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Yan-C-Bin, Prince of Elemental Evil, Lord of Air

Yan C Bin

Yan-C-Bin is a powerful being known as the Prince of Elemental Evil and Lord of Air, commanding the forces of air and storms with deadly precision.

  • Pantheon: Primordial
  • Deity Title: Prince of Elemental Evil, Lord of Air
  • Deity Symbol: A stylized cloud with lightning bolts striking from it
  • Home Plane: The Elemental Plane of Air
  • Deity Level: Greater Deity
  • Alignment: Chaotic Evil
  • Aliases: The Prince of Whirlwinds, Lord of Storms, Master of the Winds
  • Superior: None
  • Traditional Allies: The other lords of Elemental Evil
  • Traditional Foes: Good-aligned deities and their followers, especially those associated with the elements of earth and water
  • Divine Artifact: The Rod of Whispers, a powerful magical staff that allows Yan-C-Bin to communicate with his followers across great distances
  • Servants: Air elementals, djinn, and other creatures of the air
  • Servitor Creatures: Aarakocra, kenku, and other avian humanoids
  • Sacred Animal: Eagles and other birds of prey
  • Manifestations: Whirlwinds, lightning strikes, gusts of wind, and other elemental manifestations of the air
  • Signs of Favor: Unusually strong winds, the appearance of air elementals, successful air-based attacks
  • Worshipers: Cultists who seek power through the mastery of air and storm magic, followers who fear and worship Yan-C-Bin as a destructive force
  • Cleric Alignments: Chaotic Evil, Chaotic Neutral
  • Specialty Priests: Air Elementalists, Stormcallers
  • Holy Days: The equinoxes and solstices, especially the summer solstice, which marks the height of Yan-C-Bin’s power
  • Portfolio: Air, storms, chaos, destruction
  • Domains: Air, Chaos, Destruction, Evil, Storm
  • Favored Weapon: Spear
  • Favored Class: Sorcerer
  • Favored Race: Aarakocra, Kenku
  • Duties of the Priesthood: Spreading chaos and destruction, summoning and controlling air elementals, mastering the powers of the air and storms, promoting the worship of Yan-C-Bin
  • Major Cult/Temple Sites: Yan-C-Bin’s cults can be found throughout the Realms, but they are particularly strong in the areas of Calimshan and the Sword Coast.
  • Benefits: Yan-C-Bin’s followers gain mastery over the powers of the air and storms, and can call upon his aid to summon powerful air elementals and other creatures of the air. They also gain the ability to create and control whirlwinds, gusts of wind, and other elemental manifestations of the air. Those who are especially favored by Yan-C-Bin may receive visions and revelations from the Prince of Elemental Evil himself, granting them insights into the nature of the air and the forces of destruction.

Yan-C-Bin, the Prince of Elemental Evil, is a being of immense power who reigns over the domain of air and storms with a cold, calculating mind. As the lord of the skies, he is feared and respected by those who dare to cross his path, and his wrath can bring about devastating destruction.

Yan-C-Bin’s origins are shrouded in mystery, but it is believed that he was born from the very essence of the air itself, imbued with a malevolent intelligence and a desire for domination. He is an enigmatic figure, rarely seen in person and communicating with his followers through whispers on the wind.

As a character, Yan-C-Bin is cold and distant, showing little emotion and caring only for the advancement of his own power. He is a master of strategy, using his control over the winds to sow chaos and confusion among his enemies. However, he is not without his weaknesses, and can be easily provoked into a fit of rage if his plans are thwarted.

Yan-C-Bin’s ultimate goal is to achieve complete control over the skies and the winds that course through them. He seeks to build an army of air elementals and mortal followers who will do his bidding, and to extend his influence beyond the boundaries of his current domain. He is fiercely competitive with the other lords of Elemental Evil, constantly vying for supremacy and seeking any opportunity to gain the upper hand.

Despite his malevolent nature, Yan-C-Bin is a fascinating figure, and one whose power and influence cannot be ignored. Whether one seeks to oppose him or to curry his favor, one thing is certain: to cross the Prince of Elemental Evil is to invite certain doom. His wrath can bring about devastating storms, lightning strikes, and destructive tornadoes that can level entire cities in moments. To those who would seek to stand against him, Yan-C-Bin is a formidable opponent, with an unbreakable will and an unwavering determination to achieve his goals.

However, there are some who are drawn to Yan-C-Bin’s power, seeing in him a means to achieve their own ambitions. These followers are often drawn to his charismatic personality and the promise of power that he offers. However, they must tread carefully, for Yan-C-Bin is a fickle master who is quick to turn on those who fail to live up to his expectations.

In conclusion, Yan-C-Bin is a being of immense power and malevolent intent, a lord of the skies who seeks to dominate all those who oppose him. His methods are ruthless, his intellect is keen, and his will is unbreakable. Those who would seek to oppose him must be prepared for a battle unlike any other, one in which the very forces of nature may be unleashed upon them.


Yan C Bin2

Greater deity, chaotic evil

  • Armor Class: 30
  • Hit Points: 1,200 (32d100 + 320)
  • Speed: 120 ft., fly 240 ft.

30 (+10)30 (+10)30 (+10)30 (+10)30 (+10)30 (+10)

  • Saving Throws: Dex +25, Con +25, Wis +25, Cha +25
  • Skills: Arcana +25, Intimidation +25, Perception +25
  • Senses: truesight 120 ft., passive Perception 35
  • Languages: All languages
  • Challenge: 30 (155,000 XP)

Divine Aura. Yan-C-Bin’s mere presence distorts the air around him, creating winds of up to hurricane force that can knock creatures prone within 60 feet of him. Any creature within 120 feet of Yan-C-Bin has disadvantage on all ranged attack rolls.

Elemental Mastery. Yan-C-Bin is immune to lightning and thunder damage, and resistant to cold damage. He can control any air elemental or creature of the air within 240 feet of him as a bonus action.

Innate Spellcasting. Yan-C-Bin’s spellcasting ability is Charisma (spell save DC 25). He can innately cast the following spells, requiring no material components:

At will: gust of wind, lightning bolt, control winds 3/day each: chain lightning, control weather 1/day each: storm of vengeance, whirlwind

Legendary Resistance (3/day). If Yan-C-Bin fails a saving throw, he can choose to succeed instead.

Magic Resistance. Yan-C-Bin has advantage on saving throws against spells and other magical effects.

Regeneration. Yan-C-Bin regains 50 hit points at the start of his turn.


  • Multiattack. Yan-C-Bin can use his Frightful Presence. He then makes three attacks: one with his spear and two with his lightning bolts.
  • Spear. Melee Weapon Attack: +25 to hit, reach 30 ft., one target. Hit: 40 (10d6 + 10) piercing damage plus 40 (10d6 + 10) lightning damage.
  • Lightning Bolt. Ranged Spell Attack: +25 to hit, range 240 ft., one target. Hit: 40 (10d6 + 10) lightning damage.
  • Frightful Presence. Each creature of Yan-C-Bin’s choice within 120 feet of him and aware of him must succeed on a DC 25 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Yan-C-Bin’s Frightful Presence for the next 24 hours.

Legendary Actions

Yan-C-Bin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. He regains spent legendary actions at the start of its turn.

Lightning Bolt. He casts lightning bolt.

Whirlwind. Yan-C-Bin creates a whirlwind in a 60-foot radius centered on himself. The whirlwind lasts until the end of Yan-C-Bin’s next turn. Any creature that starts its turn within the whirlwind must succeed on a DC 25 Strength saving throw or take 20 (4d8 + 2) bludgeoning damage and be knocked prone. A creature that ends its turn in the whirlwind must succeed on a DC 25 Strength saving throw or take the same damage and be knocked prone.

Gale. He creates a powerful gale that blasts out in a 120-foot cone in front of him. Each creature in that area must make a DC 25 Strength saving throw or take 20 (4d8 + 2) bludgeoning damage and be pushed back 20 feet. A creature that succeeds on the saving throw takes half as much damage and isn’t pushed back.

Lair Actions

On initiative count 20 (losing initiative ties), Yan-C-Bin can take a lair action to cause one of the following effects; Yan-C-Bin can’t use the same effect two rounds in a row:

  • A bolt of lightning strikes a random point on the ground within 120 feet of Yan-C-Bin. Each creature within 20 feet of that point must make a DC 25 Dexterity saving throw, taking 45 (10d8) lightning damage on a failed save, or half as much damage on a successful one.
  • Wind gusts blast out from Yan-C-Bin in a 60-foot radius centered on him. Each creature in that area must make a DC 25 Strength saving throw or be pushed back 30 feet and take 27 (5d8 + 5) bludgeoning damage. A creature that succeeds on the saving throw takes half as much damage and isn’t pushed back.
  • A powerful storm cloud appears overhead. Lightning strikes randomly within 60 feet of Yan-C-Bin, dealing 27 (5d8 + 5) lightning damage to each creature within 20 feet of the target point. Each creature in that area must also succeed on a DC 25 Dexterity saving throw or be knocked prone.

Regional Effects

The region containing Yan-C-Bin’s lair is warped by his magic, which creates one or more of the following effects:

  • Violent storms rage in the skies above, with lightning striking randomly and high winds howling through the area.
  • Creatures of the air, such as air elementals, are drawn to the area and become more powerful, gaining additional hit points and damage.
  • Yan-C-Bin’s presence creates a constant windstorm that can be felt up to a mile away. This windstorm makes ranged attacks difficult, causing disadvantage on all ranged attack rolls within a mile of Yan-C-Bin’s lair.
  • The air itself seems to vibrate with his power, causing strange phenomena such as sudden gusts of wind, localized thunderstorms, and even small tornadoes.

Yan-C-Bin, Prince of Elemental Evil, Lord of Air

Originally Posted by Knight Otu of the En-world forums.

On this Thread

Yan-C-Bin, Prince of Elemental Evil, Lord of Air
Gargantuan Elemental (Air, Evil)
Hit Dice: 48d8+480 (864 hp)
Initiative: +28 (+20 Dexterity, +8 Superior Initiative)
Speed: fly 100 ft. (perfect)
AC: (-4 size, +Dexterity, +natural, +5 deflection, +5 insight)
Attacks: Slams +55/+50/+45/+40 melee
Damage: Slam 4d6+21
Face/Reach: 20 ft. by 20 ft./15 ft.

Special Attacks: Air mastery, whirlwind, summon air creatures, spell-like abilities, turn/rebuke elementals
Special Qualities: Darkvision 60 ft., damage reduction 45/+7, SR 40, template infusion, elemental, unaging, unique, electricity resistance 60
Saves: Fort +36, Ref +46, Will +30
Abilities: Strength 38, Dexterity 51, Constitution 30, Intelligence 22, Wisdom 19, Charisma 19

Skills: Concentration +24, Intimidate +18, Knowledge (The planes) +20, Listen +34, Spot +34
Feats: Cleave, Dodge, Flyby Attack, Improved Initiative, Mobility, Power Attack, Weapon Finesse (slam), Weapon Focus (slam)
Epic Feats: Superior Initiative, Epic Weapon Focus (slam)
CR: 30
Alignment: Neutral evil

Being the Prince of Evil Air, he rules of air elementals, arrowhawks and many winged or flying beasts. Reputedly, some vrocks are serving him. He makes his home in a large airy palace on the Plane of Air.

In addition to being the evil Lord of Air, he also acts as a conduit for the divine power that is the true being behind the Elder Elemental Eye, allowing it to grant access to the Air domain normally barred to clerics of that being.

Air Matery (Ex): Airborne creatures suffer a -1 penalty to attack and damage rolls against Yan-C-Bin.

Spell-like Abilities:

At will – Air Walk, Chain Lightning, Control Weather, Control Winds, Elemental Swarm (air elementals only), Feather Fall, Fly, Fog Cloud, Gaseous Form, Lightning Bolt, Obscuring Mist, Stinking Could, Storm of Vengeance, Whirlwind, Wind Wall;

1/day – Pacify Storm*.

These abilities are as the spells cast by a 48th level sorcerer. Save DCs are 14 plus spell level. (+4)
* This spell is from Seas of Blood. Feel free to replace it by any other 4th-level cleric spell, or a 2nd-level cleric spell usable once per our, or a 1st level spell usable at will.

Vortex (Su): Yan-C-Bin can transform himself into a whirlwind once every 10 minutes and remain in that form for up to 72 rounds. In this form, he can move through the air or along a surface at his fly speed.
The whirlwind is 10 feet wide at the base, up to 60 feet wide at the top, and up to 120 feet high. Yan-C-Bin controls the exact height, but it must be at least 10 feet.

Creatures of Huge size or smaller might take damage when caught in the whirlwind and may be lifted into the air. An affected creature must succeed at a Reflex save (DC 48) when it comes into contact with the whirlwind or take 16 points of damage. It must also succeed at a second Reflex save or picked up bodily and held suspended in the powerful winds, automatically taking damage each round. A creature that can fly is allowed a Reflex save each round to escape the whirlwind. The creature still takes damage, but can leave if the save is successful.

Yan-C-Bin can eject any carried creatures whenever he wishes, depositing them wherever the whirlwind happens to be.

If the whirlwind’s base touches the ground, it creates a swirling cloud of debris. This cloud is centered on Yan-C-Bin and has a diameter equal to half the whirlwind’s height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have one-half concealment, while those farther away have total concealment. Those caught in the cloud must succeed at a Concentration check (DC 48) to cast a spell.

Turn/Rebuke Elemental Creatures (Su): Yan-C-Bin can either turn or destroy any creature with the earth subtype, or rebuke or command creatures with the air subtype as a sixth level cleric turns or rebukes undead. He can use this ability seven times per day.

Summon Air Creatures (Sp): Four times per day, Yan-C-Bin can automatically summon up to 27 small air elementals, 18 air mephits, 18 juveline arrowhawks, 13 medium air elementals, seven adult arrowhawks, seven belkers, six large air elementals, six invisible stalkers, six will-o’-wisps, three huge air elementals, three elder arrowhawks, two greater air elementals, or two elder air elementals or any other combination of water creatures that adds up to a total of 54 HD, as long as no creature summoned has more than 36 HD. Summoned creatures remain for 1 hour.

  • He could also summon up to 13 yosuchi no kansen or five kaze no oni. These creatures are from Creatures of Rokugan.
  • He could also summon up to 27 thunder kites, 13 bane clouds, 1 windriders, five cloudstings. These creatures are from Creature Collection II.
  • He could also summon 27 small mist elementals, 13 medium mist elementals, six large mist elementals, three huge mist elementals, two greater mist elementals, or two elder mist elementals. These creatures are from Denizens of Darkness.
  • He could also summon ten ildriss’ or six breathdrinkers. These creatures are from Dragon # 285.
  • He could also summon nine wind walkers, six mihstu, three aerial servants or two elemental air dragons. These creatures are from the Tome of Horrors.

Yan-C-Bin may also summon creatures that have a template applied that he could apply with his template infusion ability. However, he may not summon a creature that became a water creature solely by the templates. Any CR increases are treated as HD increases for the purpose of the number of creatures summonable.

Template Infusion (Su): Yan-C-Bin may apply any template that is linked to evil, air or air elementals to any creature that could qualify for it, requiring a day (8 hours of work) for each +1 increase in the creature’s CR. He may not apply such a template if that would increase the creature’s CR by more than 3, nor may he apply multiple templates if that would increase the creature’s CR by more than 3.

Planar Ruler Abilities: As a planar ruler, Yan-C-Bin has several abilities not normally possessed by other creatures. Aside from those abilities already mentioned above, these are: Maximum hit points for its Hit Dice, all good saves and

Planar Ruler Abilities: Maximized Hit Points, Outsider Saves (Fort, Will) (2 abilities), Template Infusion +3 (4 abilities), Domain Access (Air) (11 abilities), Summon Air Creatures, Increased DR (by 20/+2) (2 abilities), Increased Summoning HD +6 (2 abilities), Extra Summoning *3, Increase Intelligence by 8 (4 abilities), Templated Summoning, Extra Spell-like Abilities*2, Maximize Whirlwind, Enlarge Whirlwind (height) *2, Enlarge Whirlwind (width) *2, Extend Whirlwind *2, Increase Dexterity by 10 (5 abilities), Electricity resistance 60 (3 abilities)

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Yan-C-Bin, the Prince of Elemental Evil and Lord of Air, is a being of immense power and malevolent intent. In the year 1453, he has taken an interest in the city of Constantinople, the great capital of the Byzantine Empire.

Yan-C-Bin sees in Constantinople a city ripe for destruction, a city that has grown decadent and corrupt under the weight of its own power. He knows that the city is on the brink of collapse, and he seeks to hasten its demise.

With his mastery of the winds and the storms, Yan-C-Bin unleashes a devastating assault upon Constantinople, summoning forth powerful gusts of wind, lightning bolts, and thunder that shake the city to its very foundations. The inhabitants of the city are terrified, fleeing for their lives as their homes and businesses are destroyed by the wrath of the elements.

For Yan-C-Bin, the destruction of Constantinople is merely a means to an end. He seeks to sow chaos and confusion, to weaken the grip of the Byzantine Empire and its allies on the region. He knows that in the wake of this destruction, new powers will arise, seeking to fill the void left by the fallen empire.

As he watches the city burn, Yan-C-Bin feels a sense of satisfaction, knowing that his power is unmatched, that none can stand against him. He revels in the destruction, the power and the chaos that he has unleashed upon the world.

For those who stand against Yan-C-Bin, there is little hope of victory. He is a being of immense power and malevolent intent, a lord of the skies who seeks to dominate all those who oppose him. As long as the winds blow and the storms rage, Yan-C-Bin will continue to be a force to be reckoned with, a being of immense power and malevolent intent, who seeks only to bend the world to his will.

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