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Pandarus, the Duplicitous Scion

Pandarus, the Duplicitous Scion
  • Alias: Pandar
  • Gender: Male
  • Race: Human
  • Occupation: Trojan Aristocrat, Warrior
  • Religion: Polytheistic (Worshiper of Greek Gods)
  • Allies: Trojans (During the Trojan War)
  • Enemies: Greeks (During the Trojan War)
  • Abode/Base of Operations: Troy
  • Nationality: Trojan
  • Languages: Ancient Greek, Trojan
  • Alignment: Neutral Evil
  • Affiliation(s): Trojan side in the Trojan War
  • Significant Others: Involved in facilitating the affair between Troilus and Cressida

In the annals of the Trojan War, Pandarus emerges as a multifaceted character, a Trojan aristocrat whose tale weaves through the tapestry of conflict and passion. Hailing from noble lineage, Pandarus is portrayed not merely as a warrior, but as a cunning figure whose destiny intertwines with the fates of Troilus and Cressida.

Introduction: Pandarus transcends the classical narrative, evolving into a witty and licentious character, serving as the puppetmaster in the clandestine affair between Troilus and Cressida.

Character Description: Pandarus is not just a warrior with a bow; he metamorphoses into a key player in the intricate dance of love and betrayal. An aged degenerate, emblematic of the moral complexities embedded in the human experience.

Motivations and Fears: Pandarus, driven by familial ties and perhaps an unspoken desire for influence, becomes the orchestrator of Troilus and Cressida’s liaison. His motivations are steeped in the complexities of human emotions, wielding the power of connection even in the face of looming conflict. Fear, however, lingers in the shadows—fear of the consequences of meddling with the destinies of those around him.

Ambitions: Pandarus, whether by familial duty or personal intrigue, seeks to navigate the labyrinth of love and war. His ambitions are entwined with the destinies of Troilus and Cressida, guiding their steps in the dance of passion amid the backdrop of the Trojan War.

In the ever-evolving narrative of Pandarus, the boundaries between heroism and manipulation blur, revealing a character whose actions echo through the pages of literature, leaving an indelible mark on the tapestry of myth and human experience.

Pandarus
Image (midjourney.com)

Medium humanoid (human), neutral evil

Armor Class 15 (studded leather) Hit Points 82 (15d8 + 15) Speed 30 ft.

STR 10 (+0) DEX 14 (+2) CON 12 (+1) INT 12 (+1) WIS 10 (+0) CHA 16 (+3)

Skills Deception +7, Insight +4 Senses passive Perception 10 Languages Common, Greek Challenge 5 (1,800 XP)

Special Traits

  • Cunning Action. He can take a bonus action to Dash, Disengage, or Hide.
  • Evasion. When Pandarus is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage on a success and half damage on a failure.
  • Uncanny Dodge. When an attacker Pandarus can see hits him with an attack, he can use his reaction to halve the attack’s damage against him.

Actions

  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
  • Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 2) piercing damage.

Reactions

  • Coward’s Dodge. When Pandarus is hit by an attack, he can use his reaction to impose disadvantage on the attack roll, causing the attack to miss if it hits.

Lair Actions Pandarus has a talent for weaving deceit in his surroundings. When fighting in his lair, he can take one of the following lair actions:

  • Illusory Cover. Pandarus creates illusory cover in the area, granting him advantage on Dexterity saving throws until the start of his next turn.
  • Misdirection. Pandarus can swap places with an illusory double, causing attackers to target the wrong location for one round.
  • Lingering Deception. Pandarus can leave behind illusory duplicates of himself that persist for one round, confusing enemies about his true location.

Equipment Studded leather, shortsword, longbow, 20 arrows, a cloak of illusions (functions as a cloak of protection), a potion of invisibility.

Description Pandarus, an aged Trojan noble with a talent for deceit, relies on cunning and trickery in battle. His lair, filled with illusions, enhances his evasive maneuvers, making him a formidable adversary. Armed with a shortsword and longbow, Pandarus strikes from the shadows, often employing cowardly tactics to ensure his survival.

Currently in the World

In a tattered cloak of faded crimson, Pandarus, a degenerate, is hunched over in a dimly lit chamber. His once-vibrant attire now bears the marks of time, and the once-bright colors have dulled into muted shades of red and brown. The room is cluttered with remnants of a dissolute life—empty wine bottles and remnants of indulgence strewn about.

Pandarus, with a lecherous grin, reclines on a worn-out divan, surrounded by the stale scent of debauchery. His greying hair is disheveled, and his wrinkled face tells tales of excess and misdeeds. Clutching a goblet with shaky hands, he gazes out with faded eyes, reminiscing about the bygone days of Trojan grandeur.

The atmosphere is thick with a sense of decay, mirroring Pandarus’ own moral decline. The flickering candlelight casts eerie shadows on the walls, revealing the remnants of a once-charismatic figure now reduced to a shadow of his former self. His mood swings between nostalgia for the past and a cynical acceptance of the present, as he mutters half-forgotten verses and indulges in the hollowness of his aged desires.

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