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Iron Golem

Iron Golem 2
Image (midjourney.com)

In the dimly lit chamber, a towering monstrosity of iron and steel looms, standing nearly ten feet tall. Its hulking metallic frame is intricately crafted, resembling a giant knight’s armor, with rivets and plates forming its imposing visage. An eerie, pulsating, azure gem is embedded in its chest, radiating a faint, otherworldly glow.

This Iron Golem is an unstoppable sentinel, tirelessly guarding its creator’s lair. Its massive gauntleted fists end in razor-sharp, articulated fingers, capable of crushing any foe with ease. With a relentless determination, it prowls, seeking intruders to protect its domain, its mechanical movements eerily silent.

As it draws closer, a sense of dread fills the air, for this relentless guardian knows no fear and will stop at nothing to fulfill its purpose, becoming an indomitable force to be reckoned with in any magical realm.


  • Iron Golem
  • Iron Golem 3.5
Iron Golem
Image (midjourney.com)

Huge Construct, Unaligned

Armor Class 20 (Natural Armor)
Hit Points 210 (20d12 + 80)
Speed 20 ft.

STRDEXCONINTWISCHA
24 (+7)9 (-1)18 (+4)3 (-4)11 (0)1 (-5)

Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren’t Adamantine
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands the Languages of its Creator but can’t Speak
Challenge 16 (15,000 XP)

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem’s weapon attacks are magical.

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.

Poison Breath (Recharge 5-6). The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Fire Breath (Recharge 5-6). The golem exhales a blast of fire in a 15-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much damage on a successful one.

Legendary Resistance (3/Day). If the golem fails a saving throw, it can choose to succeed instead.

Magic Weapons. The golem’s weapon attacks are magical.

Fire Ray. The golem fires a magical beam of fire at one creature it can see within 120 feet of it. The target takes 27 (6d8) fire damage on a failed save, or half as much damage on a successful one. The fire damage increases by 3 (1d6) for each golem within 30 feet of the original golem, to a maximum of 54 (12d8) fire damage.

Poison Gas (Recharge 6). The golem exhales poisonous gas in a 30-foot radius. Each creature in that area must make a DC 18 Constitution saving throw, taking 36 (8d8) poison damage on a failed save, or half as much damage on a successful one.

Reflective Skin. When a spell that requires a ranged attack roll targets the golem, it can use its reaction to deflect the spell with its armored skin. The spell’s origin point is immediately reflected back at the caster as if the caster had targeted itself, using the same attack roll.

Actions

Legendary Actions

  • Slam (Costs 2 Actions). The golem makes one slam attack.
  • Create Poison Gas (Costs 3 Actions). The golem exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 54 (12d8) poison damage on a failed save, or half as much damage on a successful one.

Reactions

  • Reflective Skin. When a spell that requires a ranged attack roll targets the golem, it can use its reaction to deflect the spell with its armored skin. The spell’s origin point is immediately reflected back at the caster as if the caster had targeted itself, using the same attack roll.
By Jeremy Tarling from London, United Kingdom - Metropolis robot, CC BY-SA 2.0, https://commons.wikimedia.org/w/index.php?curid=56960723, Iron Golem
By Jeremy Tarling from London, United Kingdom – Metropolis robot, CC BY-SA 2.0, https://commons.wikimedia.org/w/index.php?curid=56960723

This iron automaton stands twice as tall as a normal human. Its heavy footfalls shake the ground with bone-jarring force.

This golem has a humanoid body made from iron. An iron golem can be fashioned in any manner, although it almost always displays armor of some sort. Its features are much smoother than those of a stone golem. Iron golems sometimes carry a short sword in one hand. An iron golem is 12 feet tall and weighs about 5,000 pounds. An iron golem cannot speak or make any vocal noise, nor does it have any distinguishable odor. It moves with a ponderous but smooth gait. Each step causes the floor to tremble unless it is on a thick, solid foundation. Most are built by the servants of Hephaestos.


Iron Golem
Large construct
Hit Dice18d10+30 (129 hp)
Initiative-1
Speed20 ft. (4 squares)
Armor Class30 (-1 size, -1 Dexterity, +22 natural) touch 8, flat-footed 30
Base Attack/Grapple+12/+28
AttackSlam +23 melee (2d10+11)
Full Attack2 slams +23 melee (2d10+11)
Space/Reach10 ft./10 ft.
Special AttacksBreath weapon
Special Qualitiesconstruct traits, damage reduction 15/adamantine, Darkvision 60 ft., immunity to magic, Low-Light Vision
SavesFort +6, Ref +5, Will +6
AbilitiesStrength 33, Dexterity 9, Constitution -, Intelligence -, Wisdom 11, Charisma 1
Skills
Feats
EnvironmentAny
OrganizationSolitary or gang (2-4)
Challenge Rating13
TreasureNone
AlignmentAlways neutral
Advancement19-24 HD (Large); 25-54 HD (Huge)
Level Adjustment

Combat

Breath Weapon (Su) 10-foot cube, cloud of poisonous gas lasting 1 round, free action once every 1d4+1 rounds; initial damage 1d4 Constitution, secondary damage 3d4 Constitution, Fortitude DC 19 negates. The save DC is Constitution-based.

Immunity to Magic (Ex) An iron golem is immune to any spell or spell-like ability that allows Spell Resistance. In addition, certain spells and effects function differently against the creature, as noted below.

  • A magical attack that deals electricity damage slows an iron golem (as the slow spell) for 3 rounds, with no saving throw.
  • A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. For example, an iron golem hit by a fireball gains back 6 hit points if the damage total is 18 points. An iron golem gets no saving throw against fire effects.
  • An iron golem is affected normally by rust attacks, such as that of a rust monster or a rusting grasp spell.

Construction

An iron golem’s body is sculpted from 5,000 pounds of pure iron, smelted with rare tinctures and admixtures costing at least 10,000 gp. Assembling the body requires a DC 20 Craft (armorsmithing) check or a DC 20 Craft (weaponsmithing) check.

CL 16th; Craft Construct, cloudkill, geas/quest, limited wish, polymorph any object, caster must be at least 16th level; Price 150,000 gp;

Cost 80,000 gp + 5,600 XP.

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