Climb checks, even if rushed or threatened. Monstrous spiders use either their Strength or Dexterity modifier for Climb checks, whichever is higher. *Hunting spiders have a +10 racial bonus on Jump checks and a +8 racial bonus on Spot checks.

Web-spinning spiders have a +8 racial bonus on Hide and Move Silently checks when using their webs.

Notes

  • This monster is a Small Monstrous Spider with the Fiendish Creature template added to it.
  • Fiendish Monstrous Spider, Small can be summoned using the spell Summon Monster I.
  • Fiendish Monstrous Spider, Medium can be summoned using the spell Summon Monster II.
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