Hammer Lucerne
Two-Handed Melee Weapons (Martial) | ||||||||
Weapon | Cost | Damage (S) | Damage (M) | Critical | Range Increment | Weight | Type | Special |
Hammer, Lucerne | 15 p | 1d10 | 1d12 | x2 | – | 12 lbs. | Bludgeoning or Piercing | brace, reach, see text |
This polearm has both a pronged hammer head for crushing blows and a spiked head for piercing and peeling armor. The long haft allows the wielder to put amazing force behind the head of this weapon.
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
- You gain a +2 bonus on combat maneuver checks to sunder medium or heavy armor with a lucerne hammer.
- Weapon Group polearms
Section 15: Copyright Notice – Advanced Player’s Guide
Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.