Chain Devil (Kyton)
“Unleash the terror of the Chain Devil – the embodiment of sadism and torment!”
The Chain Devil, also known as a Kyton, is a real and living creature that embodies sadistic cruelty and conducts horrifying torture. Standing at about 6 feet tall, it appears as a humanoid figure draped in chains that serve as both its clothing and weapons. These chains tightly wrap around its body, rattling and slithering as it moves, giving the impression that they are alive.
The Kyton’s face, including its eyes, ears, nose, and hair, is concealed beneath the chains. Only its throat, grinning mouth, and occasionally a glimmering eye can be seen, creating an eerie and unsettling visage. The chains themselves are adorned with spikes, barbs, hooks, blades, and heavy balls, adding to the menacing appearance of this creature.
With an insatiable appetite for pain, the Chain Devil derives great pleasure from inflicting suffering on others. It delights in the clatter of chains and the sounds of barbs tearing through flesh. It possesses an uncanny ability to inspire terror in its victims, employing various methods to hunt and torment them. Whether it be a relentless pursuit, stalking from the shadows, or silently observing for hours, the Kyton revels in inducing fear and dread.
In combat, the Chain Devil skillfully wields its chains, using them to rend and restrain its opponents. It can animate the chains on its body, causing them to move, extend, and gain jagged spikes. The chains become extensions of its own body, granting it enhanced mobility and allowing it to freely move and climb along metal surfaces.
One of the most unsettling aspects of the Kyton’s abilities is its capacity to assume the faces of deceased individuals known to those who see it. Even with only the lower half of its face visible, it can strike fear into the hearts of its victims, causing them to flee in terror or become frozen in shock.
Regeneration is a remarkable attribute of the Chain Devil. It constantly heals from injuries, showing no signs of bleeding, and is even capable of regenerating lost limbs. Its resilience to harm is noteworthy, as it remains impervious to cold and weakly enchanted weapons. Only weapons made of silver or those with potent enchantments can truly harm it, while blessed weapons can slow down its regenerative abilities.
The Chain Devil exists within a larger society of devils, often serving as wardens and tormentors in the Nine Hells. They are called upon to torture the souls of mortals damned to this plane of existence. In the City of Chains, known as Jangling Hiter, the Chain Devils enforce the city’s laws, track down criminals, and carry out their gruesome work with practiced precision.
As terrifying as they are, Chain Devils have rivals in the form of excruciarchs, another type of torturer devil. These two factions engage in bitter schemes and vie for dominance within their shared realm. The Kytons’ skills in pain infliction and their expertise in metalworking make them indispensable in the city’s industry and soul-torturing operations.
In summary, the Chain Devil, or Kyton, is a living embodiment of sadism and cruelty. Draped in chains that serve as both its attire and weapons, it delights in inflicting pain and terror. With its animated chains, unsettling appearance, and ability to assume the faces of the deceased, it is a fearsome creature capable of inspiring dread in the hearts of its victims.
Chain Devil (Kyton)
Devil, Chain (Kyton)
Medium fiend (devil), lawful evil
Armor Class: 16 (natural armor)
Hit Points: 126 (12d8 + 72)
Speed: 30 ft.
STR 16 (+3) DEX 18 (+4) CON 22 (+6) INT 16 (+3) WIS 16 (+3) CHA 20 (+5)
Saving Throws: Dex +7, Wis +7
Skills: Perception +7, Stealth +7
Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities: fire, poison
Condition Immunities: poisoned
Senses: darkvision 120 ft., passive Perception 17
Languages: Infernal, telepathy 120 ft.
Challenge: 9 (5,000 XP)
Innate Spellcasting. The kyton’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
At will: detect magic, darkness, spider climb
3/day each: hold person, plane shift (self only)
1/day: chain lightning, mass suggestion
Actions
Multiattack. The kyton makes two chain lash attacks.
Chain Lash. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage. The target must succeed on a DC 14 Strength saving throw or be grappled (escape DC 14) and pulled up to 25 feet toward the kyton, taking 7 (2d6) piercing damage at the start of each of the kyton’s turns.
Animate Chains (Recharge 5-6). The kyton magically animates up to four chains it can see within 60 feet of it. These animated chains have AC 20, 20 hit points, and immunity to slashing and piercing damage. Whenever a chain is reduced to 0 hit points or the kyton is incapacitated, the chains revert to their inanimate state.
Description
The Chain Devil, also known as a Kyton, is a sadistic devil that revels in tormenting its victims with its chains. Standing at around 6 feet tall, the kyton wears chains that tightly wrap around its body, serving as both its clothing and weapons. The chains rattle as the kyton moves, giving an eerie, unsettling sound. They seem to have a life of their own, slithering and moving as if animated by some malevolent force.
The kyton’s eyes, ears, nose, and hair are also covered by chains, with only its throat, grinning mouth, and occasional glimmer of an eye visible. The spiked shackles on its chains are adorned with barbs, iron scraps, and deadly hooks, blades, or weighty balls.
In combat, the Chain Devil wields its chains with deadly precision. It can lash out at its opponents, striking them with its chain lashes and pulling them closer with its grappling ability. It can also animate nearby chains, turning them into additional weapons under its control. The kyton takes pleasure in inflicting pain and terror, using its abilities to inspire fear in its victims.
As a fiendish creature, the Chain Devil is a denizen of the Nine Hells. It is often called upon to torture the souls of the damned, and it excels at its role as a tormentor. Its sadistic nature and expertise in pain make it a fearsome adversary, leaving a trail of suffering in its wake.
Physical Description
The Chain Devil, also known as a Kyton, is a humanoid creature standing 6 feet tall. Their body is completely wrapped in chains, which serve both as clothing and weapons. The chains tightly bind their form, rattling as they move and giving the impression of a living entity. The areas where their eyes, ears, nose, and hair would be are also obscured by chains, with only their throats, grinning mouths, and occasional glinting eyes visible. Their spiked shackles are covered in barbs and iron scraps, each ending with a menacing hook, blade, or heavy ball. Despite their appearance, they often resemble a regular human draped in chains, frequently mistaken for undead spirits.
Chain Devil (Kyton) | |
Medium outsider (Evil, Extraplanar, Lawful) | |
Hit Dice | 8d8+16 (52 hp) |
Initiative | +6 |
Speed | 30 ft. (6 squares) |
Armor Class | 20 (+2 Dexterity, +8 natural), touch 12, flat-footed 18 |
Base Attack/Grapple | +8/+10 |
Attack | Chain +10 melee (2d4+2/19-20) |
Full Attack | 2 chains +10 melee (2d4+2/19-20) |
Space/Reach | 5 ft./5 ft. (10 ft. with chains) |
Special Attacks | Dancing chains, unnerving gaze |
Special Qualities | Damage reduction 5/silver or good, Darkvision 60 ft., immunity to cold, regeneration 2, Spell Resistance 18 |
Saves | Fort +8, Ref +8, Will +6 |
Abilities | Strength15, Dexterity 15, Constitution 15, Intelligence 6, Wisdom 10, Charisma 12 |
Skills | Climb+13, Craft (blacksmithing) +17, Escape Artist +13, Intimidate +12, Listen +13, Spot +13, Rope Use+2 (+4 with bindings) |
Feats | Alertness, Improved Critical (chain), Improved Initiative |
Environment | A lawful evil-aligned plane |
Organization | Solitary, gang (2-4), band (6-10), or mob (11-20) |
Challenge Rating | 6 |
Treasure | Standard |
Alignment | Always lawful evil |
Advancement | 9-16 HD (Medium) |
Level Adjustment | +6 |
Chain devils speak Infernal and Latin.
Combat
A chain devil attacks by flailing away with the spiked chains that serve as its clothing, armor, and weapons.
A chain devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Dancing Chains (Su): A chain devil’s most awesome attack is its ability to control up to four chains within 20 feet as a standard action, making the chains dance or move as it wishes. In addition, a chain devil can increase these chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the devil itself. If a chain is in another creature’s possession, the creature can attempt a DC 15 Will save to break the chain devil’s power over that chain. If the save is successful, the kyton cannot attempt to control that particular chain again for 24 hours or until the chain leaves the creature’s possession. The save DC is Charisma-based.
A chain devil can Climb chains it controls at its normal speed without making Climb checks.
Unnerving Gaze (Su): Range 30 ft., Will DC 15 negates. A chain devil can make its face resemble one of an opponent’s departed loved ones or bitter enemies. Those who fail their saves take a -2 penalty on attack rolls for 1d3 rounds. The save DC is Charisma-based.
Regeneration (Ex): Chain devils take normal damage from silvered weapons, good-aligned weapons, and spells or effects with the good descriptor. A chain devil that loses a piece of its body regrows it in 2d6x10 minutes. Holding the severed member against the stump enables it to reattach instantly.
Skills: Chain devils have a +8 racial bonus on Craft checks involving metalwork.