Panacea (Apollo’s Universal remedy)

This spell channels positive energy into a creature to wipe away afflictions.
(Miniatures Handbook)
Originally posted on D&D tools
Conjuration (Healing)
Level: Cleric 4, Druid 5,
Components: V, S,
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless)
- It immediately ends any of the following conditions affecting the target: blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, and stunned.
- It negates sleep effects and the effect of the feeblemind spell, and ends any additional effects from poison, as the neutralize poison spell.
- It also cures 1d8 points of damage + 1 point per caster level (up to +20).
- Panacea does not remove ability damage, negative levels, or permanently drained levels.
- It does not remove conditions caused by spells of 7th level or higher, or by spells or effects that cannot be dispelled.
- Used against an undead creature, panacea deals damage instead of curing the creature (which takes half
damage if it makes a Will saving throw), but it has no other effect.