Ogrèmoch, Prince of Elemental Evil, Lord of Earth
Ogrèmoch, ruling over earth elementals and similar earth-based creatures as the Evil Lord of Earth, looks like a bipedal humanoid statue standing about 45 feet tall, unfinished especially at the hands and feet. His eyes are deep, inset, and dark and his mouth is the same. He has no apparent nose or ears.
Originally Posted by Knight Otu of the En-world forums.
Ogrèmoch, Prince of Elemental Evil, Lord of Earth
Gargantuan Elemental (Earth, Evil)
Hit Dice: 48d8+672 (1056 hp)
Initiative: +3 (-1 Dexterity, +4 Improved Initiative)
Speed: 20 ft.
AC: 62 (-4 size, -1 Dexterity, +47 natural, +5 deflection, +5 insight)
Attacks: Slams +59/+54/+49/+44 melee
Damage: Slam 4d6+36
Face/Reach: 20 ft. by 20 ft./15 ft.
Special Attacks: Earth mastery, push, summon earth creatures, spell-like abilities, turn/rebuke elementals
Special Qualities: Darkvision 60 ft., damage reduction 45/+7, SR 40, template infusion, elemental, unaging, unique, fire resistance 30, acid resistance 20, cold resistance 5, electricity resistance 5
Saves: Fort +40, Ref +25, Will +30
Abilities: Strength 59, Dexterity 8, Constitution 39, Intelligence 22, Wisdom 19, Charisma 19
Skills: Concentration +28, Intimidate +18, Knowledge (The planes) +20, Listen +34, Spot +34
Feats: Cleave, Great Cleave, Impropved Critical (slam), Improved Initiative, Power Attack, Sunder, Weapon Focus (slam)
Epic Feats: Devastating Critical (slam), Epic Weapon Focus (slam), Overwhelming Critical (slam)
CR: 30
Alignment: Neutral evil
Ogrèmoch makes his lair in a great flat-topped mountain on the Plane of Earth. He mostly smashes his opposition with his mighty fists, which can kill even powerful enemies in one strike. Rarely does he have to utilize his other abilities.
In addition to being the evil Lord of Earth, he also acts as a conduit for the divine power that is the true being behind the Elder Elemental Eye, allowing it to grant access to the Earth domain normally barred to clerics of that being.
Earth Mastery (Ex): Ogrèmoch gains a +1 attack and damage bonus if both he and his foe touch the ground. If an opponent is airborne or waterborne, he suffers a -4 penalty to attack and damage.
Push (Ex): Ogrèmoch can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given in Earth Mastery, above, also apply to Ogremochs opposed Strength Checks.
Spell-like Abilities: At will – detect snares and pits, earthquake, elemental swarm (earth elementals only), flesh to stone, iron body, magic stone, meld into stone, move earth, soften earth and stone, spike stones, stone shape, stoneskin, stone tell, wall of stone. These abilities are as the spells cast by a 48th level sorcerer. Save DCs are 14 plus spell level.
Summon Earth Creatures (Sp): Four times per day, Ogrèmoch can automatically summon up to 27 small earth elementals, 18 earth mephits, 18 minor xorns, 13 medium earth elementals, 13 gargoyles, seven average xorns, six large earth elementals, three huge earth elementals, three elder xorns, two greater earth elementals, or two elder earth elementals or any other combination of earth creatures that adds up to a total of 54 HD, as long as no creature summoned has more than 36 HD. Summoned creatures remain for 1 hour.
- He could also summon up to six dao. These earth genies are from the Manual of the Planes.
- He could also summon up to nine crysmals. These elemental creatures are from the Psionics Handbook.
- He could also summon up to seven toichi no kansen or three jimen no oni. These creatures are from Creatures of Rokugan.
- He could also summon nine shard spiders. These creatures are from Creature Collection II.
- He could also summon ten chaggrins, six tralusks or four rukarazylls. These creatures are from Dragon # 285.
- He could also summon 27 mudmen, 13 four-armed gargoyles, 13 green guardian gargoyles, 13 sandlings, 13 sandmen, nine margoyles, none khargras, four salt drakes or two elemental earth dragons. These creatures are from the Tome of Horrors.
- He could also summon 27 small grave elementals, 13 medium grave elementals, six large grave elementals, three huge grave elementals, two greater grave elementals, or two elder grave elementals. These creatures are from Denizens of Darkness.
Ogrèmoch may also summon creatures that have a template applied that he could apply with his template infusion ability. However, he may not summon a creature that became a earth creature solely by the templates. Any CR increases are treated as HD increases for the purpose of the number of creatures summonable.
Turn/Rebuke Elemental Creatures (Su): Ogrèmoch can either turn or destroy any creature with the air subtype, or rebuke or command creatures with the earth subtype as a sixth level cleric turns or rebukes undead. He can use this ability seven times per day.
Template Infusion (Su): Ogrèmoch may apply any template that is linked to evil, earth or earth elementals to any creature that could qualify for it, requiring a day (8 hours of work) for each +1 increase in the creatures CR. He may not apply such a template if that would increase the creatures CR by more than 3, nor may he apply multiple templates if that would increase the creatures CR by more than 3.
Planar Ruler Abilities: As a planar ruler, Ogrèmoch has several abilities not normally possessed by other creatures. Aside from those abilities already mentioned above, these are: Maximum hit points for its Hit Dice and all good saves.
Planar Ruler Abilities: Maximized Hit Points, Outsider Saves (Ref, Will) (2 abilities), Template Infusion +3 (4 abilities), Domain Access (Earth) (11 abilities), Summon Earth Creatures, Increased DR (by 20/+2) (2 abilities), Increased Summoning HD +6 (2 abilities), Extra Summoning *3, Increase Intelligence by 8 (4 abilities), Increase Strength by 6 (3 abilities), Increase Constitution by 6 (3 abilities), +24 natural armor bonus (6 abilities), Templated Summoning, Extra Spell-like Abilities*2, Fire Resistance 30, Acid Resistance 20, Cold and Electricity 5 (3 abilities)