Scie
The surface of the sea parts open as a magnificent, graceful creature bursts from the depths. It’s serpentine form arches over the waters as two giant wings unfold from its back. Two paws stretch outwards, and a glistening, serrated ridge can be seen on its spine.
Used with Permission from Raymond_Luxury_Yacht of the Wizards Community forums.
Scie are capricious creatures native to seas worldwide. Playful beings, they will race ships if given the chance.
Scie are omnivores, but prefer to eat fish, often sinking fishing ships to reach the bounty inside.
A scie is about 12 feet long and weighs about 1000 pounds.
Large Dragon (Aquatic) | |
Hit Dice | 12d12+60 (138 hp) |
Initiative | +4 |
Speed | 20 ft., Swim 40 ft., Fly 40 ft. (clumsy) |
Armor Class | 20 (-1 size, +11 natural), touch 9, flat-footed 20 |
Base Attack/Grapple | +12/+25 |
Attack | Claw +20 melee (1d6+9) or spinesaw +21 melee (4d6+13/19-20) |
Full Attack | 2 claws +20 melee (1d6+9) and bite +15 melee (1d8+4) or spinesaw +21 melee (4d6+13/19-20) |
Space/Reach | 10 ft./5 ft. (10 ft. with bite) |
Special Attacks | – |
Special Qualities | Amphibious, damage reduction 10/magic, Darkvision 60 ft., immunity to sleep and Paralysis, Low-Light Vision |
Saves | Fort +13, Ref +10, Will +10 |
Abilities | Strength 28, Dexterity 10, Constitution 20, Intelligence 10, Wisdom 10, Charisma 15 |
Skills | Hide +11, Listen +15, Move Silently +15, Spot +15, Survival +15, Swim +32 |
Feats | Improved Critical (spinesaw), Improved Initiative, Iron Will, lightning reflexes, Weapon Focus (spinesaw) |
Environment | Any aquatic |
Organization | Solitary or pair |
Challenge Rating | 10 |
Treasure | Half standard |
Alignment | Often chaotic neutral |
Advancement | 13-24 HD (Large); 25-36 HD (Huge) |
Level Adjustment | – |
Combat
Scie prefer to attack with their saw-like spinal ridge, targeting the hull of a ship if the creature that offended them is on one. Against multiple opponents, scie will usually use their claws and bites, attacking as many foes as possible.
Skills A scie has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if rushed or threatened. It can use the run action while swimming, provided it swims in a straight line.