Devil, Nupperibo, Harbinger of the Vermin Cloud
Devil · Infernal Drone · Suppressed Metamorphosis
Nupperibo
A blind and mindless devil of Hell’s lowest ranks, shaped as a heaving mass of unfinished infernal flesh and driven by command rather than ambition. Ordinary Nupperibos are common infernal drones; specimens allowed to accumulate power become progressively rarer as they approach the metamorphosis that produces a Barregon.
What first appears to be a mound of unfinished flesh shuffles forward. It has neither proper eyes nor ears, yet turns towards living creatures with dreadful certainty.
Appearance & Infernal Nature
A Nupperibo stands roughly 5½ feet tall and weighs about 250 pounds, although its swollen proportions make ordinary measurements deceptive. Its body resembles a sagging mass of reddish, grey or pallid infernal flesh. A barely differentiated head and two heavy arms are often the only clearly humanoid features.
The face appears unfinished. Depressions or sealed folds occupy the places where ordinary eyes should be, while the ears are absent or buried beneath thick flesh. Its mouth may be little more than a compressed seam. Despite possessing no functional mundane sight or hearing, the creature has supernatural awareness of its immediate surroundings.
Heavy hands end in thick fingers or blunt claws. Short, powerful legs force the creature into a ponderous gait. A Nupperibo rarely appears alert or purposeful; it moves with the dull persistence of something given an instruction and lacking the imagination to question it.
Behaviour, Hierarchy & Purpose
Behaviour
Ordinary Nupperibos possess no independent intellect. They shuffle towards work, enemies or other assigned objectives with the same implacable persistence and continue until destroyed or given a different command by a devil capable of directing them.
Habitat
Nupperibos are native to Hell. They are encountered in labour gangs, fortress works, military musters, punishment complexes, siege camps and other places where infernal authorities require expendable bodies that need neither comfort nor initiative.
Modus Operandi
In battle a Nupperibo closes directly with a designated enemy and pummels it with its heavy limbs. Its blows leave corrosive infernal residue that continues to eat into the victim after impact. It devises no tactics of its own, although commanders may direct groups of Nupperibos as part of larger formations.
Infernal Status
Nupperibos occupy one of the lowest positions in infernal society and may be treated with even greater contempt than many lemures. Their lack of ambition makes them useful as labour and expendable troops within a civilisation otherwise saturated with rivalry, office and rank.
Suppressed Metamorphosis
The Nupperibo possesses a rare and dangerous capacity for uncontrolled development. Infernal authorities therefore have reason to contain, destroy, relocate or deliberately reshape specimens before they accumulate sufficient power to awaken.
Young and ordinary Nupperibos simply grow tougher as they accumulate racial Hit Dice. This first stage produces no dramatic transformation: the creature remains Medium, mindless, blind, deaf and obedient.
That changes at 10 Hit Dice. The Nupperibo develops genuine intellect, becomes capable of telepathic communication and begins attacking not only the body but the mind. At 12 Hit Dice vestigial wings emerge. At 14 Hit Dice the creature develops supernatural teleportation. If it reaches 15 Hit Dice, the entire Nupperibo form is replaced as it metamorphoses into a Barregon.
Infernal Rarity & Development
Rarity describes how often a particular developmental stage is encountered within Hell; it is not a separate game statistic. Ordinary Nupperibos may exist in large numbers, while the infernal authorities’ suppression of uncontrolled development makes advanced specimens increasingly unusual.
| Development | Rarity in Hell | D&D 5.5e / 2024 | PF1e / 3.5e | Development |
|---|---|---|---|---|
| Standard Nupperibo | Common | 5 HD · CR 2 | 3–4 HD · CR 2 | Ordinary mindless infernal drone. |
| Developed Nupperibo | Uncommon | 6–7 HD · CR 2–3 | 5–6 HD · about CR 3 | Physically tougher but still Mindless. |
| Greater Nupperibo | Rare | 8–9 HD · CR 3–4 | 7–9 HD · about CR 4–5 | Approaches the awakening threshold. |
| Awakened Nupperibo | Very Rare | 10–11 HD · about CR 5 | 10–11 HD · about CR 6 | Mindless ends; telepathy and Wisdom erosion emerge. |
| Winged Nupperibo | Exceptional | 12–13 HD · about CR 6 | 12–13 HD · about CR 7 | Vestigial wings provide flight. |
| Ascendant Nupperibo | Almost Unheard Of | 14 HD · about CR 6–7 | 14 HD · about CR 8 | At-will greater teleport; metamorphosis imminent. |
| Barregon | Separate devil | 15 HD threshold → Barregon | 15 HD threshold → Barregon | Replace the Nupperibo statistics with the Barregon statistics. |
Game Statistics
The SpiralWorlds Nupperibo is mechanically rooted in its D&D 3.5e form. The Pathfinder 1e and D&D 5.5e / 2024 versions convert that same creature rather than substituting a different later interpretation.
Nupperibo
Infernal Rarity Common
Armor Class 15 (Natural Armor)
Hit Points 27 (5d8 + 5)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 12 (+1) | 1 (−5) | 11 (+0) | 6 (−2) |
Saving Throws Dex +2, Con +3, Wis +2
Damage Resistances Acid, Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren’t Silvered
Damage Immunities Fire, Poison
Condition Immunities Blinded, Charmed, Deafened, Frightened, Poisoned
Senses Blindsight 30 ft. (blind beyond this radius), Passive Perception 10
Languages Understands Infernal but can’t speak; see Infernal Receptivity
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits
Infernal Receptivity. The Nupperibo can receive telepathic messages from Devils within 120 feet even though it possesses no telepathy of its own. It understands simple commands conveyed in this way but can’t reply telepathically until Metamorphosis grants it telepathy.
Magic Resistance. The Nupperibo has Advantage on saving throws against spells and other magical effects.
Mindless. The Nupperibo possesses no independent reasoning and can’t formulate plans beyond immediate instinct or commands. Effects that read thoughts or alter memories have no effect on it.
Burning Strike. When the Nupperibo hits a creature with its Slam, corrosive infernal residue adheres to the target. At the start of the target’s next turn, it takes Acid damage equal to half the Bludgeoning damage actually dealt by that Slam, rounded down, minimum 1. The residue is then consumed. Each successful Slam leaves a separate residue.
Actions
Multiattack. The Nupperibo makes two Slam attacks.
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (1d10 + 1) Bludgeoning damage, and Burning Strike applies.
Advancement & Metamorphosis
The standard 2024 Nupperibo begins with 5 Hit Dice. Advancement from 6–9 HD represents ordinary physical development; the creature remains Mindless and gains no metamorphic ability during this stage. Challenge Rating should rise only when its completed combat statistics warrant it.
| HD | Rarity | Suggested CR | Hit Points | Mental Scores | Development |
|---|---|---|---|---|---|
| 5 | Common | 2 | 27 (5d8+5) | Int 1, Wis 11, Cha 6 | Standard Nupperibo. Mindless. |
| 6 | Uncommon | 2 | 33 (6d8+6) | Int 1, Wis 11, Cha 6 | Ordinary advancement. Remains Mindless. |
| 7 | Uncommon | 3 | 38 (7d8+7) | Int 1, Wis 11, Cha 6 | Developed Nupperibo. Increase its attack bonus, durability or damage as needed to support CR 3. |
| 8 | Rare | 3 | 44 (8d8+8) | Int 1, Wis 11, Cha 6 | Greater Nupperibo. Still Mindless. |
| 9 | Rare | 4 | 49 (9d8+9) | Int 1, Wis 11, Cha 6 | Final ordinary stage. Increase derived combat statistics as needed to support CR 4. |
| 10 | Very Rare | 5 | 55 (10d8+10) | Int 1, Wis 12, Cha 7 | Awakening. Loses Mindless and gains Telepathy 60 ft. Its Intelligence score now represents genuine thought. Each Slam also reduces the target’s Wisdom score by 1, to a minimum of 1. These reductions are cumulative, and all Wisdom lost this way returns when the target finishes a Long Rest. |
| 11 | Very Rare | 5 | 60 (11d8+11) | Int 2, Wis 13, Cha 8 | The awakened intellect continues to develop. |
| 12 | Exceptional | 6 | 66 (12d8+12) | Int 3, Wis 14, Cha 9 | Grows vestigial wings and gains a Fly Speed of 20 ft. |
| 13 | Exceptional | 6 | 71 (13d8+13) | Int 4, Wis 15, Cha 10 | The awakened intellect continues to develop. |
| 14 | Almost Unheard Of | 6–7 | 77 (14d8+14) | Int 5, Wis 16, Cha 11 | Gains Greater Teleport (At Will). As a Magic action, the Nupperibo teleports itself and up to 50 pounds of objects it carries to a destination it knows on the same plane. |
| 15 | Transformation | — | — | — | The Nupperibo completes its metamorphosis and becomes a Barregon (Gate Devil). Replace the Nupperibo stat block with the Barregon stat block. |
2024 advancement note: Hit Dice above are a convenient SpiralWorlds advancement track rather than a rule that CR automatically follows HD. When using a 7 HD or stronger specimen, adjust attack bonus, damage and defenses to the suggested CR instead of merely adding Hit Points.
Nupperibo
Infernal Rarity Common
Init +4; Senses blindsight 30 ft.; Perception +0
Defense
AC 15, touch 10, flat-footed 15 (+5 natural)
hp 19 (3d10+3)
Fort +4, Ref +3, Will +3
DR 5/good or silver
Immune fire, poison, mind-affecting effects
Resist acid 10, cold 10
SR 14
Offense
Speed 20 ft.
Melee 2 slams +5 (1d6+1 plus burning strike)
Special Attacks burning strike
Statistics
Str 12, Dex 11, Con 12, Int —, Wis 11, Cha 6
Base Atk +3; CMB +4; CMD 14
Feats Improved InitiativeB, Weapon Focus (slam)B
Skills —
Languages —; infernal receptivity
SQ infernal receptivity, metamorphosis, mindless
Ecology
Environment Hell
Organization solitary, gang (2d6), or mixed mob (4d10 Nupperibos and 4d10 Lemures)
Treasure none
Special Abilities
Burning Strike (Su). A Nupperibo’s Slam leaves corrosive infernal residue in the wound. At the beginning of the struck creature’s next turn, and at the beginning of each of its turns thereafter for a number of rounds equal to the Nupperibo’s Constitution modifier, minimum 1 round, that creature takes acid damage equal to one-half the physical damage dealt by the triggering Slam, rounded down, minimum 1. Each successful Slam creates a separate residue.
Infernal Receptivity (Ex). Although blind, deaf, mute and mindless, a Nupperibo can receive telepathic communication from creatures with the devil subtype. It understands simple orders issued in this manner but cannot respond telepathically until it develops telepathy through Metamorphosis.
Mindless (Ex). A Nupperibo is immune to all mind-affecting effects. It has no skill ranks and gains no normal feats while mindless. Improved Initiative and Weapon Focus (slam) are racial bonus feats.
Advancement & Metamorphosis
Metamorphosis (Ex). A standard Pathfinder Nupperibo has 3 racial Hit Dice. From 4–9 HD it advances as a tougher version of the same creature without undergoing a major metamorphic change. Additional outsider Hit Dice increase Hit Points, BAB, saves and other Hit-Dice-derived statistics normally.
Because the Nupperibo remains Mindless through 9 HD, it continues to gain no ordinary skill ranks or normal feats during this stage. At 10 HD it acquires an Intelligence score and ceases to be Mindless. From that point onward, calculate feats and skills appropriate to the awakened creature’s total Hit Dice.
| HD | Rarity | Suggested CR | Int | Wis | Cha | Advancement / Metamorphosis |
|---|---|---|---|---|---|---|
| 3–4 | Common | 2 | — | 11 | 6 | Standard Nupperibo; ordinary outsider advancement. |
| 5–6 | Uncommon | about 3 | — | 11 | 6 | Developed Nupperibo; remains Mindless. |
| 7–8 | Rare | about 4 | — | 11 | 6 | Greater Nupperibo; remains Mindless. |
| 9 | Rare | about 5 | — | 11 | 6 | Final stage before awakening. |
| 10 | Very Rare | about 6 | 1 | 12 | 7 | Loses Mindless; gains telepathy 50 ft.; each Slam deals 1 point of Wisdom damage in addition to its normal effects. |
| 11 | Very Rare | about 6 | 2 | 13 | 8 | Mental development continues. |
| 12 | Exceptional | about 7 | 3 | 14 | 9 | Grows vestigial wings; fly 20 ft. (poor). |
| 13 | Exceptional | about 7 | 4 | 15 | 10 | Mental development continues. |
| 14 | Almost Unheard Of | about 8 | 5 | 16 | 11 | Gains greater teleport (self plus 50 pounds only) at will; caster level 14th. |
| 15 | Transformation | — | — | — | — | Completes its metamorphosis into a Barregon (Gate Devil). |
Pathfinder advancement note: The listed CRs are targets rather than automatic results. When racial Hit Dice are added, adjust Hit Points, attacks, saves, ability scores, AC, damage and other derived statistics as appropriate for the intended final CR.
Nupperibo
| Hit Dice | 3d8+3 (16 hp) |
|---|---|
| Initiative | +4 (Improved InitiativeB) |
| Speed | 20 ft. |
| Armor Class | 15 (+5 natural), touch 10, flat-footed 15 |
| Base Attack/Grapple | +3/+4 |
| Attack | Slam +5 melee (1d6+1 plus burning strike) |
| Full Attack | 2 slams +5 melee (1d6+1 plus burning strike) |
| Space/Reach | 5 ft./5 ft. |
| Special Attacks | Burning strike |
| Special Qualities | Blindsight 30 ft.; damage reduction 5/good or silver; immunity to fire and poison; resistance to acid 10 and cold 10; infernal receptivity; metamorphosis; mindless; spell resistance 14 |
| Saves | Fort +4, Ref +3, Will +3 |
| Abilities | Str 12, Dex 11, Con 12, Int —, Wis 11, Cha 6 |
| Skills | — |
| Feats | Improved InitiativeB, Weapon Focus (slam)B |
| Environment | Hell |
| Organization | Solitary, gang (2d6), or mixed mob (4d10 Nupperibos and 4d10 Lemures) |
| Challenge Rating | 2 |
| Treasure | None |
| Alignment | Always Lawful Evil |
| Advancement | 4–14 HD (Medium); 15 HD transforms into a Barregon |
| Level Adjustment | — |
Combat
A Nupperibo attacks whatever its infernal masters designate as an enemy. It possesses no strategy of its own. Once directed towards a target, it advances and continues striking until that target is defeated, the Nupperibo is destroyed, or a devil gives it another command.
A Nupperibo’s natural weapons, as well as any weapon it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Burning Strike (Su). A Nupperibo’s Slam deposits a slimy infernal residue that continues eating through the target after impact. At the beginning of the struck creature’s next turn, and at the beginning of each of its turns thereafter for a number of rounds equal to the Nupperibo’s Constitution modifier, minimum 1 round, the creature takes acid damage equal to one-half the physical damage dealt by the triggering Slam, rounded down, minimum 1. Each successful Slam produces a separate residue.
Infernal Receptivity (Ex). A Nupperibo has no functional mundane sight, hearing or speech, but its body possesses supernatural awareness represented by blindsight. It can receive telepathic communication from creatures with the devil subtype despite its immunity to mind-affecting effects. It understands simple commands conveyed in this manner but cannot telepathically respond until Metamorphosis grants it telepathy.
Mindless (Ex). Nupperibos are immune to all mind-affecting effects. They possess no skill ranks and gain no normal feats while mindless. Improved Initiative and Weapon Focus (slam) are racial bonus feats.
Advancement & Metamorphosis
Metamorphosis (Ex). A standard Nupperibo has 3 racial Hit Dice. It may advance normally as an outsider from 4–9 HD while remaining a Medium, Mindless Nupperibo. These additional Hit Dice increase Hit Points, base attack bonus and all three saving throws according to the normal outsider progression.
Because the creature has Intelligence — during the 4–9 HD stage, it gains no ordinary skill points or normal feats. Improved Initiative and Weapon Focus (slam) remain racial bonus feats.
At 10 Hit Dice the dormant metamorphosis begins. The creature gains Intelligence 1, loses the Mindless quality, gains telepathy and begins damaging Wisdom with its Slam. At that point calculate the feats and skill points appropriate to an intelligent outsider of its current Hit Dice. Its racial bonus feats do not count against its normal feat allotment.
| HD | Rarity | Suggested CR | Int | Wis | Cha | Advancement / Metamorphosis |
|---|---|---|---|---|---|---|
| 3–4 | Common | 2 | — | 11 | 6 | Standard Nupperibo. |
| 5–6 | Uncommon | about 3 | — | 11 | 6 | Ordinary outsider advancement; remains Mindless. |
| 7–8 | Rare | about 4 | — | 11 | 6 | Greater Nupperibo; remains Mindless. |
| 9 | Rare | about 5 | — | 11 | 6 | Final ordinary stage before metamorphosis begins. |
| 10 | Very Rare | about 6 | 1 | 12 | 7 | Remove Mindless; telepathy 50 ft.; each Slam deals 1 point of Wisdom damage in addition to its normal effects. |
| 11 | Very Rare | about 6 | 2 | 13 | 8 | Mental development continues. |
| 12 | Exceptional | about 7 | 3 | 14 | 9 | Grows vestigial wings; fly speed 20 ft. (poor). |
| 13 | Exceptional | about 7 | 4 | 15 | 10 | Mental development continues. |
| 14 | Almost Unheard Of | about 8 | 5 | 16 | 11 | Gains greater teleport (self plus 50 pounds only) at will; caster level 14th. |
| 15 | Transformation | — | — | — | — | Completes its metamorphosis into a Barregon (Gate Devil). |
3.5e CR note: As an outsider, the Nupperibo normally increases Challenge Rating by roughly +1 for every 2 additional racial Hit Dice. The awakening at 10 HD and subsequent metamorphic abilities may justify further adjustment where they materially increase combat effectiveness.
Using Nupperibos in a Campaign
At low levels, a gang of ordinary Nupperibos can represent the brutal machinery of Hell: mindless bodies directed through telepathic command and expended where intelligent devils would prefer not to risk themselves. Their slow movement and simple attacks make their immediate behaviour predictable, while Burning Strike makes prolonged close combat increasingly dangerous.
They may also serve as labourers, porters, excavation crews, siege workers, fortress servants and disposable attendants. Their lack of private ambition gives them a peculiar utility within an infernal civilisation where intelligent servants constantly calculate rank, advantage and opportunity.
Developed specimens between 6 and 9 Hit Dice are much less common. They remain mindless but are tougher than the innumerable ordinary drones, making them useful as heavy labourers, guards or shock troops.
An awakened Nupperibo is an entirely different encounter. Discovering a specimen with 10–14 Hit Dice means that something has interfered with the mechanisms normally used to suppress such development. Its existence may indicate a hidden Barregon enclave, a failed purge, an abandoned infernal installation or a deliberate attempt to cultivate another Gate Devil.
The important question is therefore not merely why the Nupperibo attacks, but who allowed it to survive long enough to begin thinking?
Infernal Connections
Explore: Hell · Devils · Lemure · Barregon · Horned Devil / Cornugon · Ice Devil / Gelugon · Pit Fiend
