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Viking (Human Barbarian 2/Fighter 6)

viking, armor, fire

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

Vikings are riders of the waves, marauding plunderers from the frozen northern lands who are always ready to pillage with axe and spear and blazing torch. They are boastful and proud, shouting battle cries to their savage gods for the glory of combat.

DESCRIPTION

Vikings can serve as elite marines or mobile shock troops. A lone viking may travel with a minstrel to chronicle his journeys (CR 8) or with a first mate and captain (CR 12), while five vikings might serve as honor guard to a chieftain (CR 13).

Source: Pathfinder d20pfsrd.com

Viking CR 7
XP 3,200

Human barbarian 2/fighter 6

CN Medium humanoid

Init +2; Senses Perception +10
DEFENSE
AC 20, touch 10, flat-footed 18 (+7 armor, +2 Dexterity, +3 shield, -2 rage)

hp 64 (8 HD; 2d12+6d10+34)

Fort +14, Ref +4, Will +7; +2 vs. fear

Defensive Abilities bravery +2, uncanny Dodge
OFFENSE
Speed 40 ft.

Melee +1 Battleaxe +16/+11 (1d8+9/19-20/×3) or shortspear +14/+9 (1d6+6)

Ranged throwing axe +11 (1d6+7) or shortspear +10 (1d6+6)

Special Attacks rage (14 rounds per day), rage power (quick reflexes), weapon training (axes +1)

Base Statistics

When not raging, the viking has AC 22, touch 12, flat-footed 20; hp 64; Fort +12, Will +5; Melee +1 Battleaxe +14/+9 (1d8+6/19-20/×3) or shortspear +12/+7 (1d6+4); Ranged throwing axe +11 (1d6+5) or shortspear +10 (1d6+4); Strength 18, Constitution 14; CMB +12 (+16 to overrun); Climb +6, Swim +10
STATISTICS
Strength 22, Dexterity 14, Constitution 18, Intelligence 8, Wisdom 12, Charisma 10

Base Atk +8; CMB +14 (+18 to overrun); CMD 24 (26 vs. overrun)

Feats Athletic, Extra Rage, Great Fortitude, Greater Overrun, Improved Critical (Battleaxe), Improved Overrun, Iron Will, Power Attack, Vital Strike

Skills Acrobatics +6 (+10 jump), Climb +8, Craft (ships) +5, Intimidate +5, Perception +10, Profession (sailor) +5, Survival +5, Swim +12

Languages Common

SQ armor training 1, fast movement

Combat Gear potion of bull’s strength, potions of divine favor (3);

Other Gear +1 chainmail, +1 heavy wooden shield, +1 Battleaxe, shortspear, throwing axes (2), boots of the winterlands, feather token (anchor), 5 gp

Boon Vikings can provide fairly safe sea passage to any port within a 1-week sail and can grant a +2 circumstance bonus on the PCs’ Survival checks during that voyage.

Section 15: Copyright Notice – Pathfinder RPG Game Mastery Guide  

Pathfinder RPG Game Mastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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