Domain Music
The Lore of the Gods
Book One: The Greek GodsLead Designers
Steven Creech and Kevin Ruesch Lead Editor Steven Schend Creative Director Jim Butler Art Director Todd Morasch Artwork Aaron D. Siddal
Granted Power: 3/day you can use song or music to counter magical effects that are sound/sonic dependent. The source of the effect you wish to counter must be within 30ft. This is a standard action.
Music Domain spells:
1. Phantom Musician*. Allows one instrument to float and play by itself.
2. Enthrall. Captivates all within 100ft. + 10ft./level.
3. Sculpt Sound. Creates new sounds or changes existing ones.
4. Shout. Deafens all within cone and deals 2d6 damage.
5. Tongues. Speak any language.
6. Sirine’s Song*. Powerful charm effect, directional.
7. Piper’s Call*. Music summons and charms one type of creature.
8. irresistible dance. Forces subject to dance.
9. Wail of the Banshee. Kills one creature/level.
-Spells marked with an asterisk (*) are new spells.
Music Domain
Relics & Rituals: Olympus
© 2004 White Wolf Publishing, Inc. Distributed for Sword and Sorcery Studios by White Wolf Publishing, Inc.
By W. Jason Peck, Aaron Rosenberg, Christina Stiles and Relics & Rituals: Olympus team
Granted Powers: Gain Spell Resistance 10 +your cleric level, only against bardic spells. Skill Focus (Perform) as a free feat for any one of the following: sing, percussion instruments, string instruments or wind instruments.
Music Domain spells:
- Sleep: Puts 4 HD of creatures into magical slumber.
- Sound Burst: Deals 1d8 sonic damage to subjects; may stunthem.
- Imagery: Your music projects an image into peoples’ minds.
- Insistent Beat: Subjects are at -4 on mental ability and skill checks.
- Shout: Deafens all within cone and deals 5d6 sonic damage.
- Song of Discord: Forces targets to attack each other.
- Dissonant Chorus: Music causes Wisdom damage, prevents verbal spellcasting.
- Irresistible dance: Forces subject to dance.
- Mimicry: Duplicate any bard spell.