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Fiendish Viper Snake

Peter Paul Rubens, zugeschrieben an Frans Snyders (Schlangen)
Peter Paul Rubens, zugeschrieben an Frans Snyders (Schlangen)

These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat.

From D&D Wiki

Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

 Fiendish Snake, Small ViperFiendish Snake, Medium ViperFiendish Snake, Large ViperFiendish Snake, Huge Viper
Size/TypeSmall magical beast (Extraplanar)Medium magical beast (Extraplanar)Large magical beast (Extraplanar)Huge magical beast (Extraplanar)
Hit Dice1d8 (4 hp)2d8 (9 hp)3d8 (13 hp)6d8+6 (33 hp)
Initiative+3 +7+3 +7+7+6
Speed20 ft. (4 squares), Climb 20 ft., Swim 20 ft.20 ft. (4 squares), Climb 20 ft., Swim 20 ft.20 ft. (4 squares), Climb 20 ft., Swim 20 ft.20 ft. (4 squares), Climb 20 ft., Swim 20 ft.
Armor
Class
17 (+1 size, +3 Dexterity, +3 natural),, touch 14, flat-footed 1416 (+3 Dexterity, +3 natural),, touch 13, flat-footed 1315 (–1 size, +3 Dexterity, +3 natural),, touch 12, flat-footed 1215 (–2 size, +2 Dexterity, +5 natural),, touch 10, flat-footed 15
Base Attack/Grapple+0/–6+1/+0+2/+6+4/+15
AttackBite +4 melee (1d2–2 plus poison)Bite +4 melee (1d4–1 plus poison)Bite +4 melee (1d4 plus poison)Bite +6 melee (1d6+4 plus poison)
Full
Attack
Bite +4 melee (1d2–2 plus poison)Bite +4 melee (1d4–1 plus poison)Bite +4 melee (1d4 plus poison)Bite +6 melee (1d6+4 plus poison)
Space/Reach5 ft./5 ft.5 ft./5 ft.10 ft./5 ft.15
ft./10 ft.
Special
Attacks
Poison, Smite Good 1/dayPoisonPoisonPoison
Special
Qualities
Scent, Darkvision 60 ft., Resistance to cold, and fire 5, Spell Resistance 6Scent, Darkvision 60 ft., Resistance to cold and fire 5, Spell Resistance 7Scent, Darkvision 60 ft., Resistance to cold and fire 5, Spell
Resistance
8
Scent, Darkvision 60ft, Resistance to cold and fire 5, Spell Resistance 11, Damage Reduction 5/magic
SavesFort +2, Ref +5, Will +1Fort +3, Ref +6, Will +1Fort +3, Ref +6, Will +2Fort +6, Ref +7, Will +3
AbilitiesStrength 6, Dexterity 17, Constitution 11, Intelligence 3, Wisdom 12, Charisma 2Strength 8, Dexterity 17, Constitution 11, Intelligence 3, Wisdom 12, Charisma 2Strength 10, Dexterity 17, Constitution 11, Intelligence 3, Wisdom 12, Charisma 2Strength 16, Dexterity 15, Constitution 13, Intelligence 3, Wisdom 12, Charisma 2
SkillsBalance +11, Climb +11, Hide +11, Listen +7, Spot +7, Swim +6Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7Balance +11, Climb +11, Hide +8, Listen +5, Spot +6, Swim +8Balance +10, Climb +11, Hide +3, Listen +7, Spot +7, Swim +11
FeatsImproved Initiative, Weapon
Finesse
B
Improved Initiative, Weapon
Finesse
B
Improved Initiative, Weapon
Finesse
Improved Initiative, Run, Weapon Focus (bite)
EnvironmentTemperate marshes in an evil-aligned planeTemperate marshes in an evil-aligned planeTemperate marshes in an evil-aligned planeTemperate marshes in an evil-aligned plane
OrganizationSolitarySolitarySolitarySolitary
Challenge
Rating
1/2124
TreasureNoneNoneNoneNone
AlignmentAlways evil (any)Always evil (any)Always evil (any)Always evil (any)
Advancementβ€”β€”β€”7–18 HD (Huge)
Level Adjustmentβ€”β€”β€”β€”

COMBAT

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Viper snakes rely on their venomous bite to kill prey and defend themselves.

Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Constitution. The save DC varies by the snake’s size, as shown on the table below. The save DCs are Consitution-based.

SizeFort DC
Small10
Medium11
Large11
Huge14

Notes

  • These monsters are Vipers with the Fiendish Creature template added to them.
  • Fiendish Snake, Small Viper can be summoned using the spell Summon Monster I.
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