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Grímhild the Cunning

“Beauty, Betrayal, and Bloodshed: The Tragic Tale of Grímhild in Norse Mythology!”

Grímhild the Cunning
Midjourney
  • Alias: Grímhild the Cunning
  • Gender: Female
  • Race: Human
  • Occupation: Sorceress, Manipulator
  • Religion: Norse Mythology
  • Allies: Her family, various powerful figures in Norse mythology
  • Enemies: Certain gods and heroes, those who oppose her ambitions
  • Abode/Base of Operations: Various locations across the realms of Norse mythology
  • Nationality: Norse
  • Languages: Old Norse, various magical languages
  • Alignment: Neutral Evil
  • Affiliation(s): Associated with the Nibelungs, her family
  • Significant Others: King Sigurd, Gunnar, Atli

Grímhild, a central figure in the intricate tapestry of Norse mythology, emerges as a character defined by her ambitions, struggles, and intricate relationships. In this realm of gods and mortals, her presence is marked by both beauty and cunning, crafting a narrative rich with intrigue and tragedy.

Possessing an enchanting allure and sharp intellect, Grímhild wields her charms and wit to navigate the volatile realms of gods and heroes. Her actions are guided by a desire to transcend the confines of her mortal status and attain a position of power and significance. This aspiration is fueled by a fear of fading into obscurity, a fate she’s determined to escape.

Yet, Grímhild’s pursuit of power leads her down a treacherous path. She delves into the mysteries of magic and manipulation, using her talents to manipulate those around her. Her motivations are a mixture of ambition and fear, driving her to weave intricate plots and make alliances that serve her purposes. Through these actions, she seeks to carve out her own destiny in a world where gods and fate hold sway.

As her story unfolds, Grímhild’s character becomes more complex. Her actions are not purely driven by malice, but by the desperation to secure her place in a world that often dismisses mortals. Her choices are marked by both triumphs and heartbreaks, resulting in a life steeped in both power and tragedy.

In the grand tapestry of Norse mythology, Grímhild’s journey stands as a testament to the multifaceted nature of ambition, fear, and the intricate interplay of mortals and immortals. Her tale serves as a reminder that even in a world shaped by gods and destiny, individuals strive to control their own narratives, even when the cost is dear.

Grímhild the Cunning
Midjourney

Medium humanoid (human), neutral evil


Armor Class 14 (mage armor) Hit Points 120 (16d8 + 48) Speed 30 ft.

STRDEXCONINTWISCHA
8 (-1)14 (+2)16 (+3)18 (+4)12 (+1)20 (+5)

Saving Throws Int +7, Wis +4 Skills Arcana +7, Deception +9, Insight +4, Persuasion +9 Senses passive Perception 11 Languages Common, Elvish, Abyssal, Infernal Challenge 10 (5,900 XP)


Spellcasting. Grímhild is a 9th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). She has the following spells prepared:

  • Cantrips (at will): mage hand, prestidigitation, minor illusion, vicious mockery
  • 1st level (4 slots): charm person, disguise self, bane
  • 2nd level (3 slots): darkness, detect thoughts, mirror image
  • 3rd level (3 slots): counterspell, hypnotic pattern, dispel magic
  • 4th level (3 slots): dimension door, phantasmal killer
  • 5th level (1 slot): geas

Actions Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) piercing damage.

Charming Gaze (Recharge 5-6). Grímhild targets one creature she can see within 30 feet of her. If the target can see Grímhild, the target must succeed on a DC 17 Wisdom saving throw against being charmed by her for 1 minute. The charmed target regards Grímhild as a trusted friend to be heeded and protected. The target will willingly follow her instructions, and she can’t use this ability on the same target again for 24 hours.

Hex of Manipulation. Grímhild can impose disadvantage on one attack roll, saving throw, or ability check of a creature she can see within 60 feet of her. She can use this ability as a reaction once per round.


Legendary Actions Grímhild can take 2 legendary actions, choosing from the options below. She can take only one legendary action at a time and only at the end of another creature’s turn. Grímhild regains spent legendary actions at the start of her turn.

Charm Retort. Grímhild uses her Charming Gaze ability.

Enchanted Whispers. Grímhild casts a cantrip or 1st-level spell as a legendary action, without expending a spell slot.


Reactions Twisted Counter. When Grímhild is targeted by a spell or an attack, she can use her reaction to impose disadvantage on the attack roll or require the caster to succeed on a DC 17 Wisdom saving throw or lose the spell slot expended.


Equipment Grímhild possesses an ornate obsidian dagger and a twisted silver amulet, both of which are enchanted to aid her in her manipulations.

Magic Items Amulet of Subtle Charms: While wearing this amulet, Grímhild has advantage on Charisma (Deception) checks and saving throws against spells and abilities that attempt to detect her lies or motives.


Tactics and Strategy Grímhild uses her deceptive and manipulative abilities to turn her enemies against each other. She prefers to remain at a distance, using her spells to control the battlefield and sow discord among her foes. Her Charming Gaze ability is used strategically to gain allies and turn enemies into pawns. She reserves her legendary actions for disrupting enemy plans and using her Hex of Manipulation to hinder their abilities.

Lair Actions Grímhild’s lair is a dimly lit chamber filled with illusions and enchantments. As a lair action, she can cast major image to create illusions that distract and confuse her enemies, making it difficult for them to discern reality from falsehood.

Regional Effects The region around Grímhild’s lair is affected by her manipulative magic. Mortals may experience vivid dreams and unsettling visions, often causing paranoia and distrust among neighboring communities. Creatures with low Intelligence or Wisdom scores are especially susceptible to these effects, becoming more susceptible to her charms and manipulations.

Currently in the World

Grímhild is an imposing figure, standing tall with an air of regal authority. Her raven-black hair cascades down her back, framing a face that bears an enigmatic beauty – sharp features that hint at her cunning intellect and determination. Her piercing blue eyes hold an intensity that seems to see through the very souls of those who meet her gaze. Wrapped in intricately embroidered robes of deep crimson and gold, she exudes an aura of power and mystique.

Currently, Grímhild stands in a dimly lit chamber adorned with tapestries depicting scenes from her family’s storied history. The room is filled with the heady aroma of incense, adding an otherworldly quality to the atmosphere. In her hands, she holds a small silver chalice filled with a mysterious potion, its contents swirling with an ethereal glow. Her expression is focused, yet there’s a subtle smirk playing at the corners of her lips – a sign of the schemes and plots she’s orchestrating in the shadows.

Her mood is one of calculated contemplation, her mind weaving intricate webs of manipulation and ambition. Around her, the low whispers of ancient incantations fill the air, creating an almost palpable tension. Grímhild’s presence is a paradox – a mixture of allure and danger, drawing others in even as they sense the danger that lies beneath her beguiling facade.

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