Crazy Horse, Tȟašúŋke Witkó (His-Horse-is-Crazy),
“Unstoppable Warrior of the Plains: The Untold Story of Crazy Horse’s Legendary Might!”
- Alias – Tȟašúŋke Witkó (His-Horse-is-Crazy),
- Gender – Male,
- Race – Human (Lakota Sioux),
- Occupation – Tribal Warrior, Leader,
- Religion – Spiritual beliefs of the Lakota people,
- Allies – Lakota Sioux tribe, other indigenous tribes resisting colonization,
- Enemies – U.S. Army, settler forces encroaching on Native lands,
- Abode/ Base of operations – The Great Plains, specifically the lands of the Lakota Sioux,
- Nationality – Lakota Sioux,
- Languages – Lakota, some English,
- Alignment – Chaotic Good,
- Affiliation(s) – Lakota Sioux Nation, Lakota war leaders,
- Significant others – Black Shawl (wife), They Are Afraid of Her (daughter)
Crazy Horse, the indomitable spirit of the Lakota Sioux, emerges from the vast plains, his every move etched with determination and pride. With his piercing gaze and flowing hair, he embodies the essence of a fearless warrior. Driven by a deep love for his people and an unwavering belief in their freedom, he fights with relentless resolve.
Born into a world of strife and oppression, Crazy Horse witnesses the encroachment of settlers on sacred lands and the erosion of his people’s way of life. He dedicates himself to defending their ancestral territory, refusing to succumb to the forces that seek to extinguish their heritage. His every action is driven by the desire to preserve the cultural identity and sovereignty of his tribe.
A masterful tactician, Crazy Horse employs stealth and cunning on the battlefield. His skill with a bow is unrivaled, striking down enemies with deadly accuracy. Yet, beneath his fierce exterior lies a profound spirituality, guiding his every decision. He seeks harmony with the natural world, drawing strength from the land and the spirits that dwell within it.
Crazy Horse’s unwavering commitment to his people unites him with fellow warriors, forging unbreakable bonds of loyalty and camaraderie. He stands as a symbol of resistance against the oppressive tide of colonization, rallying tribes together to safeguard their ancestral lands. His unwavering determination serves as a beacon of hope, inspiring generations to come.
In the face of immense adversity, Crazy Horse’s ultimate goal is to secure a future where his people can thrive in peace, free from the shackles of oppression. He fights not for personal glory, but for the collective well-being of his tribe and the preservation of their sacred traditions.
Standing tall with a warrior’s pride, Crazy Horse remains a legend among his people and an inspiration to all who hear his name. His story echoes through the ages, a testament to the unyielding spirit and indomitable will of the Native American people.
Crazy Horse, Legendary Lakota War Chief
Medium humanoid (human), chaotic good
Armor Class 18 (war shirt)
Hit Points 180 (20d8 + 90)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 18 (+4) | 16 (+3) | 14 (+2) | 16 (+3) | 16 (+3) |
Saving Throws Str +9, Dex +8, Wis +8
Skills Athletics +9, Perception +8, Survival +8
Senses passive Perception 18
Languages Lakota, Common
Challenge 13 (10,000 XP)
Brave. Crazy Horse has advantage on saving throws against being frightened.
Legendary Resistance (3/Day). If Crazy Horse fails a saving throw, he can choose to succeed instead.
Actions
War Lance. Melee or Ranged Weapon Attack: +9 to hit, reach 10 ft., or range 20/60 ft., one target. Hit: 15 (1d12 + 5) piercing damage. Crazy Horse may use the war lance either in melee or as a throwing weapon.
Tomahawk Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 4) slashing damage.
Multiattack. He makes two attacks, either with his war lance or his tomahawk strikes.
Lakota Spirit (Recharge 5-6). Crazy Horse taps into the ancient spirits of his people, gaining the following benefits for 1 minute:
- Spiritual Fortitude. He gains resistance to bludgeoning, piercing, and slashing damage.
- Fury of the Plains. He scores a critical hit on a roll of 19 or 20 with weapon attacks.
- Inspiring Presence. Allies within 30 feet of Crazy Horse gain advantage on saving throws against being frightened and resistance to psychic damage.
Reactions
Defiant Stand. When Crazy Horse is hit by an attack, he can make a retaliatory tomahawk strike or throw against the attacker.
Legendary Actions
Crazy Horse can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Crazy Horse regains spent legendary actions at the start of his turn.
- War Cry. Crazy Horse lets out a powerful war cry, inspiring up to three allies within 60 feet to make one melee or ranged attack each.
- Spirit Charge (Costs 2 Actions). Crazy Horse charges in a straight line up to 15 feet, pushing through enemies in his path. Each creature in the line must make a DC 16 Dexterity saving throw, taking 14 (4d6) bludgeoning damage on a failed save, or half as much on a success.
- Lakota Tactics. Crazy Horse moves up to his speed without provoking opportunity attacks.
Equipment
Crazy Horse is equipped with a traditional war shirt, a finely crafted war lance suitable for both close combat and throwing, and several well-balanced tomahawks.
Description
Crazy Horse stands tall with a powerful frame and intense gaze, his long black hair adorned with feathers and his face painted with sacred tribal markings. He wears a protective war shirt and moves with confidence, embodying both strength and agility. His presence is commanding, filled with a fierce determination to protect his people and their way of life.
Guided by his bond with the spirits and a profound respect for the land, Crazy Horse fights with a rare combination of tactical brilliance and bravery. Every battle strengthens his legend, inspiring his people to persevere and resist, safeguarding their freedom and sovereignty.
Plot Hooks
Encounter with the Spirit of the Plains
- A Sacred Vision: While traveling through the plains, the players experience vivid dreams of a warrior figure standing against an oppressive force. Upon awakening, they discover Crazy Horse himself, who believes they are sent by the spirits to aid him in defending his people’s ancestral lands. He challenges them to prove their intentions by undergoing a spiritual test that requires them to survive a night alone in a sacred but haunted valley where restless spirits walk.
- Lakota Spirit Quest: Crazy Horse offers the players a chance to connect with the ancient spirits of his people, hoping they might share insights into the future of the Lakota. In this vision quest, players must navigate the spirit world alongside him, protecting him from ancestral foes, enigmatic beasts, and past regrets that have taken on monstrous forms. Their success or failure impacts the morale and faith of the Lakota people and could alter Crazy Horse’s outlook on alliances.
The War Chief’s Challenge
- Strategic Rivalry: Crazy Horse is rumored to be rallying tribes in a fortified area known as the “Shielded Hills,” where no outsider has dared to go. A rival force, fearful of his uniting power, hires the players to challenge him in a test of strategy. Crazy Horse, however, views this as an opportunity to teach respect for the Lakota and agrees to a competition. This trial includes tactical games, survival challenges, and ambush scenarios that only the most cunning could survive. Failure means the players risk exile or even capture by Crazy Horse’s followers.
- Tactical Alliance: Hearing of the players’ skill in battle, he proposes an alliance to hold back an impending force threatening the Lakota. In exchange, he asks them to accompany him on a daring raid against supply convoys. His methods are meticulous and relentless, testing the players’ resilience and creativity in guerrilla warfare. The players learn valuable lessons in strategy and survival, but any breach of trust will lead to the swift and fearsome retribution of the War Chief himself.
Defender of the Sacred Land
- The Battle for Wounded Earth: Crazy Horse believes that sacred lands within the Black Hills are being defiled by unnatural forces. The players are approached by Crazy Horse, who suspects powerful magic or ancient curses lie at the root of these disturbances. He enlists their help to track down the source and cleanse the area. Together, they face enchanted wildlife, corrupted elemental forces, and puzzles that reflect the region’s deep spiritual significance.
- Trail of Ghosts: After rumors of a ghostly apparition on Lakota land, Crazy Horse takes a small band, including the players, to track down these spectral invaders. Upon investigation, they find that the apparitions are souls trapped by a powerful curse connected to past conflicts. As they work with Crazy Horse to set these spirits free, players witness his deep compassion and determination. Should they succeed, Crazy Horse rewards them with a sacred blessing and invites them to witness a rare, powerful Lakota ritual.
The Last Stand of the Unyielding Chief
- Defending the Warrior Spirit: Crazy Horse is determined to confront a powerful general who threatens to decimate the Lakota. As his resolve grows, he invites the players to stand with him in a strategic assault on the general’s heavily fortified encampment. This requires the players to employ stealth, strategy, and precise timing in a coordinated attack. Their success not only impacts the general’s stronghold but also inspires Crazy Horse’s warriors, rallying them for the final conflict.
- Unbreakable Standoff: After a successful series of raids, Crazy Horse finds himself surrounded by forces determined to capture him. Instead of fleeing, he stands his ground, sending out a challenge to any warriors—friend or foe—who dare approach. The players are asked to negotiate his surrender or join him in what could be a legendary last stand. Whether they join forces or try to negotiate, they experience firsthand Crazy Horse’s tenacity, pride, and loyalty to his people.
The Burden of Leadership
- Path of the Protector: Crazy Horse invites the players to a council meeting to decide on the fate of a neighboring tribe seeking sanctuary. Here, he must choose between risking his own people’s safety or protecting these new allies. The players must weigh in, assisting in negotiations, settling disputes, and helping Crazy Horse uncover potential spies within the camp. Each decision tests the bonds of loyalty, bravery, and wisdom between the players and Crazy Horse.
- Wolves in the Camp: Rumors circulate that someone within Crazy Horse’s ranks is sabotaging his efforts, causing disruptions during his most critical campaigns. Crazy Horse turns to the players, requesting their help to root out the traitor. They must navigate tribal politics, confront tough moral decisions, and earn the trust of Crazy Horse’s inner circle to uncover the truth. Any misstep risks not only their lives but also the fragile trust Crazy Horse places in them.
The Legacy of the Lakota
- Keeper of the Plains: Crazy Horse entrusts the players with a ceremonial relic meant to inspire future generations of Lakota warriors. As they travel with him to consecrate it in a hidden valley, they face unexpected attacks from mercenaries hoping to disrupt the ritual. Players must defend Crazy Horse as he performs sacred rites, facing trials that draw on their courage, loyalty, and faith.
- The Last Hunt: Crazy Horse offers the players a chance to join him on a ceremonial hunt, symbolizing the power and unity of the Lakota. This becomes more than a simple hunt as they encounter enchanted creatures and confront figures from Crazy Horse’s past, who question his chosen path. The players witness his connection to the land and its creatures, gaining insight into his world. Should they complete the hunt, Crazy Horse honors them with gifts, symbolizing their place as allies in the eyes of the Lakota.