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Imix, Prince of Elemental Evil, Lord of Fire

Imix Prince of Elemental Evil Lord of Fire

Imix is a powerful, fiery deity associated with destruction and chaos.

  • Pantheon: Primordial
  • Deity Title: Imix, Prince of Elemental Evil and Lord of Fire
  • Deity Symbol: A flame, often depicted as a stylized torch or an orb of fire
  • Home Plane: The Elemental Plane of Fire
  • Deity Level: Greater deity
  • Alignment: Chaotic evil
  • Aliases: Lord of Flames, the Eternal Flame, the Inferno, the Burning God
  • Superior: None
  • Traditional Allies: Other elemental lords, such as Yan-C-Bin and Olhydra
  • Traditional Foes: Deities of water and ice, such as Istishia and Akadi, as well as deities of good and order
  • Divine Artifact: The Crown of Flames, a powerful artifact that allows its wearer to control fire and resist its effects
  • Servants: Fire elementals, salamanders, efreet, and other creatures of fire
  • Servitor Creatures: Magmins, mephits, hell hounds, and other creatures associated with fire and heat
  • Sacred Animal: None
  • Manifestations: Imix appears as a towering figure wreathed in flames, his eyes glowing with a malevolent light. He can also manifest as a fiery whirlwind, a burning cloud, or a column of flame.
  • Signs of Favor: Imix’s favor is often marked by intense heat, flames that burn without fuel, and spontaneous fires that break out in unlikely places. Those who are favored by Imix may also find themselves immune to fire or able to control flames with their will.
  • Worshipers: Those who worship Imix tend to be arsonists, pyromaniacs, and others who are obsessed with fire and destruction. They may also include evil sorcerers and cultists who seek to gain power through the mastery of fire.
  • Cleric Alignments: Chaotic evil, chaotic neutral
  • Specialty Priests: Imix’s specialty priests are known as Firelords. They are granted special powers over fire and are charged with spreading destruction and chaos wherever they go.
  • Holy Days: Imix’s holy days are marked by fiery celebrations, often involving massive bonfires and offerings of combustible materials. These holy days tend to coincide with the hottest days of the year, when the power of the sun and the flames is at its peak.
  • Portfolio: Imix is the deity of fire, destruction, chaos, and evil. He is associated with volcanic eruptions, wildfires, and all manner of flames and conflagrations.
  • Domains: Fire, destruction, chaos, evil
  • Favored Weapon: The scimitar
  • Favored Class: Sorcerer
  • Favored Race: Genasi (specifically those with fire elemental ancestry)
  • Duties of the Priesthood: Imix’s priests are tasked with spreading destruction and chaos wherever they go, often through acts of arson and the summoning of fire elementals. They also seek to expand the influence of their deity and spread his worship among the masses.
  • Major Cult/Temple Sites: Imix’s worship is generally frowned upon by civilized societies, but his cults can often be found in places of great heat and volcanic activity. Temples to Imix are usually hidden away in remote, inaccessible locations, and are often marked by massive bonfires that burn continuously.
  • Benefits: Imix grants his followers the ability to control fire and resist its effects, as well as the ability to summon fire elementals and other creatures of flame. His priests are also granted the power to cause spontaneous fires and explosions, and to summon massive conflagrations at will.

Imix, Prince of Elemental Evil and Lord of Fire, is a being of immense power and a fearsome reputation. As a deity of fire and destruction, Imix holds dominion over the inferno and revels in the chaos and devastation he unleashes upon the mortal world.

Deep in the Elemental Plane of Fire lies his fiery domain, where he presides over legions of fiery creatures and minions. From this realm, Imix gazes out upon the multiverse with a burning rage, seeking to expand his influence and wreak havoc wherever he can.

As a character, Imix is complex and multifaceted. On the one hand, he is a being of pure destruction, driven by an insatiable desire to see the world burn. On the other hand, he is also a god of transformation and change, seeking to burn away the old and create something new in its place.

At his core, he is motivated by a deep-seated desire to achieve power and dominance. He wants to be feared and revered by all who behold him, and will stop at nothing to achieve this goal. Whether through brute force, cunning deception, or infernal pacts, Imix seeks to expand his influence and solidify his position as a god of destruction.

Despite his malevolent nature, however, Imix is not without his followers. Many creatures, from fire elementals to power-hungry mortals, seek to curry favor with the Prince of Elemental Evil, hoping to gain a measure of his power and bask in the glow of his infernal radiance.

Imix, Prince of Elemental Evil and Lord of Fire, stands tall and imposing, his form wreathed in flames and smoke. His skin is a deep, fiery red, and his eyes glow like molten lava. Imix’s hair is a wild, untamed mass of flames, and his muscular form ripples with raw, elemental power. His voice booms like thunder, and his every word seems to ignite the air around him.

For those who stand against him, however, Imix is a force to be reckoned with. His fiery wrath is legendary, and those who dare to cross him do so at their own peril. As a god of destruction and transformation, Imix will stop at nothing to achieve his goals, and will burn everything in his path to ash and cinders.

Imix, Prince of Elemental Evil, Lord of Fire


Huge elemental (fire), chaotic evil

Armor Class: 30 (natural armor) Hit Points: 800 (64d12 + 384) Speed: 60 ft., fly 120 ft.

30 (+10)24 (+7)22 (+6)28 (+9)18 (+4)26 (+8)

Saving Throws: Dex +17, Int +19, Wis +14, Cha +18 Skills: Perception +14, Intimidation +18 Damage Resistances: Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities: Fire, Poison Condition Immunities: Charmed, Exhaustion, Frightened, Poisoned

Senses: Darkvision 120 ft., passive Perception 24 Languages: Primordial Challenge Rating: 30 (155,000 XP)

Innate Spellcasting: Imix’s innate spellcasting ability is Intelligence (spell save DC 27, +19 to hit with spell attacks). He can cast the following spells:

At will: detect magic, heat metal, wall of fire

3/day each: delayed blast fireball, fireball, flame strike, meteor swarm

1/day each: fire storm

Legendary Resistance (3/day): If Imix fails a saving throw, he can choose to succeed instead.

Immutable Form: He is immune to any spell or effect that would alter its form.

Magic Resistance: He has advantage on saving throws against spells and other magical effects.

Magic Weapons: His weapon attacks are magical.

Fire Aura: At the start of each of Imix’s turns, each creature within 30 feet of him takes 20 (6d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite.

Legendary Actions: Imix can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Imix regains spent legendary actions at the start of his turn.

  • Attack: Imix makes one weapon attack or casts one cantrip.
  • Fiery Teleport: Imix teleports up to 120 feet to an unoccupied space he can see.
  • Blazing Aura (Costs 2 Actions): Imix’s fire aura spreads to a radius of 60 feet until the end of his next turn. Creatures and objects within the aura take 20 (6d6) fire damage at the start of their turn.

Lair Actions: On initiative count 20 (losing initiative ties), Imix takes a lair action to cause one of the following effects; he can’t use the same effect two rounds in a row:

  • Flame Burst: Flames burst from the ground in a 60-foot radius centered on a point Imix can see within 120 feet of him. Each creature in that area must make a DC 25 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.
  • Heat Wave: The air shimmers with heat, making it difficult to see. For the next minute, all creatures have disadvantage on Wisdom (Perception) checks that rely on sight.
  • Burning Ramparts: A wall of fire rises from the ground, creating a circle with a 60-foot radius around Imix that lasts for 1 minute. The wall is 20 feet high and 1 foot thick, and it provides three-quarters cover to creatures behind it. Any creature that starts its turn within 10 feet of the wall takes 10 (3d6) fire damage.

Regional Effects: The region around his lair is affected by his presence, which creates the following effects:

Ifhe is defeated, the effects of his presence gradually fade over the course of several weeks.

Heat Wave: The temperature in the region increases by 20 degrees Fahrenheit, causing creatures to suffer from heat exhaustion if they are not immune to fire damage. Flames: Fires spontaneously ignite within a 1-mile radius of Imix’s lair, and they continue to burn until extinguished or until Imix is defeated. Elemental Allies: Fire elementals and other fire creatures are attracted to the region, and they are more aggressive than normal.

Imix, Prince of Elemental Evil, Lord of Fire

Originally Posted by Knight Otu of the En-world forums.

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Imix, Prince of Elemental Evil, Lord of Fire


Gargantuan Elemental (Evil, Fire)
Hit Dice: 48d8+480 (864 hp)
Initiative: +26 (+18 Dexterity, +8 Superior Initiative)
Speed: 50 ft.
AC: 54 (-4 size, +18 Dexterity, +20 natural, +5 deflection, +5 insight)
Attacks: +4 colossal fiery blast greatsword +53/+48/+43/+38 melee; or slam +51/+46/+41/+36 melee
Damage: +4 colossal fiery blast greatsword 4d8+25 plus 3d6 fire (6d6 on critical) (17-20/*2); slam 4d6+21 and 4d6 fire
Face/Reach: 20 ft. by 20 ft./15 ft.
Special Attacks: Burn, summon fire creatures, spell-like abilities, turn/rebuke elementals, natural extension
Special Qualities: Darkvision 60 ft., damage reduction 45/+7, SR 40, template infusion, elemental, fire subtype, unaging, unique
Saves: Fort +36, Ref +44, Will +30
Abilities: Strength 38, Dexterity 47, Constitution 30, Intelligence 22, Wisdom 19, Charisma 19
Skills: Concentration +24, Hide +10, Intimidate +18, Knowledge (The planes) +20, Listen +34, Spot +34
Feats: Cleave, Combat Reflexes, Dodge, Improved Critical (Greatsword), Improved Initiative, Martial Weapon Proficiency (Greatsword), Mobility, Power Attack, Spring Attack, Weapon Finesse (Slam), Weapon Focus (Greatsword) (b), Whirlwind Attack (b)
Epic Feats: Epic Weapon Focus (Greatsword) (b), Improved Whirlwind Attack (b), Superior Initiative (b)
CR: 30
Alignment: Neutral evil

Spell-like Abilities: At will – Burning hands, delayed blast fireball, elemental swarm (fire elementals only), fireball, fire seeds, fire shield, fire storm, flame bolt*, incendiary cloud, meteor swarm, produce flame, pyrotechnics, resist elements, wall of fire. These abilities are as the spells cast by a 48th level sorcerer. Save DCs are 14 plus spell level.
* This spell is from Relics and Rituals. Feel free to replace it by a different 1st level Sor/Wiz spell.
Burn (Ex): Those hit by Imix’s slam attack must succeed at a Ref save (DC 44) or catch fire. The flame burns for 2d4 rounds. A burning creature can take a move-equivalent action to put out the flame. Creatures hitting Imix with natural weapons or unarmed attacks take fire damage, and also catch fire unless they succeed at a Ref save. Burning creaturs take the maximum fire damage each turn, normally 6 points of fire damage.
Natural Extension: Imix’s greatsword is practically an extension of himself. He can use it to penetrate damage reduction up to +7, like he could with his slams.
Turn/Rebuke Elemental Creatures (Su): Imix can either turn or destroy any creature with the water subtype, or rebuke or command creatures with the fire subtype as a sixth level cleric turns or rebukes undead. He can use this ability seven times per day.

  • Summon Fire Creatures (Sp): Four times per day, Imix can automatically summon up to 27 small fire elementals, 27 azers, 27 magmins, 18 flamebrothers, 18 fire mephits, 13 medium fire elementals, 13 hell hounds, seven average salamanders, six large fire elementals, five efreet, three huge fire elementals, three noble salamanders, two greater fire elementals, or two elder fire elementals or any other combination of fire creatures that adds up to a total of 54 HD, as long as no creature summoned has more than 36 HD. Summoned creatures remain for 1 hour.
    • He could also summon 13 pyres, nine forge wights, five storm kins or three firewrack dragons. These creatures are from the Creature Collection I.
    • He could also summon 13 shinen-gaki or 13 fire toads. These creatures are from Oriental Adventures.
    • He could also summon ten Moetechi no Kansen, six Fushiki no Oni, three Chi no Oni (or a single one if it is truly unique) or three Taki-bi no Oni. These creatures are from Creatures of Rokugan.
    • He could also summon 27 firenewts, 27 giant striders or 13 firenewts mounted on giant striders. These creatures are from Monsters of Faerun.
    • He could also summon 54 firetongue frogs or 10 harginns. These monsters are from Dragon Magazine # 285.
    • He could also summon 27 fire snakes, 13 fire drakes, nine phantom stalkers, seven magma oozes, six firefiends, five fire lizards, or two elemental fire dragons. These creatures are from the Tome of Horrors.
    • He could also summon 27 small pyre elementals, 27 hearth fiends, 13 medium pyre elementals, six large pyre elementals, three huge pyre elementals, two greater pyre elementals, or two elder pyre elementals. These creatures are from Denizens of Darkness.
    • Imix may also summon creatures that have a template applied that he could apply with his template infusion ability. However, he may not summon a creature that became a fire creature solely by the templates. Any CR increases are treated as HD increases for the purpose of the number of creatures summonable.
  • Template Infusion (Su): Imix may apply any template that is linked to evil, fire or fire elementals to any creature that could qualify for it, requiring a day (8 hours of work) for each +1 increase in the creature’s CR. He may not apply such a template if that would increase the creature’s CR by more than 3, nor may he apply multiple templates if that would increase the creature’s CR by more than 3.
  • Planar Ruler Abilities: As a planar ruler, Imix has several abilities not normally possessed by other creatures. Aside from those abilities already mentioned above, these are: Maximum hit points for its Hit Dice, all good saves and 5 bonus feats (Whirlwind attack, Improved Whirlwind Attack, Superior Initiative, Weapon Focus (Greatsword) and Epic Weapon Focus (Greatsword).

Planar Ruler Abilities: Maximized Hit Points, Outsider Saves (Fort, Will) (2 abilities), Template Infusion +3 (4 abilities), Domain Access (Fire) (11 abilities), bonus feat (Whirlwind Attack, Improved Whirlwind Attack, Superior Initiative, Weapon Focus (Greatsword), Epic Weapon Focus(greatsword)) (5 abilities), Summon Fire Creatures, Natural Extension (Greatsword), Increased DR (by 20/+2) (2 abilities), Increased Summoning HD +6 (2 abilities), Extra Summoning *3, Increase Intelligence by 8 (4 abilities), Increase Dexterity by 10 (5 abilities), +8 natural armor bonus (2 abilities), Extend Burn, Maximize Burn, Templated Summoning, Extra Spell-like Abilities*2

As the Fire Prince of Elemental Evil, Imix rules over a vast amount of fire creatures, from fire elementals, salamanders over fire giants to red dragons.

He loves battle and destruction, and loves swinging his sword at enemies, sometimes to the point that he ignores his other powers, arrogantly believing that he doesn’t need them. He has a great enmity with Olhydra.
In addition to being the evil Lord of Fire, he also acts as a conduit for the divine power that is the true being behind the Elder Elemental Eye, allowing it to grant access to the Fire domain normally barred to clerics of that being.


Imix, Prince of Elemental Evil and Lord of Fire, has always been a being of immense power and destruction. In the year 1453, his fiery domain lies at the heart of the Elemental Plane of Fire, where he broods over his infernal legions and plots his next move.

Despite his seemingly limitless power, Imix is not content to simply rest on his laurels. He seeks to expand his influence and bring new worlds under his fiery sway, for he believes that only through the destruction of the old can the new be born.

In 1453, Imix’s attention turns to the world of mortals, where he sees opportunity for chaos and destruction. He sends his minions forth to sow discord and strife, to ignite the passions of mortals and set them against each other in a fiery conflagration.

Imix himself is not content to merely watch from afar, however. He descends to the mortal world, taking on a form that can withstand the intense heat of his own elemental power. He walks among mortals, stoking the flames of conflict and tempting them with promises of power and glory.

For Imix, this is not simply a matter of destruction for destruction’s sake. He sees himself as a god of transformation and change, and believes that the fiery chaos he brings will ultimately lead to a better world. Whether mortals will recognize this or not is irrelevant to him; he simply revels in the power and destruction he unleashes upon the world.

A figure of terror and awe, worshipped by some and reviled by others. His presence would be felt in the heat of the sun, the flames of war, and the passions of the human heart. And despite the efforts of mortals to contain him, he would continue to burn bright, a force of destruction and transformation that cannot be quenched.

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