Dinosaur, Dilophosaurus, the Twin‑Crested Stalker
You won’t believe how Dilophosaurus uses its twin crests to mesmerize prey before lightning‑fast jaws deliver the kill!
Dilophosaurus is a lithe, sinewy predator measuring roughly 20–23 feet from snout to tail tip. Its defining feature is a pair of slender, semi‑transparent cranial crests arching above its eyes like twin blades of bone, often streaked in dusky reds or yellows. Its elongated skull boasts narrow jaws lined with razor‑sharp teeth suited for slicing flesh. The body is covered in fine, pebbled scales that shimmer with muted greens or grays, and its long, whip‑like tail and powerful hind limbs hint at its fleet‑footed nature.
Behaviour
Solitary and highly skittish, Dilophosaurus is both a hunter and a scavenger. It is most active at dawn and dusk, using stealth and patience rather than brute force. When not stalking prey, it perches on rocky outcrops or concealed among underbrush, constantly scanning for movement. Though it avoids direct conflict with larger predators, it will fiercely defend a kill or nesting site.
Habitat
Dilophosaurus inhabits riverine woodlands, fern‑choked floodplains, and rocky badlands. It favors areas with scattered cover—fallen logs, low cliffs, and dense thickets—which provide ideal ambush points. It avoids deep forest groves and open plains where concealment is scarce.
Modus Operandi
A master of ambush, Dilophosaurus stalks its quarry with cat‑like caution, closing the distance to within a few yards before erupting in a sudden, explosive burst of speed. It aims to slash at soft tissue—throat, flanks, or underbelly—then weave away on its agile limbs to avoid counterattacks. On occasion, it employs deceptive head‑crest displays: a rapid crest‑flick to startle prey, buying a fraction of a second to strike first.
Motivation
Driven by hunger and survival, Dilophosaurus favors efficiency over glory. It hunts to sustain itself and protect its territory or mate, relying on cunning and swiftness. To this creature, each successful hunt ensures another dawn—making it a relentless, calculating shadow in the wild.
Dilophosaurus 5e
Dilophosaurus 5e
Dilophosaurus 3.5
Dilophosaurus
Large Beast, Unaligned
Challenge: 3 (700 XP) • Proficiency Bonus: +2
Armor Class 13 (natural armor)
Hit Points 60 (8d10 + 16)
Speed 50 ft., climb 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 15 (+2) | 2 (–4) | 12 (+1) | 7 (–2) |
Saving Throws
- Dexterity +5
- Wisdom +3
Skills
- Perception +3
- Stealth +5
Senses
- Passive Perception 13
Languages
—
Traits
- Pack Tactics. The Dilophosaurus has advantage on an attack roll against a creature if at least one of the Dilophosaurus’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
- Keen Smell. Advantage on Wisdom (Perception) checks that rely on smell.
- Ambush Predator. In the first round of combat, the Dilophosaurus has advantage on attack rolls against any creature that hasn’t yet taken a turn.
- Crest Flash (Recharge 5–6). As a bonus action, the Dilophosaurus flicks its twin cranial crests in a sudden display. Each creature in a 15‑foot cone must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.
Actions
Multiattack
The Dilophosaurus makes two attacks: one with its Bite and one with its Tail Slam.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 13 (2d8 + 4) piercing damage.
Tail Slam
Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
Hit: 9 (1d10 + 4) bludgeoning damage.
- If the target is Medium or smaller and is knocked prone, the Dilophosaurus can immediately make one Bite attack against it.
Tactics
- Hit-and‑Run: Uses Ambush Predator to strike first, then disengages or repositions using its high speed.
- Coordinated Assault: In groups, flanks foes to trigger Pack Tactics and overwhelm them with Multiattack.
- Crest Control: Saves Crest Flash for when enemies close ranks or when an ally falls, forcing foes to hesitate.
- Terrain Advantage: Favors rocky outcrops and dense brush to conceal its approach and leverage climbing speed for sudden descents onto prey.
Environment
Riverine woodlands, fern‑choked floodplains, and rocky badlands. Typically solitary but sometimes hunts in pairs or small family bands.
Dilophosaurus

Large beast, unaligned
Armor Class: 13 (natural armor)
Hit Points: 45 (6d10 + 12)
Speed: 40 ft., climb 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 2 (-4) | 12 (+1) | 6 (-2) |
Skills: Stealth +4
Senses: passive Perception 11
Languages: –
Challenge: 2 (450 XP)
Actions:
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Spit Acid. Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 9 (2d8) acid damage.
Frightful Presence. Each creature of the Dilophosaurus’s choice within 30 feet of it and aware of it must succeed on a DC 12 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Reactions:
Opportunistic Attack. If a creature moves within 5 feet of the Dilophosaurus on its turn, the Dilophosaurus can use its reaction to make a bite attack against that creature.
This Dilophosaurus is a fierce and cunning predator, using its speed and agility to hunt down its prey. Its primary attack is a powerful bite that can cause severe damage to its target. In addition, it can spit acid to damage foes from a distance and frighten them with its terrifying presence. The Dilophosaurus is also an opportunist, using its quick reflexes to strike at any creature that comes within range of its deadly bite.
Dinosaur, Dilophosaurus
The weak skulll of this monster prevents strong jaw muscle attachments, so it uses its taloned hind feet, especially its spurs, to inflict horrible wounds on its prey while its snakey neck darts into inflict smaller bite damage.

Originally Posted by Shade of the En World forums.
This slender biped has a long neck, powerful rear legs and a long darting tail. Its most noticeable feature are its two bony frills running the length of its skull.
Dilophosaurus are large carnivorous dinosaurs that have evolved several unusual hunting strategies.
A dilophosaurus stands about 5 feet high at the shoulder, and is nearly 20 feet long, although much of this is tail. It weighs about 1,000 pounds. Its head is its most unusual feature; the lower jaw is unusually thin and weak for a creature of its size, and the upper jaw has a distinctive kink near the tip of the snout, where the creature’s venom glands are located. Two bone plates run along the length of the head. Dilophosaurs are an intermediate species between ceratosaurs and coelophysises.
Dinosaur, Dilophosaurus | |
Large animal | |
Hit Dice | 7d8+14 (45 hp) |
Initiative | +6 |
Speed | 50 ft. (10 squares) |
Armor Class | 16 (-1 size, +2 Dexterity, +5 natural), touch 11, flat-footed 14 |
Base Attack/Grapple | +5/+14 |
Attacks | Talons +10 melee (2d6+5) |
Full Attack | Talons +10 melee (2d6+5) and bite +8 melee (1d4+2 plus poison) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Poison, pounce |
Special Qualities | Low-Light Vision, Scent |
Saves | Fort +7, Ref +7, Will +4 |
Abilities | Strength 20, Dexterity 15, Constitution 14, Intelligence 2, Wisdom 15, Charisma 11 |
Skills | Listen +11, Spot +11, Survival +6 |
Feats | Ability Focus (poison), Multiattack (B), Run, Track |
Environment | Warm forest, plains and desert |
Organization | Solitary or pair |
Challenge Rating | 5 |
Treasure | None |
Alignment | Always neutral |
Advancement | 8-14 HD (Large), 15-21 HD (Huge) |
Level Adjustment | – |
COMBAT
Dilophosaurus are not particularly Stealthy hunters, but they do not need to be. They rely on their speed to chase down potential prey, and rake at it with their strong hind legs. On particularly large and strong prey, they deliver a venomous bite and retreat, waiting for the poison to take its effect before finishing off the wounded animal.
Poison (Ex): Bite, Fortitude DC 17, initial damage 1d6 Strength plus permanent blindness, secondary damage 1d6 Strength. The save DC is Constitution-based.
Pounce (Ex): If a dilophosaurus charges a foe, it can make a full attack.
Spitting Dilophosaurus
A variant dilophosaurus has a retractable neck frill and is capable of spitting its venom once every 3 rounds as a ranged touch attack with a maximum range of 10 feet.
Originally appeared in Monster Manual II (1983).