Fiendish Viper Snake
These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat.
Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Fiendish Snake, Small Viper | Fiendish Snake, Medium Viper | Fiendish Snake, Large Viper | Fiendish Snake, Huge Viper | |
Size/Type | Small magical beast (Extraplanar) | Medium magical beast (Extraplanar) | Large magical beast (Extraplanar) | Huge magical beast (Extraplanar) |
Hit Dice | 1d8 (4 hp) | 2d8 (9 hp) | 3d8 (13 hp) | 6d8+6 (33 hp) |
Initiative | +3 +7 | +3 +7 | +7 | +6 |
Speed | 20 ft. (4 squares), Climb 20 ft., Swim 20 ft. | 20 ft. (4 squares), Climb 20 ft., Swim 20 ft. | 20 ft. (4 squares), Climb 20 ft., Swim 20 ft. | 20 ft. (4 squares), Climb 20 ft., Swim 20 ft. |
Armor Class | 17 (+1 size, +3 Dexterity, +3 natural),, touch 14, flat-footed 14 | 16 (+3 Dexterity, +3 natural),, touch 13, flat-footed 13 | 15 (β1 size, +3 Dexterity, +3 natural),, touch 12, flat-footed 12 | 15 (β2 size, +2 Dexterity, +5 natural),, touch 10, flat-footed 15 |
Base Attack/Grapple | +0/β6 | +1/+0 | +2/+6 | +4/+15 |
Attack | Bite +4 melee (1d2β2 plus poison) | Bite +4 melee (1d4β1 plus poison) | Bite +4 melee (1d4 plus poison) | Bite +6 melee (1d6+4 plus poison) |
Full Attack | Bite +4 melee (1d2β2 plus poison) | Bite +4 melee (1d4β1 plus poison) | Bite +4 melee (1d4 plus poison) | Bite +6 melee (1d6+4 plus poison) |
Space/Reach | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./5 ft. | 15 ft./10 ft. |
Special Attacks | Poison, Smite Good 1/day | Poison | Poison | Poison |
Special Qualities | Scent, Darkvision 60 ft., Resistance to cold, and fire 5, Spell Resistance 6 | Scent, Darkvision 60 ft., Resistance to cold and fire 5, Spell Resistance 7 | Scent, Darkvision 60 ft., Resistance to cold and fire 5, Spell Resistance 8 | Scent, Darkvision 60ft, Resistance to cold and fire 5, Spell Resistance 11, Damage Reduction 5/magic |
Saves | Fort +2, Ref +5, Will +1 | Fort +3, Ref +6, Will +1 | Fort +3, Ref +6, Will +2 | Fort +6, Ref +7, Will +3 |
Abilities | Strength 6, Dexterity 17, Constitution 11, Intelligence 3, Wisdom 12, Charisma 2 | Strength 8, Dexterity 17, Constitution 11, Intelligence 3, Wisdom 12, Charisma 2 | Strength 10, Dexterity 17, Constitution 11, Intelligence 3, Wisdom 12, Charisma 2 | Strength 16, Dexterity 15, Constitution 13, Intelligence 3, Wisdom 12, Charisma 2 |
Skills | Balance +11, Climb +11, Hide +11, Listen +7, Spot +7, Swim +6 | Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7 | Balance +11, Climb +11, Hide +8, Listen +5, Spot +6, Swim +8 | Balance +10, Climb +11, Hide +3, Listen +7, Spot +7, Swim +11 |
Feats | Improved Initiative, Weapon FinesseB | Improved Initiative, Weapon FinesseB | Improved Initiative, Weapon Finesse | Improved Initiative, Run, Weapon Focus (bite) |
Environment | Temperate marshes in an evil-aligned plane | Temperate marshes in an evil-aligned plane | Temperate marshes in an evil-aligned plane | Temperate marshes in an evil-aligned plane |
Organization | Solitary | Solitary | Solitary | Solitary |
Challenge Rating | 1/2 | 1 | 2 | 4 |
Treasure | None | None | None | None |
Alignment | Always evil (any) | Always evil (any) | Always evil (any) | Always evil (any) |
Advancement | β | β | β | 7β18 HD (Huge) |
Level Adjustment | β | β | β | β |
COMBAT
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Viper snakes rely on their venomous bite to kill prey and defend themselves.
Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Constitution. The save DC varies by the snakeβs size, as shown on the table below. The save DCs are Consitution-based.
Size | Fort DC |
Small | 10 |
Medium | 11 |
Large | 11 |
Huge | 14 |
Notes
- These monsters are Vipers with the Fiendish Creature template added to them.
- Fiendish Snake, Small Viper can be summoned using the spell Summon Monster I.