Bahamut — The Platinum Dragon

At a Glance
| Divine tradition | Draconic deity of the Dungeons & Dragons fantasy cosmology |
|---|---|
| Alignment | Lawful Good |
| Titles | Platinum Dragon; King of Good Dragons; Dragon God of Justice |
| Form | Vast platinum-scaled dragon; sometimes an elderly mortal traveller |
| Portfolio | Justice, noble dragons, mercy, protection, courage |
| Residence | Platinum Haven on Mount Celestia in this campaign |
| Retinue | Seven gold dragons, frequently disguised as canaries |
| Rival | Tiamat, the many-headed queen of evil dragons |
| Followers | Metallic dragons, dragonborn, paladins, clerics, protectors |
| Divine relic | Aegis of Seven Stars, an original campaign artifact |
| Domains | Life or War; campaign Dragon and Protection |
| Distinct from | Marduk of Babylon and the fish of later Arabic cosmology |

Bahamut is the Platinum Dragon, defender of the helpless and sovereign of noble dragons. He walks mortal roads as an old traveller with seven bright songbirds and listens closely to what people do when no one powerful is watching. His mercy is not softness: few things stir his wrath faster than cruelty disguised as justice.
What Is Happening Right Now?
In 1454 CE, an old man in a plain travelling cloak has been seen on the roads between the mountains and the western seaports. Seven yellow birds watch from his staff. When a village refuses shelter to a dragonborn family hunted by slavers, the birds disappear before dawn and the slavers’ horses refuse to cross the bridge. The old man stays to mend the village well.
Bahamut does not decree that all his servants must fight. Some are sent to heal the wounded, rescue captives or carry a warning to a dragon whose rage will scorch an innocent town. The Platinum Dragon trusts mortal heroes with difficult choices because obedience without compassion produces another kind of tyranny.
Dragon, Traveller and the Seven
In his native form Bahamut is a towering, luminous dragon whose scales shine with a muted platinum light. In his gentler guises he is an old scholar, a limping traveller or a patient teacher. Seven great gold dragons attend him, their appearances reduced to small birds when he travels unnoticed. Their presence is reassurance, not a license to overthrow every local ruler.
He values restraint in those with great strength. A tyrant who surrenders and puts captives free may receive a chance to repair the harm; one who keeps harming the vulnerable has chosen the consequence. Bahamut’s opposition to Tiamat is fierce, but he refuses to treat every chromatic dragon or its hatchlings as irredeemable by ancestry alone.
Worship and the Platinum Haven
His shrines are not always cathedrals. A mountain refuge with a dry sleeping room, a dragonborn caravan’s roadside altar or a fortress chapel where surrendered enemies are not abused can be a place of his worship. Knights offer service, healers tend their neighbours, and dragons swear to restrain their power.
On Celestia the Platinum Haven is a place of bright high halls and watchful gold dragons. Bahamut does not permit petitioners to buy his intervention with coins. His question is what they intend to protect once they return. The blessings of his clerics are separate from his own magic and from his full divine power.
Three Adventures Under Seven Stars
The Eighth Canary
An eighth bright bird joins the old traveller’s retinue in a snowbound inn. It is a trapped young dragon, desperate for the protection of his seven companions. A gold wyrm demands the creature be surrendered for an old crime. The party can investigate what actually happened or become the young dragon’s advocates.
The Citadel of Chained Wings
A knight who invokes Bahamut has locked a frightened silver dragon in an iron courtyard, claiming its magic endangered the town. The knight’s hostages say a hidden draconic cult provoked the attack. Freeing the dragon is risky; proving the truth before nightfall may spare the citadel a battle.
The Mercy of the Platinum Gate
A refugee caravan reaches a Celestian gate pursued by agents of Tiamat. The gatekeeper will protect those within but will not let the fiends’ curse enter. The heroes can find a cure, draw the pursuers away or ask Bahamut to take responsibility for those who cannot fight.
His Enemy and His Servants
Tiamat is the rival of Bahamut in the dragon-god traditions of Dungeons & Dragons. The Babylonian Marduk faces the primordial sea-power Tiamat in a separate creation tradition. The two divine histories remain distinct in SpiralWorlds.
The seven gold dragons are Bahamut’s companions and heralds. The characters may meet one disguised as a canary, as a guide in human form or in draconic glory. They are not a standing army to be borrowed for every mortal quarrel: when Bahamut sends one, the mission matters enough to divide his own attention.
The Aegis of Seven Stars
The Aegis is a platinum-white shield marked with seven small stars. A hero bearing it can stand between a destructive breath and a group of innocents, but cannot make an entire army immortal. Its full rules are in the four individual edition panels below.
The Platinum Dragon also answers mortal vows through lesser manifestations: a celestial vision can be a warning, a lesson or a refuge, rather than an invitation to face his whole divine power.
Rules by Edition
The direct-deity statistics below are original, unplaytested epic campaign builds and do not replace the officially published 2014-era Aspect of Bahamut (CR 30) in Fizban’s Treasury of Dragons. The seven gold dragons are narrative companions, not seven additional statblocks here. The Aegis receives item rules in all four panels.
Bahamut — D&D 5.5e / 2024
Bahamut, Platinum Sovereign
Gargantuan Dragon (Deity), Lawful Good; CR 38 (unofficial epic campaign estimate, no official XP); campaign proficiency +12.
AC 31 (platinum scales); HP 1,272 (48d20+768); Speed 60 ft., Fly 120 ft., Swim 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 40 (+15) | 22 (+6) | 42 (+16) | 32 (+11) | 36 (+13) | 38 (+14) |
Saves Str +27, Dex +18, Con +28, Int +23, Wis +25, Cha +26. Skills Insight +25, Perception +25, Persuasion +26, Religion +23. Resistances Fire, Lightning, Cold. Immunities Radiant, Poison. Condition Immunities Charmed, Frightened, Poisoned. Senses Blindsight 120 ft., Truesight 240 ft., Passive Perception 35. Languages all, telepathy 1 mile.
Legendary Resistance (5/Day). On failed saving throw, succeeds instead. Magic Resistance. Advantage on saves vs magic. Merciful Radiance. At start of each turn, Bahamut may restore 20 HP to one ally he sees within 60 ft. without an action (cannot raise a creature from 0 HP).
Personal Divine Spellcasting
Wisdom; spell save DC 33 (8 +12 +13), spell attack +25. Uses 2024 casting times, range, duration and Concentration, no Material components; can concentrate on one spell. Uses refresh at dawn. These are his own spells, not follower domain slots.
| Spell level | Personal spell repertoire | Uses |
|---|---|---|
| 0 | Guidance, Light, Sacred Flame, Thaumaturgy | At will |
| 1 | Bless, Cure Wounds, Shield of Faith | 3/day each |
| 2 | Aid, Lesser Restoration | 3/day each |
| 3 | Dispel Magic, Revivify | 3/day each |
| 4 | Death Ward, Freedom of Movement | 3/day each |
| 5 | Greater Restoration, Mass Cure Wounds | 2/day each |
| 6 | Heal, True Seeing | 2/day each |
| 7 | Resurrection, Plane Shift | 1/day each |
| 8 | Holy Aura, Sunburst | 1/day each |
| 9 | Foresight, Mass Heal | 1/day each |
Actions
Multiattack. One Bite and two Claws. Bite. Melee Weapon Attack +27, reach 20 ft., one creature; Hit 41 (4d12+15) Piercing plus 18 (4d8) Radiant. Claw. Melee Weapon Attack +27, reach 15 ft.; Hit 33 (4d8+15) Slashing. Platinum Breath (Recharge 5–6). Choose one 90-foot cone: Purifying Breath: enemies make DC 36 Con saves, taking 88 (16d10) Radiant on failure or half on success; or Restoring Breath: allies in the cone regain 44 (8d10) HP and end the Poisoned condition. Cannot choose both on one use. Restoring Breath cannot revive the dead.
Bonus Action and Reaction
Old Traveller (Bonus Action). Assume or leave the form of an elderly humanoid (Medium), retaining statistics except size and natural weapon attacks, which become unavailable; a supernatural shapechange that ends when incapacitated. Wingward (Reaction, 3/day). Grant a visible ally within 60 ft. Resistance against one attack’s damage, triggering when the attack hits.
Legendary Actions
Four uses refresh at the start of his turn; one option after another creature ends its turn, none while Incapacitated. Move (1) fly 40 ft. without provoking Opportunity Attacks; Claw (1) one Claw attack; Shield of Justice (2) grant one ally within 90 ft. 30 Temporary HP; Platinum Glare (3) a creature within 90 ft. makes DC 33 Wisdom save or is Frightened until its next turn.
Clerics and Granted Domains
Life or War are published 2024 cleric subclasses. A Protection/Dragon Domain is an original campaign alternative, with Bless and Shield of Faith (1st), Aid and Lesser Restoration (2nd), Dispel Magic and Revivify (3rd), Death Ward and Freedom of Movement (4th), Greater Restoration and Mass Cure Wounds (5th), prepared at the 2024 domain levels. These use follower spell slots, not Bahamut’s own uses.
Divine Relic
Aegis of Seven Stars — 2024
Artifact shield requiring Attunement by a creature sworn to protect the vulnerable. +3 bonus to AC while held, in addition to the normal +2 shield bonus. Holds 3 charges, regains 1d3 at dawn. On a Reaction when a visible creature within 30 ft. would take Fire, Cold, Lightning, Acid or Radiant damage, expend 1 charge to give that creature Resistance to the triggering instance; expend 2 charges to grant two adjacent creatures this protection. No action other than the Reaction.
Bahamut — D&D 5e / 2014
Bahamut, Lord of Noble Dragons
Gargantuan dragon (deity), lawful good; challenge 36 (unofficial epic campaign estimate, no official XP), campaign proficiency +11.
AC 30; HP 1,122 (44d20+660); Speed 60 ft., fly 120 ft., swim 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 38 (+14) | 20 (+5) | 40 (+15) | 30 (+10) | 34 (+12) | 36 (+13) |
Saves Str +25, Dex +16, Con +26, Int +21, Wis +23, Cha +24. Skills Insight +23, Perception +23, Persuasion +24, Religion +21. Resistances cold, fire, lightning. Immunities radiant, poison. Condition Immunities charmed, frightened, poisoned. Senses blindsight 120 ft., truesight 240 ft., passive Perception 33. Languages all, telepathy 1 mile.
Legendary Resistance (5/Day). Failed save becomes success; Magic Resistance. Advantage on saves against spells. Mercy First. An ally within 30 ft. gains advantage on death saves.
Innate Spellcasting
Wisdom, spell save DC 31, +23 spell attacks. Normal 2014 casting times, range, duration and Concentration, no material components; one Concentration spell at a time. Daily uses at dawn. This is an original direct-deity build; the separately published Aspect of Bahamut is in Fizban’s Treasury of Dragons.
| Spell level | Personal spell repertoire | Uses |
|---|---|---|
| 0 | Guidance, Light, Sacred Flame, Thaumaturgy | At will |
| 1 | Bless, Cure Wounds, Shield of Faith | 3/day each |
| 2 | Aid, Lesser Restoration | 3/day each |
| 3 | Dispel Magic, Revivify | 3/day each |
| 4 | Death Ward, Freedom of Movement | 3/day each |
| 5 | Greater Restoration, Mass Cure Wounds | 2/day each |
| 6 | Heal, True Seeing | 2/day each |
| 7 | Resurrection, Plane Shift | 1/day each |
| 8 | Holy Aura, Sunburst | 1/day each |
| 9 | Foresight, Mass Heal | 1/day each |
Actions
Multiattack. One Bite and two Claws. Bite. Melee Weapon Attack +25, reach 20 ft., one target; Hit 40 (4d12+14) Piercing plus 18 (4d8) Radiant. Claw. Melee Weapon Attack +25, reach 15 ft., Hit 32 (4d8+14) Slashing. Judgement Breath (Recharge 5–6). 90-ft. cone, choose Radiant destruction (DC 34 Con, 77 [14d10] radiant, half on success) or merciful renewal (creatures he chooses regain 38 [7d10] HP and end one poison effect).
Bonus Action, Reaction and Legendary Actions
Traveller’s Guise (Bonus Action). Become Medium elderly humanoid; lose natural attacks and size benefits but retain other traits; revert as a Bonus Action. Intercede (Reaction, 3/day). Give one ally within 60 ft. Resistance to damage from a triggering attack. Legendary Actions: 3 uses replenish at turn start, one option at end of another creature’s turn: move 40 ft. (1), one Claw (1), grant ally 25 Temporary HP (2), impose DC 31 Wisdom saving throw or Frightened for one round (3).
Clerics and Granted Domains
2014 Life and War Domains are established cleric choices. A separate campaign Protection tradition grants Bless and Shield of Faith; Aid and Lesser Restoration; Revivify and Dispel Magic; Death Ward and Freedom of Movement; Greater Restoration and Mass Cure Wounds at cleric levels 1, 3, 5, 7 and 9 respectively. Spell slots remain the cleric’s resource.
Divine Relic
Aegis of Seven Stars — 2014
Artifact shield, requires attunement; +3 shield in addition to normal +2 AC. Three charges, regains 1d3 at dawn. Reaction when a creature you see within 30 ft. takes Acid, Cold, Fire, Lightning or Radiant damage: spend one charge to halve that single damage instance for it, or two charges to do so for two creatures within 10 ft. of each other.
Bahamut — Pathfinder 1e
Bahamut, Platinum Dragon God
CR 36 (unofficial epic campaign estimate); Gargantuan dragon (good, lawful, extraplanar); 56 dragon HD, LG.
Init +9; Senses blindsense 120 ft., true seeing 240 ft., Perception +71; AC 53, touch 25, flat-footed 48 (–4 size, +5 Dex, +14 deflection, +28 natural); hp 1,204 (56d12+840); Fort +45, Ref +35, Will +42; DR 25/epic and evil; SR 49; immune poison and paralysis, resist fire 30, cold 30, lightning 30. Speed 60 ft., fly 120 ft. (good), swim 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 38 (+14) | 20 (+5) | 40 (+15) | 30 (+10) | 34 (+12) | 36 (+13) |
BAB +56, CMB +74 (+56 BAB+14 Str+4 size), CMD 81 (10 +56 BAB+14 Str+5 Dex–4 size). Space/Reach 20 ft./20 ft. Bite +67 (4d8+14 plus 4d6 positive energy against evil foes), two claws +65 (2d8+7); normal native dragon multiattack penalties. Skills Diplomacy +72, Heal +70, Knowledge (religion) +69, Perception +71, Sense Motive +70, Spellcraft +69. Feats (28) Alertness, Blind-Fight, Combat Casting, Combat Expertise, Combat Reflexes, Critical Focus, Dodge, Flyby Attack, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Cleave, Great Cleave, Improved Bull Rush, Improved Vital Strike, Vital Strike, Greater Vital Strike, Skill Focus (Perception), Skill Focus (Diplomacy), Toughness, Weapon Focus (bite), Weapon Focus (claw), Improved Natural Attack (bite), Hover.
Special Abilities
Platinum Breath (Su, recharge 1d4 rounds). Standard action, 90-foot cone. Select 20d6 electricity damage or 20d6 cold damage (Reflex DC 53 halves; 10 +28 half HD +15 Con = 53). Instead Bahamut may fill the cone with healing mist; allies of his choice gain 8d8+20 HP; creatures at 0 HP can benefit normally, but this does not revive dead creatures. Aura of Refuge (Su). Allies within 60 feet gain +4 sacred bonus against fear and compulsions.
Spell-like Abilities
Caster level 56, Charisma-based save DC 23 + spell level; native Pathfinder spell-like activation, SR and range, without components. Limited uses regain at dawn.
| Spell level | Personal spell repertoire | Uses |
|---|---|---|
| 0 | Detect Magic, Light, Read Magic | At will |
| 1 | Bless, Protection from Evil | At will |
| 2 | Aid, Resist Energy | At will |
| 3 | Dispel Magic, Magic Circle against Evil | 3/day each |
| 4 | Death Ward, Freedom of Movement | 3/day each |
| 5 | Break Enchantment, Breath of Life | 2/day each |
| 6 | Heal, True Seeing | 2/day each |
| 7 | Greater Restoration, Resurrection | 1/day each |
| 8 | Holy Aura, Sunburst | 1/day each |
| 9 | Gate, Miracle | 1/day each |
Clerics and Granted Domains
Good, Law and Protection are the published domain choices used here; Dragon is a separate campaign domain rather than an unqualified official claim. Clerics receive prepared domain spell slots and domain powers by native Pathfinder rules.
Divine Relic
Aegis of Seven Stars — Pathfinder 1e
Major artifact +5 heavy steel shield (slot: shield), no normal market price or crafting recipe. Three charges recover 1d3 at dawn. Immediate action, spend 1 charge when an ally within 30 ft. takes acid, cold, electricity or fire damage to grant resist 30 against that one damage instance; 2 charges grants the same benefit to two allies within 10 ft. of one another. Requires a hand to wield.
Bahamut — D&D 3.5e
Bahamut, the Divine Platinum Wyrm
Greater deity, divine rank 16; Gargantuan dragon 20 / cleric 20, lawful good; CR 43 (unofficial epic estimate, no official XP).
Init +10; Speed 60 ft., fly 120 ft. (good), swim 60 ft.; AC 69, touch 41, flat-footed 63 (–4 size +6 Dex +13 deflection +16 divine +28 natural); hp 740 (20d12 + 20d8 + 520); Fort +35, Ref +28, Will +34; DR 25/epic; SR 54.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 38 (+14) | 22 (+6) | 36 (+13) | 30 (+10) | 34 (+12) | 34 (+12) |
Base attack +20 from 20 dragon Hit Dice; epic attack bonus +10 from levels 21–40; Grapple +56 (+20 BAB +10 epic +14 Str +12 Gargantuan); Space/Reach 20 ft./20 ft. Bite +40 (4d8+14 plus 4d6 radiant [campaign damage]), two claws +38 (2d8+7). Skills Concentration +54, Diplomacy +55, Heal +55, Knowledge (religion) +53, Listen +54, Sense Motive +54, Spellcraft +53, Spot +54. General feats (14) Alertness, Blind-Fight, Combat Casting, Combat Reflexes, Dodge, Flyby Attack, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Cleave.
Divine Powers
Aura of Mercy. Allies within 60 ft. gain +4 sacred bonus to saves against fear and compulsion. Platinum Breath (Su, 1d4-round recharge). 90-ft. cone, 18d6 electricity or 18d6 cold, Reflex DC 43 halves (10 +20 half HD+13 Con), or chosen allies regain 8d8+20 HP. A deity’s personal choice of whom to heal is not automatically conferred on clerics. Divine Rank 16. Bahamut’s aura and remote senses follow the campaign’s divine rules; the personal manifestation is not the whole god.
Cleric 20 Personal Spellcasting
Wisdom 34 gives DC 22+spell level; CL 20. Base cleric slots, plus Wisdom bonus slots and one domain slot per spell level 1–9. Native spell components, preparation and action timing apply. Example level 0–9 prepared spells: 0 Light; 1 Bless; 2 Aid; 3 Remove Curse; 4 Death Ward; 5 Break Enchantment; 6 Heal; 7 Greater Restoration; 8 Holy Aura; 9 Miracle. The cleric list fills other prepared slots.
| Spell level | Cleric base slots | Domain slot |
|---|---|---|
| 0 | 6 | — |
| 1 | 5 | 1 |
| 2 | 5 | 1 |
| 3 | 5 | 1 |
| 4 | 5 | 1 |
| 5 | 5 | 1 |
| 6 | 4 | 1 |
| 7 | 4 | 1 |
| 8 | 4 | 1 |
| 9 | 4 | 1 |
Spell-like Abilities
CL 40, Charisma-based DC 22 + spell level. At will: Detect Evil, Light, Protection from Evil. Three per day each: Dispel Evil, Remove Curse, Death Ward, Heal; once per day: Greater Restoration, Miracle. Spell-like uses are separate from cleric slots and use native 3.5e rules.
Clerics and Granted Domains
Good, Law and Protection are his core granted domains for this campaign. The Dragon domain is supplementary and should use its specific 3.5e source rules when available. Followers’ domain spell slots and class powers are not Bahamut’s personal spells.
Divine Relic
Aegis of Seven Stars — D&D 3.5e
Major artifact +5 heavy steel shield (shield slot; no crafting market price). Holds 3 charges, refreshing 1d3 at dawn. Immediate action and one charge give an ally within 30 ft. energy resistance 30 against one instance of acid, cold, electricity or fire damage; spend two to protect two allies within 10 ft. of one another. Functions only while held; it cannot shield creatures on another plane.
Sources, Artwork and Distinct Identities
The Platinum Dragon and his seven gold wyrms belong to Dungeons & Dragons mythology. For the authorised 2014-era Aspect of Bahamut and full dragon-god treatment see Fizban’s Treasury of Dragons (official rules are not copied onto this page). The name Bahamut also occurs in much older Arabic cosmological accounts describing a gigantic fish; that literary figure is not automatically this dragon. Nor is the Platinum Dragon the Babylonian Marduk. The earlier credited synthesis archive remains available. Hero illustration: original AI-generated artwork created for SpiralWorlds. The earlier archive retains its original artist and game-build credits. All new deity and relic mechanics and adventures are original campaign interpretations.
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