Dragons are diverse creatures
most are water deities associated with rainfall and bodies of water, and are
typically depicted as large, wingless, serpentine creatures with clawed feet.
The
Chinese dragon is a mythical Chinese creature that also appears in other East
Asian cultures, and is also sometimes called the Oriental (or Eastern) dragon.
Depicted as a long, snake-like creature with four claws, in contrast to the Western
dragon which stands on four legs and which is usually portrayed as evil, it has
long been a potent symbol of auspicious power in Chinese folklore and art. Chinese
dragons control water in an agricultural water-driven nation. This is the contrast
of the western dragon, which controls fire to show its mythical power. The dragon
is also the embodiment of the concept of yang (male) and associated with the weather
as the bringer of rain and water in general. Its female counterpart is the Fenghuang.
Symbolism
The dragon is sometimes
used in the West as a national emblem of China. However, this usage within both
the People’s Republic of China and the Republic of China on Taiwan is rare.
Firstly, the dragon was
historically the symbol of the Emperor of China. Starting with the Yuan Dynasty,
regular citizens were forbidden to associate themselves with the symbol. The
dragon re-emerged during the Qing Dynasty and appeared on national flags.
Secondly,
the dragon has aggressive, warlike connotations that the Chinese government wishes
to avoid. It is for these reasons that the giant panda is far more often used
within China as a national emblem than the dragon. In Hong Kong, however, the
dragon is part of the design of Brand Hong Kong, a symbol used to promote Hong
Kong as an international brand name.
Dragon
worship
Origin
The
origin of the Chinese dragon is not certain, but many scholars agree that it originated
from totems of different tribes in China. Some have suggested that it comes from
a stylized depiction of existing animals, such as snakes, fish, or crocodiles.
For example, the Banpo site of the Yangshao culture in Shaanxi featured an elongated,
snake-like fish motif. Archaeologists believe the “long fish” to have
evolved into images of the Chinese dragon. The association with fish is reflected
in the legend of a carp that saw the top of a mountain and decided he was going
to reach it. He swam upstream, Climbing rapids and waterfalls letting nothing
get in the way of his determination. When he reached the top there was the mythical
“Dragon Gate” and when he jumped over he became a dragon. Several waterfalls
and cataracts in China are believed to be the location of the Dragon Gate. This
legend is used as an allegory for the drive and effort needed to overcome obstacles
and achieve success.
An
alternative view, advocated by He Xin, is that the early dragon depicted a species
of crocodile. Specifically, Crocodylus porosus, an ancient, giant crocodile. The
crocodile is known to be able to accurately sense changes in air pressure, and
be able to sense coming rain. This may have been the origin of the dragon’s mythical
attributes in controlling the weather, especially the rain. In addition, there
is evidence of crocodile worship in ancient Babylonian, Indian, and Mayan civilizations.
The association with the crocodile is also supported by the view in ancient times
that large crocodiles are a variety of dragon. For example, in the Story of Zhou
Chu, about the life of a Jin Dynasty warrior, he is said to have killed a “dragon”
that infested the waters of his home village, which appears to have been a crocodile.
Others
have proposed that its shape is the merger of totems of various tribes as the
result of the merger of tribes. The coiled snake or dragon form played an important
role in early Chinese culture. Legendary figures like Nüwa, Fuxi are depicted as having snake bodies. Some scholars report that the first legendary
Emperor of China Huang Di (Yellow Emperor) used a snake for his coat of arms.
Every time he conquered another tribe, he incorporated his defeated enemy’s emblem
into his own. That explains why the dragon appears to have features of various animals.
There
is no connection to the western dragon.
The
dragon as ruler of weather and water
Chinese
dragons are strongly associated with water in popular belief. They are believed
to be the rulers of moving bodies of water, such as waterfalls, rivers, or seas.
They can show themselves as water spouts (tornado or twister over water). In this
capacity as the rulers of water and weather, the dragon is more anthropomorphic
in form, often depicted as a humanoid, dressed in a king’s costume, but with a
dragon head wearing a king’s headdress.
There
are four major Dragon Kings, representing each of the four seas: the East Sea
(corresponding to the East China Sea), the South Sea (corresponding to the South
China Sea), the West Sea (sometimes seen as the Indian Ocean and beyond), and
the North Sea (sometimes seen as Lake Baikal).
Because
of this association, they are seen as “in charge” of water-related weather
phenomenon. In premodern times, many Chinese villages (especially those close
to rivers and seas) had temples dedicated to their local “dragon king”.
In times of drought or flooding, it was customary for the local gentry and government
officials to lead the community in offering sacrifices and conducting other religious
rites to appease the dragon, either to ask for rain or a cessation thereof.
The
King of Wu-Yue in the Five Dynasties and Ten Kingdoms period was often known as
the “Dragon King” or the “Sea Dragon King” because of his
extensive hydro-engineering schemes which “tamed” the seas.
The
dragon as symbol of imperial authority
At
the end of his reign, the first legendary Emperor Huang Di was said to have been
immortalized into a dragon that resembled his emblem, and ascended to Heaven.
Since the Chinese consider Huang Di as their ancestor, they sometimes refer to
themselves as “the descendants of the dragon”. This legend also contributed
towards the use of the Chinese dragon as a symbol of imperial power.
The
dragon, especially yellow or golden dragons with five claws on each foot, was
a symbol for the emperor in many Chinese dynasties. The imperial throne was called
the Dragon Throne. During the late Qing Dynasty, the dragon was even adopted as
the national flag. It was a capital offense for commoners to wear clothes with
a dragon symbol. The dragon is featured in the carvings on the steps of imperial
palaces and tombs, such as the Forbidden City in Beijing.
In
some Chinese legends, an Emperor might be born with a birthmark in the shape of
a dragon. For example, one legend tells the tale of a peasant born with a dragon
birthmark who eventually overthrows the existing dynasty and founds a new one;
another legend might tell of the prince in hiding from his enemies who is identified
by his dragon birthmark.
In
contrast, the Empress of China was often identified with the Fenghuang
Modern
belief in the Chinese dragon
In
modern times, belief in the dragon appears to be sporadic at best. There appear
to be very few who would see the dragon as a literally real creature. The worship
of the Dragon Kings as rulers of water and weather continues in many areas, and
is deeply ingrained in Chinese cultural traditions such as Chinese New Year celebrations.
They also used dragon kites in celebrations.
Depictions
of the dragon
Neolithic
depictions
Dragons
or dragon-like depictions have been found extensively in neolithic-period archaeological
sites throughout China. The earliest depiction of dragons was found at Xinglongwa
culture sites. Yangshao culture sites in Xi’an have produced clay pots with dragon
motifs. The Liangzhu culture also produced dragon-like patterns. The Hongshan
culture sites in present-day Inner Mongolia produced jade dragon amulets in the
form of pig dragons.
One
such early form was the pig dragon. It is a coiled, elongated creature with a
head resembling a boar. The character for “dragon” in the earliest Chinese
writing has a similar coiled form, as do later jade dragon amulets from the Shang
period.
Classical
depictions
Dungeons
& Dragons describes “Nine Classical Types” of dragons, nine being
an auspicious number in Chinese culture. These are:
* Tianlong (“heaven dragon”), The Celestial Dragon – the ruler of the
dragons.
* Shenlong (“spirit dragon”), The Spiritual Dragon – controls
the weather and had to be appeased, or weather conditions would turn disastrous.
* Fucanglong , The Dragon of Hidden Treasures – the guardian of precious metals
and jewels buried in the earth.
* Dilong The Earth Dragon – controls rivers.
It spends springtime in heaven and autumn in the sea.
* Yinglong , The Winged
Dragon – believed to be a powerful servant of Huang Di, the yellow emperor, later
immortalized as a dragon.
* Jiaolong , The Horned Dragon – considered to be
the mightiest.
* Panlong , The Coiling Dragon – dwells in the lakes of the
Orient.
* Huanglong , Yellow Dragon – a hornless dragon known for its scholarly
knowledge.
* The Dragon King – each rules over one of the four seas, those
of the east, south, west, and north.
Contrary
to popular belief, Chinese never made any conscious effort in catagorizing dragons
themselves, albeit various words were used to described dragons in various states.
For example, Panlong is a dragon in coiled state. They did however, divide the
dragons by their colors. In other words, black dragon represents the North, red
dragon represents the South, green/blue dragon represent the East, white dragon
represent the West and Yellow dragon represents Center. This is a less popular
representation of directions and seasons than four symbols used in Chinese constellation.
The
Jiao (Jiaolong) and the Li (Lilong) are sometimes used to describe other (inferior)
dragon species, both hornless. Whereas the dragon is mostly seen as auscpicious
or holy, the jiao and li are sometimes depicted as evil or malicious.
Besides
these, there are Nine Sons of Dragon, which feature prominently in architectural
and monumental decorations:
* The first son is called bixi, which looks like a giant tortoise and is good
at carrying weight. It is often found as the carved stone base of monumental tablets.
* The second son is called chiwen, which looks like a beast and likes to see very
far. It is always found on the roof.
* The third son is called pulao, which
looks like a small dragon, and likes to roar. Thus it is always found on bells.
* The fourth son is called bi’an, which looks like a tiger, and is powerful. It
is often found on prison doors to frighten the prisoners.
* The fifth son
is called taotie, which loves to eat and is found on food-related wares.
*
The sixth son is called qiuniu, which likes music, and is found on musical instruments
such as Chinese harps (??).
* The seventh son is called yazi, which likes
to kill, and is found on swords and knives.
* The eighth son is called suanni,
which looks like a lion and likes smoke as well as having an affinity for fireworks.
It is usually found on incense burners.
* The youngest is called jiaotu, which
looks like a conch or clam and does not like to be disturbed. It is used on the
front door or the doorstep.
Dragons and Tigers
Tigers
have always been an eternal rival to the dragon, thus various artworks depict
a dragon and tiger fighting an epic battle. A well used Chinese idiom to describe
equal rivals (often in sports nowadays) is “Dragon versus Tiger”. In
Chinese martial arts, “Dragon style” is used to describe styles of fighting
based more on understanding movement, while “Tiger style” is based on
brute strength and memorization of techniques.
Chinese dragons in popular culture
As
a part of traditional folklore, dragons appear in a variety of mythological fiction.
* In Journey to the West, the son of the Dragon King of the West was condemned
to serve as a horse for the travellers because of his indiscretions at a party
in the heavenly court.
* In Fengshen Yanyi and other stories, Nezha, the boy
hero, defeats the Dragon Kings and tames the seas.
Jin
Lung

Ceiling
of the Chinese Nationality Room, Cathedral of Learning (University of Pittsburgh)
Roleplaying
Originally
Posted by
Zaydos of the Giant in the Playground Forums.
Dragon
(Spirit, Metal)
Environment: Underground
Organization: Juvenile
and young adult: solitary or clutch (25); adult, mature adult, old, very
old, ancient, wyrm, or great wyrm: solitary
Challenge Rating: Juvenile
8; young adult 10; adult 13; mature adult 15; old 18; very old 19; ancient 21;
wyrm 22; great wyrm 24
Treasure: Quadruple Standard
Alignment: Usually Lawful Neutral.
Jin
lung are spirits tasked with bestowing luck and good fortune upon mortals. They
bestow this good fortune wherever directed by the Celestial Bureaucracy, bestowing
curses on magistrates who abuse their powers, merchants who dishonor their ancestors,
warriors who flee the battle, and others who act in ways that the Celestial Bureaucracy
deems fitting of punishment, at the same time leveling boons to those who act
in ways deserving of them.
Jin
lungs bodies are similar to those of great mastiffs, their heads like those
of bears, their feet the talons of eagles, their necks that of a horse, their
tail the tail of a snake, and all across their body scales the color of the purest
gold. From their chins a beard of brilliant silver stretches to drag across the
ground, and tufts of fur sprout just above each talon.
Age | Size | Hit Dice | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | BAB/Grp | Atk | Fort | Ref | Will | Frightful Presence |
Juvenile | L | 16d12+48 (172 hp) | 25 | 10 | 17 | 12 | 15 | 14 | 16/27 | 22 | 13 | 10 | 12 | – |
Young Adult | H | 19d12+76 (199 hp) | 27 | 10 | 19 | 14 | 17 | 16 | 19/31 | 26 | 15 | 11 | 14 | 22 |
Adult | H | 22d12+110 (253 hp) | 29 | 10 | 21 | 14 | 17 | 16 | 22/39 | 29 | 18 | 13 | 16 | 24 |
Mature Adult | H | 25d12+125 (287 hp) | 31 | 10 | 21 | 16 | 19 | 18 | 25/43 | 33 | 19 | 14 | 18 | 26 |
Old | G | 28d12+168 (350 hp) | 35 | 10 | 23 | 16 | 19 | 18 | 28/48 | 38 | 22 | 16 | 20 | 28 |
Very Old | G | 31d12+217 (418 hp) | 37 | 10 | 25 | 18 | 21 | 20 | 31/56 | 40 | 24 | 17 | 22 | 30 |
Ancient | G | 34d12+272 (493 hp) | 39 | 10 | 27 | 18 | 21 | 20 | 34/60 | 44 | 27 | 19 | 24 | 32 |
Wyrm | G | 37d12+333 (573 hp) | 41 | 10 | 29 | 20 | 23 | 22 | 37/64 | 48 | 29 | 20 | 26 | 34 |
Great Wyrm | C | 40d12+400 (660 hp) | 43 | 10 | 31 | 20 | 23 | 22 | 40/68 | 52 | 32 | 22 | 28 | 36 |
Age | Speed | Init | AC | SR | Special Abilities |
Juvenile | 40-ft, Fly 200-ft (poor) | +0 | 25 (-1 size, +16 natural) | – | Fly, Fire Vulnerability, Repulse Metal |
Young Adult | 40-ft, Fly 200-ft (poor) | +0 | 27 (-2 size, +19 natural) | 20 | DR 5/magic |
Adult | 40-ft, Fly 200-ft (poor) | +0 | 30 (-2 size, +22 natural) | 22 | bestow curse, Boon |
Mature Adult | 40-ft, Fly 200-ft (poor) | +0 | 33 (-2 size, +25 natural) | 24 | DR 10/magic |
Old | 40-ft, Fly 200-ft (poor) | +0 | 34 (-4 size, +28 natural) | 26 | remove curse, Flesh to Gold |
Very Old | 40-ft, Fly 250-ft (clumsy) | +0 | 37 (-4 size, +31 natural) | 28 | DR 15/magic |
Ancient | 40-ft, Fly 250-ft (clumsy) | +0 | 40 (-4 size, +34 natural) | 30 | Aura of Unluck, Dying Curse |
Wyrm | 40-ft, Fly 250-ft (clumsy) | +0 | 43 (-4 size, +37 natural) | 32 | DR 20/magic |
Great Wyrm | 40-ft, Fly 250-ft (clumsy) | +0 | 42 (-8 size, +40 natural) | 34 | Greater bestow curse, Drain Luck |
Special
Abilities:
Fly (Su): A jin lung
dragon has a white pearl worth 1000 GP embedded within its skull that allows it
to Fly.
Repulse
Metal (Su): Metal refuses to strike a jin lung. Any attack roll made on a
jin lung with a metal weapon, or weapon that includes metal parts, suffers a -3
to hit.
Boon
(Su): An adult or older jin lung can grant a creature within 100-ft a boon.
This boon grants the target creature a +2 luck bonus to saves, attack rolls, ability
checks, and skill checks, increasing to +3 at Very Old, and to +4 at Great Wyrm.
This bonus lasts 1 week, and a jin lung may only grant a number of boons equal
to its Charisma bonus at any one time.
bestow curse (Sp): An adult or older jin lung may bestow curse as the spell, but
with a range of 100-ft and no need to make a touch attack roll; they may use this
ability 3 times a day. When they obtain the great wyrm age category they may now
use this ability at will.
Flesh
to Gold (Sp): 3/day an old or older jin lung may attempt to turn a foe to
gold. This functions as flesh
to stone except instead of turning to stone the
target becomes solid gold and the effect automatically ends, reverting them to
their natural form as if a stone to flesh spell had been cast on them, after 24
hours. This is equivalent to a 6th level spell.
Aura
of Unluck (Su): An ancient or older jin lung radiates an aura of bad luck
which cripples his enemies. Enemies within 60-ft of a jin lung suffer a -4 penalty
to attack rolls, saving throws, caster level, AC, ability checks, and skill checks.
Dying
Curse (Su): Any creature which slays an ancient or older jin lung is cursed.
Any creature which takes part in the killing suffers a -1 luck penalty to attack
rolls, saving throws, caster level, AC, ability checks, and skill checks and the
creature which lays the final blow is cursed as if by Greater Bestow Curse. A
will save is allowed to resist the Greater Bestow Curse with a DC equal to that
of the dragon’s frightful presence.
Greater bestow curse (Sp): A great wyrm jin lung may use Greater Bestow Curse as the
spell but with a 100-ft and no need to make a touch attack roll; they may use
this ability 1/day.
Drain
Luck (Su): Any creature that takes damage from a great wyrm jin lungs
natural weapon suffers a -4 penalty to attack rolls, saving throws, caster level,
AC, ability checks, and skill checks as all their luck forsakes them.
Spell-like
Abilities: At will remove
curse (old or older).
Skills: Appraise is a class skill for jin lungs.
Mu
Lung
Roleplaying
Originally
Posted by
Zaydos of the Giant in the Playground Forums.
Dragon
(Wood, Spirit)
Environment: Warm woods.
Organization: Juvenile, and
young adult: solitary or clutch (25); adult, mature adult, old, very old,
ancient, wyrm, or great wyrm: solitary, pair, or family (2-5).
Challenge Rating:
Juvenile 9; young adult 12; adult 14; mature adult 17; old 19; very old 20; ancient
22; wyrm 23; great wyrm 24
Alignment: Usually Neutral Good
Treasure: Double
Standard.
A Mu
Lungs are tasked by the Celestial Bureaucracy with defending and patrolling the
forests of the world. These reclusive dragons dwell amidst groves of bamboo and
ancient vine covered ruins. They appear as long snake-like on four short legs
that end in three-fingered talons. Their eyes are slit like a cats and they
have a gaze that feels almost like they were staring into your soul.
Mu
Lungs are kind creatures, preferring to avoid direct conflict. When they must
defend their forest protectorates they prefer to use their invisibility and spell-like
abilities to scare away enemies. Should that fail a Mu Lung will offer their foe
an ultimatum, desist or die. If a Mu Lung must fight it uses its invisibility,
camouflage, and acidic spit to perform a series of hit and run attacks on enemies,
slowly wearing them down before finally engaging in melee. As such it will preferentially
target healers and casters as they are the most likely to disrupt its tactics.
Age | Size | Hit Dice | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | BAB/Grp | Atk | Fort | Ref | Will | Acid Spit | Frightful Presence |
Juvenile | L | 15d12+60 (177 hp) | 19 | 14 | 19 | 12 | 17 | 14 | 15/23 | 18 | 13 | 11 | 12 | 4d6 | – |
Young Adult | L | 18d12+90 (207 hp) | 21 | 14 | 21 | 14 | 19 | 16 | 18/27 | 22 | 16 | 13 | 15 | 5d6 | 22 |
Adult | H | 21d12+126 (262 hp) | 25 | 14 | 23 | 16 | 21 | 18 | 21/36 | 26 | 18 | 14 | 17 | 6d6 | 24 |
Mature Adult | H | 24d12+144 (300 hp) | 27 | 14 | 23 | 16 | 21 | 18 | 24/40 | 30 | 20 | 16 | 19 | 7d6 | 26 |
Old | H | 27d12+199 (364 hp) | 29 | 14 | 25 | 18 | 23 | 20 | 27/44 | 34 | 22 | 17 | 21 | 8d6 | 28 |
Very Old | G | 30d12+210 (405 hp) | 33 | 14 | 25 | 20 | 25 | 22 | 30/53 | 36 | 24 | 19 | 24 | 9d6 | 31 |
Ancient | G | 33d12+264 (4785 hp) | 35 | 14 | 27 | 22 | 27 | 24 | 33/57 | 40 | 26 | 20 | 26 | 10d6 | 33 |
Wyrm | G | 36d12+324 (558 hp) | 37 | 14 | 29 | 22 | 27 | 24 | 36/61 | 44 | 29 | 22 | 28 | 11d6 | 35 |
Great Wyrm | G | 39d12+390 (643 hp) | 39 | 14 | 31 | 24 | 29 | 26 | 39/65 | 48 | 31 | 23 | 30 | 12d6 | 37 |
Age | Speed | Init | AC | SR | Special Abilities |
Juvenile | 60-ft, Fly 100-ft (poor) | +2 | 24 (-1 size, +13 natural, +2 Dexterity) | – | Fly, Woodland Stride, Trackless Step, DR 5/metal, Fire Vulnerability, Fast Healing, Acid Immunity |
Young Adult | 60-ft, Fly 100-ft (poor) | +2 | 27 (-1 size, +2 Dexterity, +16 natural) | 19 | DR 5/magic and metal, Chameleon Skin |
Adult | 60-ft, Fly 100-ft (poor) | +2 | 29 (-2 size, 2 Dexterity, +19 natural) | 21 | Mature Adult 60-ft, Fly 100-ft (poor) +2 32 (-2 size, +2 Dexterity, +22 natural) 23 DR 10/magic and DR 5/metal |
Old | 60-ft, Fly 100-ft (poor) | +2 | 33 (-4 size, +2 Dexterity, +25 natural) | 25 | entangle, speak with plants, command plants |
Very Old | 60-ft, Fly 150-ft (clumsy) | +2 | 36 (-4 size, +2 Dexterity, +28 natural) | 27 | DR 15/magic and DR 5/metal |
Ancient | 60-ft, Fly 150-ft (clumsy) | +2 | 39 (-4 size, +2 Dexterity, +31 natural) | 29 | greater invisibility, Mass Vigor |
Wyrm | 60-ft, Fly 150-ft (clumsy) | +2 | 42 (-4 size, +2 Dexterity, +34 natural) | 31 | DR 20/magic and DR 5/metal |
Great Wyrm | 60-ft, Fly 150-ft (clumsy) | +2 | 45 (-4 size, +2 Dexterity, +37 natural) | 33 | One with the Woods |
Special
Abilities:
Lung
Dragon: As a lung dragon a Mu Lung has access to all the abilities common
to Lung Dragons (see Oriental Adventures for details).
Woodland
Stride (Ex): As druid ability of the same name.
Trackless
Step (Ex): As druid ability of the same name.
DR
X/metal (Su): A mu lung is resistant to attacks with non-metal weapons; this
includes natural weapons (unless they overcome DR as silver, cold
iron, or adamantine), clubs, and other wooden or stone weaponry.
Fast
Healing (Su): When standing within water at least 3 +3 per age
category above medium deep a Mu Long gains fast healing equal to their age category.
Acid
Spit (Su): As a standard action a Mu Lung may make a ranged-touch attack to
deal the listed acid damage to one target. This attack has a range increment of
5-ft per age category and a maximum range of 5 range increments. Once a Mu Lung
dragon has used this ability it must wait 1 round to use it again.
Chameleon
Skin (Su): When in wooded terrain a young adult or older mu lung gains a bonus
on all Hide checks equal to twice its age category and has Camouflage as the ranger ability of the same name.
One
with the Woods (Su): When within the woods a great wyrm Mu Lung has been assigned
to watch over, a Mu Lung may teleport anywhere within their boundaries as a standard
action as the spell greater
teleport but may only bring itself and as much gear
as it can carry. They may also scry on any creature within their woods as per Greater
Scrying except that the target is not allowed a saving throw to resist.
Spell-like
Abilities: At-will: entangle (Old or Older), speak
with plants (old or older);
3/day command plants (old or older), greater
invisibility (self only, CL = double age category;
ancient or older), Mass Vigor (may not target self, ancient or older), plant
growth (adult or older),tree
shape (adult or older), Tree Step (adult or older).
Lung,
Chiang (River Dragon)
Originally written
by
Dandello.net
/Realms Helps.
Lung, Chiang Dragon
(River)
Environment: Warm Aquatic.
Organization: Solitary, pair, family (1-2 and 2-5 offspring), or court (1 plus
1-8 Medium-size nature spirits and 1-6 shen lungs of adult age or older, but
always younger than the chiang lung)
Challenge Rating: Juvenile 9; young adult 12; adult 14; mature adult 17; old
19; very old 20; ancient 22; wyrm 23; great wyrm 25
Alignment: Usually Lawful Neutral
Treasure: Double Standard.
Age | Size | Hit Dice | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | BAB/Grp | Atk | Fort | Ref | Will | Acid Spit | Frightful Presence |
Juvenile | L | 16d12+64 (168) | 21 | 12 | 19 | 18 | 21 | 20 | +16/+16 | 1 bite +20, 2 claws +15, 1 slap +15 | 4d6 | – | |||
Young Adult | H | 19d12+76(199) | 23 | 10 | 19 | 18 | 21 | 20 | +19/+23 | 1 bite +23, 2 claws +18, 1 slap +18, 1 crush +18 | 5d6 | 22 | |||
Adult | H | 22d12+110 (253) | 25 | 10 | 21 | 20 | 23 | 22 | +22/+26 | 1 bite +27, 2 claws +22, 1 slap +22, 1 crush +22 | 6d6 | 24 | |||
Mature Adult | H | 25d12+125 (287) | 27 | 10 | 21 | 20 | 23 | 22 | +25/+29 | 1 bite +31, 2 claws +26, 1 slap +26, 1 crush +26 | 7d6 | 26 | |||
Old | G | 28d12+168(350) | 31 | 10 | 23 | 22 | 25 | 24 | +28/+36 | 1 bite +34, 2 claws +29, 1 slap +29, 1 crush +29, 1 tail sweep +29 | 8d6 | 28 | |||
Very Old | G | 31d12+186 (387) | 35 | 10 | 23 | 22 | 25 | 24 | +31/+39 | 9d6 | 31 | ||||
Ancient | G | 34d12+238 (459) | 37 | 10 | 25 | 24 | 27 | 26 | +34/+42 | 10d6 | 33 | ||||
Wyrm | G | 37d1 2+333 (573) | Strength 41, | Dexterity 10, | Constitution 29, | Intelligence 26, | Wisdom 29, | Charisma 28 | +37/+46 | 11d6 | 35 | ||||
Great Wyrm | C | 40d12+400 (660) | Strength 43, | Dexterity 10, | Constitution 31, | Intelligence 26, | Wisdom 29, | Charisma 28 | +40/+53 | 12d6 | 37 |
Attack |
Lung, Chiang (River Dragon) | |||||
Juvenile | Young Adult |
Adult | Mature Adult |
Old | |
Large |
Huge Dragon (Spirit, | Huge Dragon (Spirit, Water) |
Huge Dragon (Spirit, |
Gargantuan Dragon | |
Initiative |
+1 (Dexterity) |
+0 | +0 |
+0 |
+0 |
AC |
25(+1 Dexterity, -1 size, |
26(-2 size, +18 | 29(-2 size, +21 natural |
32(-2 size, +24 |
33(-4 size, +27 |
Attack |
1 bite +20, 2 claws |
1 bite +23, 2 claws | 1 bite +27, 2 claws +22, 1 slap +22, 1 crush +22 |
1 bite +31, 2 claws |
1 bite +34, 2 claws |
Full Attack |
1 bite +20, 2 claws |
1 bite +23, 2 claws | 1 bite +27, 2 claws +22, 1 slap +22, 1 crush +22 |
1 bite +31, 2 claws |
1 bite +34, 2 claws |
Damage |
1 bite 2d6+5, 2 |
1 bite 2d8+6, 2 | 1 bite 2d8+7, 2 claws 2d6+3, 1 slap 2d6+11, 1 crush 2d8+11 |
1 bite 2d8+8, 2 |
1 bite 4d6+10, 2 |
Space |
10 ft./10 ft. |
20 ft./10 ft. | 20 ft./10 ft. |
20 ft./10 ft. |
40 ft./15 ft. |
Special Qualities |
Fly, polymorph self, water breathing, cause rain, control water, Augury, |
Fly, polymorph self, water breathing, cause rain, control water, Augury, | Fly, polymorph self, water breathing, cause rain, control water, Augury, divination, bane, bless, Dispel Evil, control winds, remove curse, DR 5/magic, SR 24, Fear aura (DC 27) |
Fly, polymorph self, water breathing, cause rain, control water, Augury, |
Fly, polymorph self, water breathing, cause rain, control water, Augury, |
Special Attacks | |||||
Saves |
Fort +14, Ref +11, |
Fort +15, Ref +11, | Fort +18, Ref +13, Will +19 |
Fort +19, Ref +14, |
Fort +22, Ref +16, |
Skills: Skill points: |
Skill points: 160 |
Skill points: 190 | Skill points: 242 |
Skills: Skill points: |
Skills: Skill points: |
Feats |
#Feats: 5 |
#Feats: 5 | #Feats: 6 |
Feats: #Feats: 7 |
Feats: #Feats: 8 |
Advancement | 17-18 HD (Large) | 20-21 HD (Huge) | 23-24 HD (Huge) | 26-27 HD (Huge) | 29-30 HD (Gargantuan) |
Source | Oriental Adventures | Oriental Adventures | Oriental Adventures | Oriental Adventures | Oriental Adventures |
Lung, Chiang (River Dragon) | |||||
Very Old |
Ancient |
Wyrm | Great Wyrm | ||
Initiative |
+0 |
+0 |
+0 |
+0 | |
AC |
36(-4 size, +30 |
39(-4 size, +33 |
42(-4 size, +36 |
41(-8 size, +39 | |
Base Attack/Grapple |
+31/+39 |
+34/+42 |
+37/+46 |
+40/+53 | |
Attack |
1 bite +39, 2 claws |
|
|
| |
Full Attack |
1 bite +39, 2 claws |
1 bite +43, 2 claws |
1 bite +48, 2 claws |
1 bite +48, 2 claws | |
Damage | 1 bite 4d6+12, 2 claws 2d8+6, 1 slap 2d8+18, 1 crush 4d6+18, 1 tail sweep 2d6+18 |
1 bite 4d6+13, 2 |
1 bite 4d6+15, 2 |
1 bite 4d8+16, 2 | |
Space |
40 ft./15 ft. |
40 ft./15 ft. |
40 ft./15 ft. |
80 ft./15 ft. | |
Special Qualities |
Fly, polymorph self, water breathing, cause rain, control water, Augury, |
Fly, polymorph self, water breathing, cause rain, control water, Augury, |
Fly, polymorph self, water breathing, cause rain, control water, Augury, |
Fly, polymorph self, water breathing, cause rain, control water, Augury, | |
Special Attacks | |||||
Saves |
Fort +23, Ref +17, |
Fort +26, Ref +19, |
Fort +29, Ref +20, |
Fort +32, Ref +22, | |
Abilities |
Strength 35, Dexterity 10, |
Strength 37, Dexterity 10, |
Strength 41, Dexterity 10, |
Strength 43, Dexterity 10, | |
Skills: Skill points: |
Skill points: 372 |
Skill points: 442 |
Skill points: 518 |
Skill points: 560 | |
Feats |
#Feats: 8 |
#Feats: 9 |
#Feats: 10 |
#Feats: 11 | |
Climate/Terrain |
Warm Aquatic |
Warm Aquatic |
Warm Aquatic | Warm Aquatic | |
Treasure | Double Standard | Double Standard | Double Standard | Double Standard | |
Advancement | 32-33 HD (Gargantuan) | 25-36 HD (Gargantuan) | 38-39 HD (Gargantuan) | 41+ HD (Colossal) | |
Source | Oriental Adventures | Oriental Adventures | Oriental Adventures | Oriental Adventures |
Lung, Li (Earth
Dragon)
Lung, |
Lung, | Lung, Li (Earth Dragon), Adult |
Lung, |
Lung, | |
Originally
Dandello.net
|
Originally
Dandello.net
|
Originally
Dandello.net
|
Originally
Dandello.net
|
Originally
Dandello.net
| |
Medium |
Large |
Large |
Huge |
Huge | |
Hit Dice |
14d12+42(133) |
17d12+68(178) |
20d12+100(230) |
23d12+115(264) |
26d12+156(325) |
Initiative |
+0 |
|
|
|
|
AC |
23(+13 |
25(-1 |
28(-1 size, +19 natural |
30(-2 size, +22 natural) |
33(-2 size, +25 natural) |
Base Attack/Grapple |
+14/+9 |
+17/+17 |
+20/+20 |
+23/+27 |
+26/+30 |
Attack |
1 |
1 bite +22, 2 claws +17, 2 wings +17, 1 slap +17 |
1 bite +27, 2 claws +22, 2 wings +22, 1 slap +22 |
1 bite +30, 2 claws +25, 2 wings +25, 1 slap +25, 1 crush +25 |
1 bite +34, 2 claws +29, 2 wings +29, 1 slap +29, 1 crush +29 |
Full Attack |
1 |
1 bite +22, 2 claws +17, 2 wings +17, 1 slap +17 |
1 bite +27, 2 claws +22, 2 wings +22, 1 slap +22 |
1 bite +30, 2 claws +25, 2 wings +25, 1 slap +25, 1 crush +25 |
1 bite +34, 2 claws +29, 2 wings +29, 1 slap +29, 1 crush +29 |
Damage |
1 |
1 bite 2d6+6, 2 claws 1d8+3, 2 wings 1d6+3, 1 slap 1d8+9, 1 crush —+9 |
1 bite 2d6+8, 2 claws 1d8+4, 2 wings 1d6+4, 1 slap 1d8+12, 1 crush —+12 |
1 bite 2d8+9, 2 claws 2d6+4, 2 wings 1d8+4, 1 slap 2d6+14, 1 crush 2d8+14 |
1 bite 2d8+10, 2 claws 2d6+5, 2 wings 1d8+5, 1 slap 2d6+15, 1 crush 2d8+15 |
Space |
5 |
10 ft./10 ft. |
10 ft./10 ft. |
20 ft./10 ft. |
20 ft./10 ft. |
Special Qualities |
Earthquake |
Earthquake immunity, Earthquake, roar, tunneling, stone |
Earthquake immunity, Earthquake, roar, tunneling, stone |
Earthquake immunity, Earthquake, roar, tunneling, stone |
Earthquake immunity, Earthquake, roar, tunneling, stone |
Special Attacks | |||||
Saves |
Fort |
Fort +14, Ref +10, Will +12 |
Fort +17, Ref +12, Will +14 |
Fort +18, Ref +13, Will +16 |
Fort +21, Ref +15, Will +18 |
Abilities |
Strength |
Strength 23, Dexterity 10, Constitution 19, Intelligence 12, Wisdom 15, Charisma 14 |
Strength 27, Dexterity 10, Constitution 21, Intelligence 12, Wisdom 15, Charisma 14 |
Strength 29, Dexterity 10, Constitution 21, Intelligence 14, Wisdom 17, Charisma 16 |
Strength 31, Dexterity 10, Constitution 23, Intelligence 14, Wisdom 17, Charisma 16 |
Skills |
Skill |
Skill |
Skill |
Skill points: 184 |
Skill |
Feats |
#Feats: |
#Feats: |
#Feats: |
#Feats: 6 |
#Feats: 7 |
Climate/Terrain |
Warm |
Warm |
Warm land and underground |
Warm |
Warm land and underground |
Organization | Solitary or clutch (2-5) | Solitary or clutch (2-5) | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) |
Challenge Rating | 8 | 10 | 13 | 15 | 18 |
Treasure | Double Standard | Double Standard | Double Standard | Double Standard | Double Standard |
Alignment | Usually Neutral | Usually Neutral | Usually Neutral | Usually Neutral | Usually Neutral |
Advancement | 15-16 HD (Large) | 18-19 HD (Huge) | 21-22 HD (Huge) | 24-25 HD (Huge) | 27-28 HD (Gargantuan) |
Source | Oriental Adventures | Oriental Adventures | Oriental Adventures | Oriental Adventures | Oriental Adventures |
Lung, | Lung, Li (Earth Dragon), Ancient |
Lung, |
Lung, | ||
Originally
Dandello.net
|
Originally
Dandello.net
|
Originally
Dandello.net
|
Originally
Dandello.net
| ||
Huge |
Huge |
Gargantuan |
Gargantuan | ||
Hit Dice |
29d12+174(362) |
32d12+224(432) |
35d12+280(507) |
38d12+304(551) | |
Initiative |
+0 |
+0 |
+0 |
+0 | |
AC |
|
39(-2 size, +31 natural) |
40(-4 size, +34 natural) |
43(-4 size, +37 natural) | |
Base Attack/Grapple |
|
+32/+36 |
+35/+43 |
+38/+46 | |
Attack |
|
1 bite +42, 2 claws +37, 2 wings +37, 1 slap +37, 1 crush +37 |
1 bite +44, 2 claws +39, 2 wings +39, 1 slap +39, 1 crush +39, 1 tail sweep +39 |
1 bite +48, 2 claws +43, 2 wings +43, 1 slap +43, 1 crush +43, 1 tail sweep +43 | |
Full Attack |
|
1 bite +42, 2 claws +37, 2 wings +37, 1 slap +37, 1 crush +37 |
1 bite +44, 2 claws +39, 2 wings +39, 1 slap +39, 1 crush +39, 1 tail sweep +39 |
1 bite +48, 2 claws +43, 2 wings +43, 1 slap +43, 1 crush +43, 1 tail sweep +43 | |
Damage |
1 |
1 bite 2d8+12, 2 claws 2d6+6, 2 wings 1d8+6, 1 slap 2d6+18, 1 crush 2d8+18 |
1 bite 4d6+13, 2 claws 2d8+6, 2 wings 2d6+6, 1 slap 2d8+20, 1 crush 4d6+20, 1 |
1 | |
Space |
20 |
20 ft./10 ft. |
40 ft./15 ft. |
40 ft./15 ft. | |
Special Qualities |
|
Earthquake |
Earthquake immunity, Earthquake, roar, tunneling, stone |
Earthquake immunity, Earthquake, roar, tunneling, stone | |
Special Attacks | |||||
Saves |
|
|
|
| |
Abilities |
|
Strength 35, Dexterity 10, Constitution 25, Intelligence 16, Wisdom 19, Charisma 18 |
Strength 37, Dexterity 10, Constitution 27, Intelligence 18, Wisdom 21, Charisma 20 |
Strength 39, Dexterity 10, Constitution 27, Intelligence 20, Wisdom 23, Charisma 22 | |
Skills |
|
|
|
| |
Feats |
|
|
|
| |
Climate/Terrain |
Warm |
Warm |
Warm land and underground |
Warm | |
Organization | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | Solitary, pair, or family (1-2 and 2-5 offspring) | |
Challenge Rating | 19 | 21 | 22 | 24 | |
Treasure | Double Standard | Double Standard | Double Standard | Double Standard | |
Alignment | Usually Neutral | Usually Neutral | Usually Neutral | Usually Neutral | |
Advancement | 30-31 HD (Gargantuan) | 33-34 HD (Gargantuan) | 36-37 HD (Gargantuan) | 39+ HD (Colossal) | |
Source | Oriental Adventures | Oriental Adventures | Oriental Adventures | Oriental Adventures |