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“Snow White, the Sylvan Serenade”

snow white 1
My Images (midjourney.com)
  • Alias: Snow White
  • Gender: Female
  • Race: Human
  • Occupation: Former princess, survivor
  • Religion: Reverence for nature spirits
  • Allies: Forest creatures, seven dwarfs
  • Enemies: Wicked Queen and dark forces
  • Abode/Base of operations: Forest cottage with the seven dwarfs
  • Nationality: Kingdom of Bavaria
  • Languages: German, Sylvan (woodland creature communication)
  • Alignment: Lawful Good
  • Affiliation(s): Harmony-seeking rebels against the Queen’s tyranny
  • Significant others: None specified (traditionally associated with Prince Charming in fairy tales)

Snow White, a young woman with ebony locks and porcelain skin, possesses an otherworldly beauty that captivates those who cross her path. Living in the shadow of her wicked stepmother, the Queen, Snow White navigates a tumultuous existence marked by jealousy and deceit. Despite her tumultuous circumstances, she remains a beacon of kindness and resilience, finding solace in the company of woodland creatures and the enchanting melodies of the forest.

In her heart, Snow White fears the pervasive darkness that surrounds her, the constant threat of malevolence lurking in the Queen’s gaze. Her life’s purpose revolves around not succumbing to this darkness but rather, spreading warmth and compassion, even in the face of adversity. She cherishes the solace of nature, finding solace in the rustle of leaves and the song of birds.

Driven by an innate desire for harmony and love, Snow White’s aspirations extend beyond personal salvation. She dreams of a realm where kindness triumphs over cruelty, and the realm is free from the Queen’s icy grip. The apple of her eye isn’t just a forbidden fruit but a symbol of breaking free from the poisonous constraints of envy.

In her quest for a better world, Snow White weaves kindness into every encounter, proving that a gentle spirit can withstand the darkest storms. As she navigates the treacherous twists of her story, she seeks not just her own happily ever after, but a tapestry of love and unity that stretches far beyond the confines of her own enchanted tale.

  • Snow White 5e
  • Snow White 5e
Snow White
My Images (midjourney.com)

Medium humanoid (human), neutral good

Armor Class 14 (natural armor)
Hit Points 85 (10d8 + 40)
Speed 30 ft.

STRDEXCONINTWISCHA
12 (+1)16 (+3)18 (+4)14 (+2)18 (+4)20 (+5)

Skills Perception +7, Persuasion +9
Senses passive Perception 17
Languages Common, Sylvan

Fey Ancestry. Snow White has advantage on saving throws against being charmed, and magic can’t put her to sleep.

Enchanting Aura. Snow White emits an aura of calmness and goodwill. Friendly creatures within 10 feet of her gain advantage on saving throws against being frightened.

Actions

**1. Sing (Recharge 5-6). Snow White begins singing a hauntingly beautiful melody. Each creature of her choice that is within 60 feet of her and can hear her must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute. The charmed creature is incapacitated and has a speed of 0.

**2. Nature’s Embrace. Snow White can use an action to touch a creature, healing it for 2d8 + 4 hit points. This ability can be used a number of times equal to her Wisdom modifier (minimum of 1) per day.

**3. Woodland Friends. Snow White can communicate with woodland creatures as if they shared a language. Through sounds and gestures, she can communicate simple ideas to any beast that doesn’t speak a language.

Reactions

Mystical Resilience. When Snow White is targeted by a spell that requires a saving throw, she can use her reaction to roll a d6 and add the result to her saving throw.

Lair Actions

On initiative count 20 (losing initiative ties), Snow White takes a lair action to cause one of the following effects:

  1. Floral Guardian. Snow White summons a temporary animated shrub or vine within 60 feet to protect an ally, providing half-cover until the start of her next turn.
  2. Whispers of Nature. Snow White conjures ethereal whispers that grant advantage on Stealth checks to all friendly creatures within 30 feet until the start of her next turn.

Equipment

  • Enchanted Apple. A magical apple that can cure ailments and provide temporary hit points. Once per day, Snow White can take a bite, restoring 2d10 hit points and gaining 5 temporary hit points for 1 hour.
  • Fey-touched Garments. A gown and ribbon that grant Snow White a +1 bonus to AC and advantage on Charisma (Persuasion) checks when dealing with creatures of the fey or natural creatures.

CR Level: 5
XP: 1,800

By Victor Müller - Own work, anagoria, Public Domain, https://commons.wikimedia.org/w/index.php?curid=34835906, Snow White
By Victor Müller – Own work, anagoria, Public Domain, https://commons.wikimedia.org/w/index.php?curid=34835906

This story by the Brothers Grimm is one of the most popular fairy tales in Western folklore: the stepdaughter of a jealous queen is lured into the forest to be killed because of her superior beauty, and instead escapes to live with dwarves. The queen discovers this treachery via her truth-telling mirror and tries to kill Snow White again and again—first with a bodice cinched too tightly, then again with a poisoned comb, and once more with a poisoned apple—and each time she is thwarted by the girl’s dwarven friends, and in the latter case a prince as well. After her last attempt her murderous ways are revealed and the wicked queen is made to dance in hot iron shoes until she dies.

Originally Posted by Mike Myler on the Enworld forums.

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Snow White

Medium humanoid (human), neutral good sorcerer (divine soul) 8/bard 1
Armor Class 14 (padded)
Hit Points 41 (8d6+1d8+9)
Speed 30 ft.

STRDEXCONINTWISCHA
9 (–1)​16 (+3)​12 (+1)​12 (+1)​12 (+1)​20 (+5)​

Saving Throws Con +5, Cha +9
Skills History +5, Insight +5, Performance +9, Persuasion +9, Religion +5
Senses passive Perception 11
Languages Common
Challenge 5 (1,800 XP)

Background: Noble. Due to her position as a princess, Snow White is treated with a measure of respect wherever she goes. She is treated as royalty (or as closely as possible) by most peasants and traders, and as an equal when meeting other authority figures (who make time in their schedule to see her if requested to do so).

Bardic Inspiration 1d6 (5/Long Rest).
 
As a bonus action on her turn, Snow White can choose one other creature within 60 feet who can hear her. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails.

Divine Favor (1/Short Rest). Snow White adds 2d4 to a failed saving throw or missed attack roll, making the saving throw or hitting if the new result beats the DC or AC.

Holy Magic. Snow White’s sorcerer spells come from the cleric spell list as well as the sorcerer spell list, and she has cure wounds as a bonus spell known.

Sorcery Points (8/Long Rest). As a bonus action on her turn, Snow White can expend one spell slot and either gain a number of sorcerer points equal to the slot’s level or create a spell slot by expending sorcery points (1st-level—2 points, 2nd-level—3 points, 3rd-level—5 points, 4th-level—6 points).

Metamagic: Extended Spell. When Snow White casts a spell with a duration of 1 minute or longer, she can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.​

Metamagic: Subtle Spell. When Snow White casts a spell, she can spend 1 sorcery point to cast it without any somatic or verbal components.​

Powerful Healing (1/Turn). As long as she’s not incapacitated, Snow White can spend 1 sorcery point to reroll any number of dice from a spell that restores hit points to herself or an ally within 5 feet.​
Spellcasting. Snow White is a 9th level spellcaster that uses Charisma as her spellcasting ability (spell save DC 17). She knows the following sorcerer spells:

  • Cantrips: guidance, mending, resistance, spare the dying, true strike
  • 1st-level (4 slots): charm person, cure wounds, expeditious retreat, sanctuary
  • 2nd-level (3 slots): calm emotions, enhance ability, suggestion
  • 3rd-level (3 slots): remove curse, revivify
  • 4th-level (3 slots): death ward

5th-level (1 slot): —​In addition, Snow White knows the following bard spells.

  • Cantrips: mending, prestidigitation
  • 1st-level: animal friendship, healing word, longstrider, speak with animals

ACTIONS
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4+3) piercing damage.

In a quaint medieval village nestled within the heart of Bavaria, Snow White stands gracefully, her ebony locks cascading like a waterfall against her porcelain skin. She wears a simple yet elegant gown, adorned with hues reminiscent of the forest – deep greens and earthy browns, woven together with delicate floral patterns. A crimson ribbon intricately ties her hair, a vibrant contrast to the muted tones of her surroundings.

Snow White is currently strolling through a vibrant market square, a woven basket in hand filled with plump, ripe apples and freshly picked wildflowers. The bustling sounds of merchants haggling and children laughing create a lively backdrop as sunlight filters through the leaves of nearby trees, casting dappled shadows on the cobblestone pathways.

Her demeanor reflects an air of kindness and innocence, her eyes sparkling with warmth as she interacts with the villagers. Birds flutter nearby, drawn to her gentle aura, while woodland creatures playfully follow her every step. Despite the simplicity of her attire, Snow White’s regal bearing is evident, and her presence seems to radiate an ethereal tranquility.

As she exchanges pleasantries with the locals, the fragrance of blooming flowers and the sweet melody of a distant lute infuse the air. Snow White’s mood is one of serene contentment, and the overall atmosphere mirrors the idyllic charm of a fairy tale, where goodness prevails and magic lingers in every corner.

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