Tom a’Lincoln (The Red Rose Knight)
“Discover the Untold Saga of Tom a’Lincoln: The Red Rose Knight’s Quest Beyond the Arthurian Legends!”
- Alias: The Red Rose Knight
- Gender: Male
- Race: Human
- Occupation: Knight of the Round Table
- Religion: Celtic Pantheon
- Allies:
- King Arthur (his father, though this was kept secret)
- The Knights of the Round Table
- Queen Celia of the Feywild (lover)
- Enemies:
- Various mythical beasts and tyrants he fought during his quests
- Anglitora (his wife, who ultimately killed him)
- Abode/Base of Operations: Camelot (when serving as a Knight of the Round Table)
- Nationality: British
- Languages: Old English (presumed language of the time)
- Alignment: Chaotic Good (acts on his own moral compass, often breaking rules to achieve good outcomes)
- Affiliation(s):
- The Round Table
- The court of King Arthur
- Significant Others:
- Queen Celia (lover in the Feywild)
- Anglitora (wife and mother of the Black Knight)
Early Life: Tom a’Lincoln, the son of the legendary King Arthur and the enchanting Angellica, began his life shrouded in secrecy. Raised by a shepherd named Antonio in the rolling hills of Lincolnshire, Tom was instilled with humble virtues and a strong sense of justice. Unbeknownst to him, royal blood flowed through his veins, a fact that would shape his destiny.
Discovery of Heritage: As a young man, Tom’s penchant for adventure led him to trouble, and it was during a scolding from Antonio that he learned of his true parentage. The revelation ignited a fire within him, a burning desire to prove his worth beyond the shepherd’s fields.
Knighthood and Command: Tom a’Lincoln’s journey to knighthood was marked by trials and valor. He ventured to the court of King Arthur, where, despite his unknown lineage to the king, he was knighted by the esteemed knights Lancelot, Tristram, and Triamour. His bravery and skill in combat during England’s war against Portugal earned him the title of the Red Rose Knight and the command of an army, leading to a decisive victory over the Portuguese.
Adventures and Romance: The Feywild beckoned, and Tom a’Lincoln answered its call. In this realm of magic and wonder, he encountered Queen Celia, with whom he shared a love as fierce as it was fleeting. Duty tore him away, promising a return that fate would never allow.
Tragic Love and Legacy: Tom a’Lincoln’s attempts to return to the Feywild were met with tragedy. The tides of destiny were cruel, and Queen Celia, believing herself forsaken, took her own life. From their union, the Faerie Knight was born, a son who would inherit his father’s spirit of adventure. With Anglitora, the daughter of Prester John, he fathered the Black Knight.
Downfall and Redemption: In the twilight of his life, Tom faced betrayal and sorrow. The truth of his birth was laid bare by a dying King Arthur, and in a twist of fate, Tom met his end at the hands of Anglitora. Yet, even in death, his legacy endured through his sons, the Black Knight and the Faerie Knight, who continued his quest for honor and justice. When Anglitora discovered Tom’s illegitimacy, she killed him. His spirit went on to tell the Black Knight her deed, and he in turn killed her. The Black Knight and the Faerie Knight ended up traveling together on many adventures.
Character Essence: Tom a’Lincoln was a man of contrasts. His noble heart battled with the shadows of his illegitimate birth. He was a knight who sought to carve his own path, to be remembered not as a byproduct of a forbidden love but as a hero in his own right. His fears, his desires, and his unyielding spirit made him a character as complex as the legends that surrounded him.
Conclusion: Tom a’Lincoln’s biography is a saga of a man caught between two worlds, striving to reconcile his shepherd’s heart with his royal blood. His story is a poignant exploration of identity, honor, and the human condition, set against the backdrop of the fantastical and the real. It’s a narrative that resonates with the universal quest for self-discovery and the eternal pursuit of one’s place in the world.
Tom a’Lincoln, The Red Rose Knight
Armor Class 18 (Plate Armor)
Hit Points 142 (15d10 + 60)
Speed 30 ft., Warhorse Speed 60 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 18 (+4) | 14 (+2) | 16 (+3) | 18 (+4) |
- Saving Throws Str +10, Con +9, Wis +8, Cha +9
- Skills Athletics +10, History +7, Perception +8, Persuasion +9
- Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
- Senses passive Perception 18
- Languages Common, Sylvan
- Challenge 12 (8,400 XP)
Special Abilities
- Chivalry’s Bond: Once per day, Tom a’Lincoln can call upon his bond with the Knights of the Round Table to gain advantage on all attack rolls, saving throws, and skill checks for 1 minute.
- Feywild’s Favor: Tom has advantage on saving throws against spells and other magical effects.
- Indomitable: Tom can reroll a saving throw that he fails. Must use the new roll.
Actions
- Multiattack: Tom a’Lincoln makes three melee attacks: two with his sword and one with his lance or shield.
- Longsword of the Rose: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage, or 11 (1d10 + 6) slashing damage if used with two hands.
- Lance: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 6) piercing damage.
- Shield Bash: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 6) bludgeoning damage, and the target must succeed on a DC 17 Strength saving throw or be knocked prone.
- Commanding Presence: Tom can use an action to inspire his allies. Each creature of Tom’s choice within 30 feet of him that can hear him gains advantage on attack rolls until the start of Tom’s next turn.
Reactions
- Parry: Tom a’Lincoln adds 3 to his AC against one melee attack that would hit him. To do so, Tom must see the attacker and be wielding a melee weapon.
Legendary Actions
Tom a’Lincoln can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Tom regains spent legendary actions at the start of his turn.
- Counterstrike: Tom makes a longsword or lance attack against a creature that missed him with a melee attack.
- Rally: Tom chooses up to three allied creatures within 60 feet of him. Each one gains 10 temporary hit points.
- Call to Arms: Tom issues a challenge to his foes. All enemies within 30 feet of Tom that can hear him must make a DC 17 Wisdom saving throw. On a failed save, the enemy can’t willingly move more than 30 feet away from Tom on its next turn.
Equipment
- Longsword of the Rose: A longsword that is a symbol of his knighthood.
- Lance of Chivalry: A lance used in jousts and battles, befitting a knight of his stature.
- Shield of the Red Rose: A shield bearing the emblem of a red rose, representing his title and his love for Queen Celia.
- Armor of the Round Table: Plate armor that he wears as a Knight of the Round Table.
Warhorse
- Name: Valiant
- Armor Class 11 (natural armor)
- Hit Points 19 (3d10 + 3)
- Speed 60 ft.
- Abilities: Str 18 (+4), Dex 12 (+1), Con 13 (+1), Int 2 (-4), Wis 12 (+1), Cha 7 (-2)
- Actions:
- Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.