monster Dinosaur Megaraptor
Dinosaur, Megaraptor

This creature is a larger version of the deinonychus, standing about 12 feet tall with a total length of 24 feet. It has the same appearance, habits, and abilities of the smaller version.
Source(s) 3.5E Monster Manual I, 3E Monster Manual I
| Megaraptor | |
| Huge animal | |
| Hit Dice | 8d8+43 (79 hp) |
| Initiative | +2 |
| Speed | 60 ft.(12 squares) |
| Armor Class | 16 (-2 size, +2 Dexterity, +6 natural), touch 10, flat-footed 14 |
| Base Attack/Grapple | +6/+19 |
| Attack | Talons +9 melee (2d8+5) |
| Full Attack | Talons +9 melee (2d8+5) and 2 foreclaws +4 melee (1d4+2) and bite +4 melee (2d6+2) |
| Space/Reach | 15 ft./10 ft. |
| Special Attacks | Pounce |
| Special Qualities | Low-Light Vision, Scent |
| Saves | Fort +10, Ref +8, Will +4 |
| Abilities | Strength 21, Dexterity 15, Constitution 21, Intelligence 2, Wisdom 15, Charisma 10 |
| Skills | Hide +5, Jump +27, Listen +12, Spot +12, Survival +12 |
| Feats | Run, Toughness, Track |
| Environment | Warm forests |
| Organization | Solitary, pair, or pack (3-6) |
| Challenge Rating | 6 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 9-16 HD (Huge); 17-24 HD (Gargantuan) |
| Level Adjustment | – |
Pounce (Ex) If a megaraptor charges, it can make a full attack.
Skills A megaraptor has a +8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks.
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