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Boann, “Goddess of the River Boyne”

Boann
Midjourney
  • Pantheon: Irish pantheon
  • Deity Title: Goddess of the River Boyne
  • Deity Symbol: The River Boyne; cows
  • Home Plane: Earth
  • Deity Level: Lesser deity
  • Alignment: Chaotic Neutral
  • Aliases: Boyne, Boínd, Bóannan, Boannu, Boand
  • Superior: None
  • Traditional Allies: Danu, the Tuatha Dé Danann
  • Traditional Foes: Bres, Balor, Fomorians
  • Divine Artifact: None specified
  • Servants: None specified
  • Servitor Creatures: None specified
  • Sacred Animal: Cows
  • Manifestations: Boann appears as a beautiful woman with long hair and flowing robes. She is often depicted with cows or with the River Boyne.
  • Signs of Favor: The River Boyne will flow freely and bountifully; cows will produce plentiful milk and butter.
  • Worshipers: Farmers, fishermen, and anyone who depends on the River Boyne for sustenance
  • Cleric Alignments: Chaotic good, chaotic neutral
  • Specialty Priests: None specified
  • Holy Days: No specific holy days, but Boann is associated with the summer solstice and the festival of Samhain.
  • Portfolio: Rivers, fertility, abundance, prosperity
  • Domains: Chaos, Good, Plant, Water
  • Favored Weapon: Spear
  • Favored Class: Druid
  • Favored Race: Humans, Tuatha Dé Danann
  • Duties of the Priesthood: Maintaining the health of the River Boyne, ensuring bountiful crops and healthy cattle, performing divinations and magic to aid the people
  • Major Cult/Temple Sites: None specified
  • Benefits: Clerics of Boann gain the ability to control water and summon animals associated with the River Boyne. They also gain the ability to transform into a cow, allowing them to move freely throughout the countryside without being detected. Finally, they gain the ability to heal sickness and injuries associated with water or cattle.

Boann is a goddess in Irish mythology who embodies the power and mystery of the River Boyne. She is a complex character, with a rich backstory and a deep sense of purpose.

Boann is known for her beauty, intelligence, and cunning. She is a skilled magician and a master of transformation, able to change her form at will. But she is also fiercely independent and has a rebellious streak, often challenging the authority of the gods.

Boann’s most defining trait is her connection to the River Boyne. She is the mother of the river, having brought it into existence through her own actions. Legend has it that she defied a taboo by walking around a sacred well counterclockwise, causing the waters to surge forth and create the river. This act of creation imbued Boann with a deep sense of responsibility for the river and its inhabitants.

Boann is motivated by a desire to protect and nurture the River Boyne and its ecosystem. She sees herself as a guardian of the natural world, and is willing to go to great lengths to defend it. She is also a champion of the marginalized and oppressed, and often uses her magic to aid those in need.

Despite her many talents and strengths, she is not invincible. She is vulnerable to betrayal and heartbreak, and has suffered greatly in the past. But she is also resilient and resourceful, able to overcome even the greatest challenges through sheer force of will.

Ultimately, her goal is to achieve balance and harmony in the world. She sees the River Boyne as a microcosm of the greater universe, and believes that by tending to its needs, she can help bring about a more just and equitable society. She is a complex and powerful figure, and one that commands respect and awe from all who know her.

Boann, Goddess of the River Boyne

Boann, Goddess of the River Boyne
Midjourney

Medium humanoid (deity), chaotic neutral

Armor Class: 25 (natural armor) Hit Points: 400 (40d10 + 200) Speed: 60 ft., swim 60 ft.

StrengthDexterityConstitutionIntelligenceWisdomCharisma
20 (+5)30 (+10)20 (+5)28 (+9)28 (+9)30 (+10)

Saving Throws: Dex +17, Con +12, Wis +17, Cha +17 Skills: Arcana +17, Deception +17, History +17, Insight +17, Nature +17, Perception +17, Performance +17, Sleight of Hand +17, Stealth +17 Damage Immunities: lightning Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned

Senses: truesight 120 ft., blindsight 30 ft., passive Perception 27 Languages: all, telepathy 120 ft.

Spellcasting: Sheis a 20th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 30, +17 to hit with spell attacks).

Boann has the following cleric spells prepared:

  • Cantrips (at will): guidance, mending, resistance, thaumaturgy
  • 1st level (4 slots): detect magic, sanctuary, shield of faith, bless
  • 2nd level (3 slots): calm emotions, hold person, spiritual weapon
  • 3rd level (3 slots): dispel magic, magic circle, protection from energy
  • 4th level (3 slots): banishment, control water, freedom of movement
  • 5th level (3 slots): dispel evil and good, geas, insect plague
  • 6th level (2 slots): blade barrier, heal, transport via plants
  • 7th level (2 slots): divine word, plane shift
  • 8th level (1 slot): earthquake, sunburst
  • 9th level (1 slot): gate, storm of vengeance

Actions:

  • Multiattack: Boann can use her Divine Strike twice.
  • Divine Strike: Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 18 (2d8 + 9) radiant damage plus 14 (4d6) lightning damage.
  • Deceitful Maneuver: Se uses her cunning and quick thinking to deceive her enemies and gain the upper hand in combat. She makes a Deception check contested by the target’s Insight check. On a success, she gains advantage on her next attack against that target.
  • Charm Animal: Boann targets one beast or magical beast she can see within 30 feet of her. If the target can see her, it must succeed on a DC 30 Wisdom saving throw against this magic or be charmed by Boann. The charmed creature regards Boann as a trusted friend to be heeded and protected. Although the target isn’t under Boann’s control, it takes Boann’s requests or actions in the most favorable way it can.
  • River’s Wrath: She calls upon the power of the River Boyne to create a powerful surge of water that sweeps over her enemies. Each creature within a 60-foot cone must make a DC 30 Strength saving throw, taking 40 (8d8) bludgeoning damage and being knocked prone on a failed save, or half as much damage and not being knocked prone on a successful one.

Magic Items and Divine Artifacts:

  • Staff of the River: A powerful artifact that allows Boann to control and manipulate the flow of water.

Challenge Rating: 25

Legendary Actions

Boann can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn.

  1. Divine Strike: She can use her Divine Strike.
  2. Call the River: Boann calls upon the power of the River Boyne, causing water to surge and rise around her. Each creature within 20 feet of Boann must make a DC 30 Strength saving throw, taking 14 (4d6) bludgeoning damage and being pushed up to 20 feet away on a failed save, or half as much damage and not being pushed on a successful one.
  3. Disengage: Boann can take the Disengage action as a legendary action, allowing her to move away from a target without provoking opportunity attacks.
  4. Cantrip. Boann casts one of her prepared cantrips.
  5. Divine Strike (Costs 2 Actions). She makes one melee weapon attack.
  6. Misty Step (Costs 2 Actions). She magically teleports up to 60 feet to an unoccupied space she can see.
  7. Water Walk (Costs 2 Actions). Boann magically grants the ability to walk on water to herself and up to ten creatures she can see within 30 feet of her. The effect lasts for 1 hour.

Lair Actions:

Boann can take lair actions on initiative count 20 (losing initiative ties), using one of the options below. She can’t use the same option two rounds in a row:

  • Boann summons a tidal wave that crashes into all creatures in the lair. Each creature within 120 feet of Boann must make a DC 30 Dexterity saving throw, taking 60 (12d8) bludgeoning damage and being knocked prone on a failed save, or half as much damage and not being knocked prone on a successful one.
  • Boann creates a vortex of water that drags creatures closer to her. Each creature within 60 feet of Boann must make a DC 30 Strength saving throw or be pulled 30 feet toward Boann.
  • Boann imbues a creature with the power of the River Boyne, granting it temporary hit points equal to Boann’s level and advantage on all attack rolls and ability checks for 1 minute.

Regional effects when Boann is present in an area:

  • The River Boyne runs swift and strong, and its waters gain a faint blue glow at night. Fish and other aquatic creatures in the river become more plentiful, and those caught and consumed by mortals are considered to be especially tasty and nutritious.
  • The weather in the area becomes more volatile, with sudden rainstorms and thunderstorms occurring frequently. These storms are not dangerous, but they can be disruptive to travel and outdoor activities.
  • Mortals who live along the River Boyne become more prone to artistic and creative pursuits, and many of them develop a deep reverence for Boann and her powers. This often results in the creation of songs, poems, and other works of art that celebrate the river and its deity.
  • Places of power along the River Boyne, such as ancient ruins or sacred groves, become more pronounced and easier to find. Mortals who visit these places feel a sense of awe and reverence, and may be granted visions or insights into the nature of the river and its deity.
  • Creatures that inhabit the River Boyne or its environs, such as merfolk, water elementals, and fey creatures, become more active and numerous. Mortals who venture too close to these areas may find themselves beset by mischievous tricks or enchantments, or may be called upon to perform tasks or quests on behalf of the river’s denizens.

About Boann, Goddess of the River Boyne: Boann is a powerful and chaotic goddess, associated with the River Boyne in Irish mythology. She is known for her cunning and her ability to manipulate the waters of the river. She is sometimes depicted as a mother goddess and is associated with fertility and childbirth. However, she is also known for her violent and capricious nature, and she can be dangerous to those who cross her.

As a deity, Boann is extremely powerful and has a wide range of abilities. She can cast powerful spells, strike her enemies with radiant and lightning damage, and manipulate water with devastating effect. Her legendary actions also allow her to move around the battlefield quickly and deal additional damage or grant magical abilities to herself and her allies.

Despite her power, Boann is unpredictable and can be difficult to control. Those who worship her must be prepared for her whims and be ready to face her wrath if they cross her. However, those who earn her favor can expect her protection and blessings in return.

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