Adar Llwch Gwin, “The Skywardens of the Feywilds”
“Meet the Enchanted Warbirds of Welsh Mythology: Loyal, Deadly, and Smarter Than You Think!”

The Adar Llwch Gwin are majestic, eagle-like birds of enormous size, with plumage shimmering in hues of gold and deep crimson, as if their feathers were dipped in sunlight and blood. Their piercing, intelligent eyes gleam like polished gemstones, and their razor-sharp talons glint menacingly. Their wings are powerful, capable of stirring whirlwinds with a single flap, and their beaks are hooked like a scimitar, designed for tearing through flesh or armor.
Behaviour:
These mythical birds are renowned for their unwavering loyalty and sharp intelligence. They are fiercely protective of their masters, obeying commands with precision and swiftness, even understanding human speech. Their behavior is a mix of calculated strategy and primal ferocity, making them ideal allies in battle or messengers in times of peace. Though they are rarely aggressive unprovoked, when commanded, they can unleash devastating violence.
Habitat:
The Adar Llwch Gwin are thought to originate from the Otherworld, a mystical realm in Welsh folklore often associated with fairies and magic. When present in the mortal world, they are said to inhabit secluded, windswept mountains or dense, ancient forests, places steeped in enchantment and far from human civilization.
Modus Operandi:
These birds operate with militaristic efficiency. When given a task, whether it be delivering a message, retrieving an object, or engaging in combat, they execute it with a combination of aerial prowess and strategic cunning. In battle, they attack from above, striking with lethal speed and precision, often sowing panic among enemies before they realize what’s hit them. As messengers, they navigate treacherous terrains and magical barriers, ensuring their cargo or information reaches its destination unharmed.
Motivation:
The Adar Llwch Gwin are driven by their bond to their master, a connection believed to be magical in nature. Their primary motivation is loyalty; they exist to serve, protect, and fight for their chosen companion. Beyond this, they exhibit a curious sense of justice and duty, seemingly tied to the moral compass of their master. When treated with respect and kindness, they can show compassion, but when betrayed or mistreated, their wrath is said to be as relentless as a storm.
Adar Llwch Gwin
Adar Llwch Gwin
Adar Llwch Gwin

Large Fey, Neutral Good
Armor Class: 17 (Natural Armor)
Hit Points: 150 (20d10 + 40)
Speed: 10 ft., fly 80 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 18 (+4) | 14 (+2) | 14 (+2) | 16 (+3) | 18 (+4) |
Saving Throws: Dex +8, Wis +7, Cha +8
Skills: Perception +10, Insight +7
Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities: Charmed, Frightened
Senses: Darkvision 120 ft., Passive Perception 20
Languages: Understands Common and Sylvan, but cannot speak
Challenge: 10 (5,900 XP)
Traits
Fey Presence. The Adar Llwch Gwin exudes a powerful aura of fey magic. Creatures within 30 feet that attack it must make a DC 16 Wisdom saving throw or be charmed until the end of their next turn.
Keen Sight and Hearing. The Adar Llwch Gwin has advantage on Wisdom (Perception) checks that rely on sight or hearing.
Master’s Bond. The Adar Llwch Gwin is bound to a chosen master. It instinctively knows the location of its master as long as they are on the same plane of existence. If the master is unconscious or dying, the Adar Llwch Gwin gains advantage on all attack rolls and saving throws until its master is stabilized.
Actions
Multiattack. The Adar Llwch Gwin makes three attacks: one with its beak and two with its talons.
- Beak. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 15 (2d8 + 5) piercing damage. - Talons. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 17 (2d10 + 5) slashing damage.
Fey Cry (Recharge 5–6). The Adar Llwch Gwin releases an eerie, otherworldly cry. Each creature of its choice within 30 feet must make a DC 16 Wisdom saving throw. On a failed save, creatures take 27 (6d8) psychic damage and are frightened until the end of their next turn. On a successful save, creatures take half damage and are not frightened.
Wings of Whirlwind (Recharge 5–6). The Adar Llwch Gwin beats its powerful wings, creating a gust of magical wind. Each creature within 15 feet must make a DC 16 Strength saving throw or be pushed 20 feet away and knocked prone. The area within 20 feet becomes difficult terrain until the end of the Adar Llwch Gwin’s next turn.
Legendary Actions
The Adar Llwch Gwin can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn. The Adar Llwch Gwin regains spent legendary actions at the start of its turn.
- Swift Strike. The Adar Llwch Gwin makes a talon attack.
- Warding Winds. The Adar Llwch Gwin generates a protective gust, granting itself and all allies within 10 feet resistance to ranged weapon damage until the start of its next turn.
- Otherworldly Guidance (Costs 2 Actions). The Adar Llwch Gwin grants its master or an ally within 30 feet advantage on their next attack roll, saving throw, or ability check.
Tactics
The Adar Llwch Gwin fights with intelligence and strategy, leveraging its flight and mobility to control the battlefield. It begins combat by using Fey Cry to disrupt enemies and scatter weaker foes. It follows up with Wings of Whirlwind to keep enemies at a distance or create openings for allies.
The Adar Llwch Gwin prioritizes protecting its master, positioning itself to block incoming attacks and using Warding Winds to shield against projectiles. In combat, it employs hit-and-run tactics, diving in for Multiattack and retreating to the skies to regroup.
If its master is in danger, the Adar Llwch Gwin becomes relentless, using its legendary actions to protect or empower them while harrying enemies with swift strikes.
Adar Llwch Gwin

A large eagle with silver and gray plumage alights on a craggy ledge. Large, golden eyes reflect the light of the sun as it tilts its head this way and that, watching the ground so many hundreds of feet below for prey animals. A long-feathered crest gives it an imperial mien, regal and intimidating–and this demeanor is only accentuated by its razor-edged black beak, and long, rough-shinned legs with thick scales and curved talons.
The Adar Llwch Gwin were giant birds, similar in kind to the Griffin, which were given to a warrior named Drudwas ap Tryffin by his fairy wife. These birds were said to understand human speech and to obey whatever command was given to them by their master. However, on one occasion, when Drudwas was about to do battle with King Arthur he commanded them to kill the first man to enter the battle. Arthur himself was delayed and the birds immediately turned on Drudwas and tore him to pieces.
Originally Posted by Stycotl of the Giant in the playground forums.
Adar Llwach | |
Medium animal | |
Hit Dice | 3d8+6 (19 hit points) |
Initiative | +10 |
Speed | 10 feet, fly 100 feet (good) |
Armor Class | 20 (+6 Dexterity, +4 natural armor); touch 16; flat-footed 14 |
Base Attack/Grapple | +2/+5 |
Attack | Bite +5 melee (1d6+3/18-20) or Claw +1 melee (1d4+1) |
Full Attack | Bite +5 melee (1d6+3/18-20) and 2 Claws +1 melee (1d4+1; plus rend if possible) |
Space/Reach | 5 feet/5 feet |
Special Attacks | Pounce, rend |
Special Qualities | Clever beast, Low-Light Vision, out of the sun, Scent |
Saves | Fort +6, Reflex +9, Will +9 |
Abilities | Strength 16, Dexterity 22, Constitution 16, Intelligence 2, Wisdom 18, Charisma 10 |
Skills | Balance +7, Bluff +14, Hide +8, Intimidate +3, Listen +10, Spot +14, Survival +10 |
Feats | (B) Iron Will, (B) Weapon Focus (Claws), Flyby Attack, Improved Initiative |
Environment | Temperate Forests, mountains and seaside cliffs |
Organization | Solitary, pair, or aerie (3-6 adults and 2-8 chicks) |
Challenge Rating | 4 |
Treasure | Half standard (any Awakened raptors have full standard) |
Alignment | N (though many of them display clearly chaotic tendencies) |
Advancement | 4-9 hit dice (Large); 10-18 hit dice (Huge); 19+ hit dice (Gargantuan) |
Level Adjustment | – |

The aadar llwach are large raptors, closely related to dire eagles. These birds are fierce hunters, and are extremely intelligent–capable of imitating the vocal patterns of other creatures, even humanoids, and understanding rudimentary language skills. Far smarter even than the most brilliant crows, an aadar llwach is a prized companion to anyone that appreciates such majesty, hunting prowess, and animal Intelligence.
Common legend states that the aadar llwach were created by the Queen of the fey in order to serve as scouts and guardians to her noble knights. One of her knights was renowned for having won the service and favor of an entire aerie of aadar llwach through his diligence to the Queen. These birds protected him as they would their own chicks, and served him loyally for many long years, until the day that he betrayed his Queen’s trust in exchange for petty revenge and monetary wealth. His disillusioned aadar llwach family tore him to shreds and flung his remains into the sea.
The raptors of that aerie are said to be the direct ancestors of all wild aadar llwach living today. Any raptors still in the service of their Queen are likely to be Awakened and civilized (to the extent that the wild creatures of fey magic can be civilized). Indeed, legend states that many aadar llwach still serve the Queen of the faeries, and that these birds are more intelligent than humans, and larger than horses.
These birds can live for decades if they are not killed in fierce battles with larger predators. As they age, they continue to grow; in fact, the faerie courts often boast that their Queen rides atop an aadar llwach the size of an ancient dragon.
These animals are not sentient in the humanoid sense, and do not speak any languages. However, as smart as they are, even the wild ones have learned a scattering of words in the local tongues, and can mimic these words, and often, they can even understand their most general meaning.
Combat
Aadar llwach are cunning predators. They are also violently and fearlessly territorial, and an angered aerie of aadar llwach has been known to drive off even wyverns and drakes from their cliff faces. They will eat anything that they can kill and humanoids and other sentient races are as likely to be targeted as are deer, seals, and other animals. They use pack tactics when possible, but are deadly hunters even when solitary.
Pounce (Ex): If an aadar llwach dives or charges a foe, it can make a full attack, including a rend attack if applicable.
Rend (Ex): If an aadar llwach hits the same creature with both claws in the same turn, it latches onto the body and tears the flesh, dealing an additional 1d4+4 damage.
Clever Beast (Ex): Aadar llwach as exceptionally intelligent animals, and indeed, some think that the raptors have a near-sentient level of awareness. An aadar llwach is treated as having an Intelligence score 10 points higher than it really is for the purpose of determining skill points (for racial hit dice only) and trainable tricks (through the use of Handle Animal).
Generally, an animal is capable of learning 3 tricks per point of Intelligence. In the case of the aadar llwach, mimicking certain words or other animal sounds counts as a trick (generally on a one for one basis). The aadar llwach gains a +8 competence bonus to Bluff checks in order to mimic a sound or word that it has learned as one of its many tricks. This does not count as actually knowing or understanding a language, though the birds have been known to learn the meanings of a select few words in the tongues of humanoids and monsters.
Out of the Sun (Ex): Aadar llwach have a very definite understanding of angles and distances. They also well understand the blinding quality of the sun above them, and are very skilled at ambushing their prey from seemingly out of the sun appearing suddenly in a flurry of rending claws and fearsome bites. If the sun is out and visible to the raptor’s foes, it gets a +6 circumstance bonus on Hide checks during its approach, and takes no penalties to the check due to moving at a high speed. This bonus is not effective versus foes with Blindsense or Blindsight.
Skills: All aadar llwach receive a +4 racial bonus to Listen and Survival checks. They also receive a +8 racial bonus to Spot checks.
Strategies and Tactics
Aadar llwach are furious combatants, and their willingness to enter close combat with any foe has made so that few of the wild birds ever reach venerable age, size, or intellect. They fear nothing, and consider prey anything that they can kill. If they know their prey far in advance, they can actually orchestrate ambushes, relying on their vocalization to mimic sounds that would attract their targets. In battle, these raptors pounce on their foes in a lethal rush, dropping from the sun like feathered angels of death. They use guerrilla warfare to extreme effectiveness, swooping, striking, and then dancing away again before their foes can return the assault.
Training an Aadar Llwach
Aadar llwach can be trained like other animals with the use of the Handle Animal skill. Riding an aadar llwach requires an exotic saddle built for a small rider.
Aadar llwach eggs are worth 5,500 gp apiece, while chicks fetch upwards of 8,000 gp each. Professional trainers charge 400 gp to rear or train an aadar llwach chick.
Note that an Awakened aadar llwach ceases to learn tricks through Animal Handling, as it is now a sentient being.
Aadar Llwach as Animal Companions
An aadar llwach may be selected as an animal companion by a druid of 4th level or higher. Treat the druid‘s level as three lower than normal for the purpose of determining the companion’s characteristics and special abilities.
Aadar Llwach Lore
Characters with ranks in Knowledge (nature) can learn more about aadar llwach. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
15 | This creature is called an aadar llwach, creations of the fey courts. These birds are exceptionally intelligent animals, and are gifted with legendary hunting prowess. They are caable of learning many tasks and many tricks, and can even learn to parrot words, as a crow or a parrot can. They use this mimicry skill to ambush prey. |
20 | The aadar llwach ambush their prey by diving out of the sunlight, which assures that any foe suspicious enough to be searching the skies for them will be blinded and dazed. Though most of these birds live but a score of years, if left to die of old age, they often exceed 200 years. These large raptors are often larger than dire eagles, and some have been known to prey upon horses and even elephants. |
25 | Aadar llwach are noble birds, though they are still animals, and the magic that once created them gives them a strong familial tendency, and a strong desire to serve. If charmed through one’s skill with animals and the wild, they have been known to attach themselves to that individual, and to protect and venerate them. |
30 | Aadar llwach that have achieved venerable age have been rumored to Awaken to true sentience. Whether this is a magical side effect of their creation, or is merely the result of decades of exceptional intelligence and experience, no one that can say for sure has. |
Sample Encounters
Individual (EL 4): A single aadar llwach has taken up residence in the crumbling attic of a village chapel. The bird seems to be sick, and attacks any passers-by on sight. Putting the bird out of its maddened misery might be the only realistic solution, though one with the capability to calm and heal the beast might earn a lifelong friend.
Aerie (EL 9-14): The cliffs above the bay are famous for its aerie of aadar llwach. Currently, seven of the raptors reside there, and they have been the apex predators of the ecosystem for many years. The people in the port below love the birds, and see them as an auspicious sign when the majestic birds are glimpsed fishing in the sunlight. This afternoon, however, one of the birds became tangled in the fishing net of a known pirate ship, and the entire aerie jumped to the offensive when the ruffians began torturing the snared raptor. A quick skirmish ended in the deaths of two of the birds, and the wounding and capture of another. Now the three remaining aadar llwach circle the moored ship, desperate to find a way to rescue their two wounded family members. The city is in an uproar, and has demanded that the birds be released. An envoy sent by the mayor was turned back not only by the harsh words and projectiles of the pirates, but also by the frenzied attacks of the three tiring raptors.
Ecology
Aadar llwach are not natural animals by the strictest definitions, but they were created as a part of their wild environments, and have long ago adapted to their lives as wild animals.
Environment: Aadar llwach are fond of mountains and craggy cliffs places that they can secure a large aerie from predators and other dangers. They are sufficiently intelligent to choose locations that are close to their primary food source, be that the fish of a great river or the livestock of a well-traveled trade route.
Typical Physical Characteristics: The average, young adult aadar llwach has a 10-foot wingspan, and weighs in the neighborhood of 200 pounds. Chicks are fairly large, often the size of chickens. Though legends of titanic raptors abound, the largest documented sightings in humanoid lands have described aerie elders that stretched over 30 feet from wingtip to wingtip, and probably weighed close to 2,000 pounds.
Alignment: As animals, unawakened aadar llwach are neutral. Older, Awakened aadar llwach can choose any alignment that fits their ideology, though most of them tend to remain neutral, or become chaotic neutral.
Typical Treasure:
Aadar llwach don’t collect treasure for the sake of collecting treasure, though there is always a large scattering of debris beneath their aeries. Generally, the longer the aerie has been established, the higher the chance of coins and other goodies being found below. Some of the raptors have developed a taste for shiny metals though, and it has been reported that some of the aadar llwah have become fond of decorating or indeed, fabricating their nests with gaudy fabrics and polished metals.
The eldest of the raptors are certainly aware of the value of trade goods, and have certainly gone out of their way to amass gold and magical items. These birds have occasionally been known to trade with other creatures for further wealth, though they more often simply take what they wish.