Mordenkainen’s Magnificent Mansion / Mage’s Magnificent Mansion

Shimmering doorway opening into an opulent extradimensional mansion
A single magical door opens into a private hall beyond ordinary space.

Modern D&D uses Mordenkainen’s Magnificent Mansion or the SRD name Magnificent Mansion; PF1e and D&D 3.5e use Mage’s Magnificent Mansion. The modern spell creates a fixed 24-hour, 50-cube residence; legacy d20 scales the mansion with caster level.

At a Glance

2024Mordenkainen’s Magnificent Mansion — Bard 7, Wizard 7
2014Magnificent Mansion — Bard 7, Wizard 7
PF1eMage’s Magnificent Mansion — Sorcerer/Wizard 7
D&D 3.5eMage’s Magnificent Mansion — Sorcerer/Wizard 7
Core useSecure extradimensional lodging, food, servants and private meeting space

Choose Your Edition

Mordenkainen’s Magnificent Mansion — 5.5e / 2024

Level7th-level Conjuration
Casting Time1 minute
Range300 feet
ComponentsV, S, M (a miniature door worth 15+ GP)
Duration24 hours
ClassesBard, Wizard

Conjure a shimmering 5-by-10-foot door leading to an extradimensional dwelling. Only creatures you designate when casting can enter. While within 30 feet, you can open or close the door without an action; while closed, it is imperceptible.

The dwelling can contain up to 50 contiguous 10-foot cubes, furnished and decorated as you choose. It provides a nine-course banquet for up to 100 people and has 100 near-transparent servants that can perform ordinary domestic tasks but cannot attack or directly harm creatures.

When the spell ends, creatures and objects still inside are expelled to the nearest unoccupied spaces by the entrance.

Magnificent Mansion — 5e / 2014

Level7th-level Conjuration
Casting Time1 minute
Range300 feet
ComponentsV, S, M (an ivory portal, polished marble and tiny silver spoon, each worth at least 5 gp)
Duration24 hours
ClassesBard, Wizard

The 2014 spell creates the same one-entrance extradimensional mansion with up to 50 ten-foot cubes, food for 100 people and 100 servants.

The entrance is faintly visible while open and invisible while closed. You can open or close it while within 30 feet.

Edition note: 2024 simplifies the material component to a miniature door worth 15+ GP and describes the entrance as imperceptible rather than invisible while closed.

Mage’s Magnificent Mansion — Pathfinder 1e

SchoolConjuration (Creation)
LevelSorcerer/Wizard 7
Casting Time1 standard action
ComponentsV, S, F
RangeClose (25 ft. + 5 ft./2 levels)
EffectUp to three 10-ft. cubes/level
Duration2 hours/level (D)

The legacy mansion scales with caster level rather than using the modern fixed 50-cube limit. It contains enough food for a nine-course banquet for 12 people per caster level and up to two servants per caster level.

Only designated creatures can enter. The portal closes and becomes invisible behind you, and can be reopened from inside at will. Outside conditions do not affect the mansion, nor do conditions inside pass to the plane beyond.

Focus: a miniature ivory door, polished marble and silver spoon, each worth 5 gp.

Mage’s Magnificent Mansion — D&D 3.5e

SchoolConjuration (Creation)
LevelSorcerer/Wizard 7
Casting Time1 standard action
ComponentsV, S, F
RangeClose (25 ft. + 5 ft./2 levels)
EffectUp to three 10-ft. cubes/level
Duration2 hours/level (D)

The 3.5e spell uses the same core legacy structure as PF1e: level-scaled floor space, food for 12 people per level, two visible servants per level and an entrance that only designated guests can use.

The servants function like visible Unseen Servants and can move anywhere inside the mansion.

What Changed?

  • 2024 / 2014: fixed 24-hour duration, 300-foot range, 50 ten-foot cubes, banquet for 100 people and 100 servants.
  • 2024: simplified 15+ GP miniature-door component.
  • PF1e / 3.5e: standard-action casting, close range, 2 hours/level, three cubes/level, food for 12 people/level and two servants/level.

Using the Mansion

The spell is more than comfortable camping. It provides a private meeting hall, secure refuge, controlled guest list and reliable food far from ordinary infrastructure.

The entrance remains the strategic weakness. Enemies who discover where it appeared can wait outside, ward the area or prepare an ambush for the spell’s end.

Created furnishings, food and servants are part of the spell, not permanent wealth. Objects brought in by guests remain real and are expelled when the spell ends.

Related Magic

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