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Captain Blood, the Swashbuckling Pirate

“Meet Captain Blood, the audacious adventurer who tried to steal the Crown Jewels and lived to tell the tale!”

Errol Flynn
Midjourney
  • Alias: Captain Blood
  • Gender: Male
  • Race: Human
  • Occupation: Pirate, former physician
  • Religion: Not specified
  • Allies: His loyal pirate crew, fellow outcasts, rebels, and oppressed individuals
  • Enemies: Oppressive regimes, corrupt leaders, and those who stand in the way of justice
  • Abode/Base of Operations: His pirate ship, the Black Pearl, which roams the seas
  • Nationality: Not specified
  • Languages: English, Pirate Cant
  • Alignment: Chaotic Good
  • Affiliation(s): Independent pirate, fighting against tyranny and oppression
  • Significant others: None specified, but potentially has a romantic interest among his crew or a lost love from his past

Captain Blood is a daring and charismatic pirate who sails the high seas in search of adventure, riches, and freedom. Born as Peter Blood, a respected physician, his life takes a drastic turn when he is wrongfully accused of treason and sentenced to a life of servitude as a slave. However, Blood’s indomitable spirit and natural leadership abilities lead him to stage a daring escape, commandeering a ship and assembling a loyal crew of fellow outcasts and rebels.

Driven by a deep desire for justice and revenge against the oppressive regime that robbed him of his freedom, Captain Blood embarks on a life of piracy. He sees himself as a champion of the downtrodden, taking from the rich and powerful to redistribute wealth among the oppressed and disenfranchised. He is fueled by a burning determination to expose the corruption and tyranny of those in power and create a more equitable world.

While Captain Blood is motivated by personal vengeance, he is not devoid of compassion and honor. He holds a strong code of conduct, treating his crew with fairness and respect. He values loyalty and camaraderie, forging strong bonds with his fellow pirates who have become like a second family to him. He is known for his tactical brilliance, cunning maneuvers, and ability to outsmart his enemies, making him a formidable and renowned figure in the pirate world.

In his heart, Captain Blood yearns for a life free from oppression and a world where justice prevails. He seeks to challenge the established order, striking fear into the hearts of corrupt leaders and inspiring hope in the hearts of the oppressed. His ultimate goal is to restore his own name and reputation, proving his innocence and reclaiming his rightful place in society. But until then, he will sail the seas, fighting for freedom, adventure, and the pursuit of a more just world.

Medium humanoid (human), Chaotic Good

Armor Class: 17 (studded leather) Hit Points: 136 (16d8 + 64) Speed: 30 ft.

STRDEXCONINTWISCHA
16 (+3)20 (+5)18 (+4)14 (+2)12 (+1)18 (+4)

Saving Throws: Dex +9, Con +8, Wis +5 Skills: Acrobatics +9, Athletics +7, Perception +5, Persuasion +8 Senses: passive Perception 15 Languages: Common, Pirate Slang Challenge: 10 (5,900 XP)

Actions

Multiattack. Captain Blood makes three attacks: two with his rapier and one with his pistol.

  • Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
  • Pistol. Ranged Weapon Attack: +9 to hit, range 30/90 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
  • Cunning Disarm. Captain Blood attempts to disarm a creature within 5 feet of him. The target must make a DC 16 Strength saving throw or drop one held object of Captain Blood’s choice.
  • Parry. Captain Blood adds 4 to his AC against one melee attack that would hit him. To do so, Captain Blood must see the attacker and use a reaction.

Reactions

Riposte. When a creature misses Captain Blood with a melee attack, Captain Blood can make a melee weapon attack against the creature.

Lair Actions

On initiative count 20 (losing initiative ties), Captain Blood can take a lair action to cause one of the following effects:

  1. Inspiring Call. Captain Blood rallies his crew, granting advantage on attack rolls and saving throws to all friendly creatures within 30 feet for 1 minute.
  2. Smoke Bomb. Captain Blood releases a smoke bomb, creating a heavily obscured area within a 20-foot radius centered on himself. The smoke lasts for 1 minute or until a strong wind disperses it.
  3. Acrobatic Maneuver. Captain Blood gracefully leaps and tumbles through the battlefield, ignoring difficult terrain and gaining a +10 bonus to his movement speed for 1 round.

Legendary Actions

Captain Blood can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Captain Blood regains spent legendary actions at the start of his turn.

  1. Rapier Attack. Captain Blood makes a rapier attack.
  2. Pistol Shot. Captain Blood makes a pistol attack.
  3. Parry. Captain Blood uses his Parry ability.

Equipment

Captain Blood is equipped with a finely crafted rapier, a pair of flintlock pistols, studded leather armor adorned with a crimson cape, a stylish tricorn hat, and a doctor’s medical bag filled with various surgical instruments, herbs, and potions. He carries a pouch of gold coins, a compass, and a map marking the location of buried treasure.

Magic Items

Captain Blood possesses a magical amulet called the “Ocean’s Heart,” which grants him the ability to breathe underwater and increases his swimming speed by 30 feet. He also wields a sentient rapier named “Stormbreaker,” which enhances his precision and allows him to strike with lightning-like speed.

Characteristics

Captain Blood is a charismatic and swashbuckling pirate who is also skilled in the medical arts. After being unjustly accused and enslaved, he escaped and embarked on a life of adventure on the high seas. His time as a doctor on a Spanish galleon honed his healing abilities, making him an invaluable asset to his crew.

With his rapier in hand, Captain Blood is a masterful duelist, displaying unmatched finesse and agility. He strikes with precision and fluidity, exploiting weaknesses in his opponents’ defenses. His flintlock pistols are deadly accurate, allowing him to strike from a distance with deadly accuracy.

Despite his piratical nature, Captain Blood’s compassion and sense of justice have not waned. He often uses his medical skills to treat those in need, whether they be his fellow pirates or innocent civilians. He carries a wide range of medicinal supplies, from salves and bandages to antidotes and healing potions, always ready to provide aid in the midst of chaos.

Captain Blood’s reputation as a pirate-doctor is renowned across the seas. Many seek his services, knowing that his medical expertise is matched only by his prowess as a pirate. His crewmates trust him not only to lead them in battle but also to mend their wounds and keep them in good health.

Currently, Captain Blood’s ship, the “Crimson Corsair,” sails through treacherous waters in search of hidden treasures and new adventures. The air is thick with the scent of salt and the sounds of waves crashing against the hull. The crew is a mix of hardened pirates and loyal companions, ready to face any challenge that comes their way.

Captain Blood’s mood is one of determination and unwavering resolve. He seeks to restore his lost honor, amass wealth, and defy those who seek to control and oppress. His journey is a personal one, driven by a desire for freedom and a quest for justice. As he sails the vast expanse of the open sea, his heart is filled with the spirit of adventure and the hope of a better future.

Plot Hooks

Captain Blood
  • The Hidden Cure: Captain Blood possesses knowledge of a rare and powerful antidote, known as the Elixir of Vitality, that can cure a deadly disease plaguing the city of Port Veridus. Desperate factions, including the ruling council and a secret cult, seek his aid, promising great rewards or dire consequences if he doesn’t comply. The adventurers must navigate a web of intrigue and danger, facing assassins, political conspiracies, and a race against time to retrieve the ingredients needed for the antidote and save the city.
  • The Pirate-Doctor’s Code: Captain Blood adheres to a strict code of ethics, known as the Pirate-Doctor’s Code, which prohibits harming innocent civilians and provides medical aid to those in need. He seeks adventurers who share his principles and need his guidance in navigating the treacherous world of piracy, striking a balance between honorable deeds and the thrill of adventure. The players must prove their worth by undertaking daring quests that uphold the code, earning Captain Blood’s trust and forging a unique bond of camaraderie.
  • The Ghost Ship: Rumors spread of a ghostly vessel, the Spectral Serpent, crewed by undead pirates, that haunts the seas. Captain Blood holds vital information about the ship’s origins and how to lay the spirits to rest. He seeks brave souls to aid him in uncovering the truth behind the ship’s curse, delving into haunted islands, deciphering ancient texts, and facing spectral adversaries. The adventurers must navigate the ethereal realm and confront their own fears to bring peace to the restless souls and put the Spectral Serpent to rest.
  • The Stolen Treasure: Captain Blood’s infamous treasure hoard, including the legendary Heart of the Sea, has been stolen by Captain Roderick “One-Eye” Reynolds, a rival pirate known for his cunning and ruthlessness. He enlists the help of adventurers to track down the thieves, recover the stolen loot, and deliver swift justice to those who dared to cross him. The players embark on a perilous journey through treacherous islands, encountering Reynolds’ henchmen, uncovering hidden clues, and ultimately engaging in a dramatic showdown aboard Reynolds’ heavily fortified pirate stronghold.
  • The Pirate’s Bane: Admiral Bartholomew Thornheart, a relentless naval captain known for his hatred of pirates, is determined to capture Captain Blood and put an end to his piratical activities. The pirate-doctor needs skilled allies to outmaneuver and outwit his pursuer, employing cunning strategies, elaborate disguises, and daring escapades to stay one step ahead. The adventurers must infiltrate Thornheart’s stronghold, gather crucial information, sway public opinion in their favor, and orchestrate a grand escape, all while avoiding the clutches of the admiral’s fearsome fleet.
  • The Mysterious Compass: Captain Blood possesses a mystical compass, known as the Navigator’s Eye, that points to hidden locations of great importance, including lost islands, forgotten temples, and legendary treasure troves. He recruits a group of adventurers to follow the compass’s guidance and embark on a perilous quest, facing deadly traps, ancient guardians, and rival treasure hunters. The players must unravel the secrets of the Navigator’s Eye, decipher cryptic maps, and make difficult choices that will shape their own destinies and determine the fate of the lands they explore.
  • The Pirate’s Parley: Captain Blood invites adventurers to a secret pirate gathering, known as the Pirate’s Parley, held on the enigmatic island of Libertalia. Pirates from all corners of the seas convene to discuss matters of mutual interest, forge alliances, and make lucrative deals. Danger lurks in the shadows as rival factions clash, ancient curses awaken, and legendary artifacts become the center of power struggles. The adventurers must navigate the treacherous waters of pirate politics, earn the respect of notorious pirate captains, and uncover the truth behind the island’s hidden agenda.
  • The Curse of the Bloodline: Captain Blood’s family is afflicted by a centuries-old curse that threatens to consume them all. The curse manifests as a malevolent spectral presence, haunting the Bloodline Estate and tormenting its inhabitants. He seeks heroes who can help him break the curse, delving into ancient rituals, uncovering family secrets, and facing formidable challenges to free his lineage from its dark fate. The players must unravel the mysteries of the Bloodline Estate, confront vengeful spirits, and make choices that will determine the future of Captain Blood’s family.
  • The Lost Shipwreck: Captain Blood has stumbled upon a map leading to the lost wreck of the legendary pirate ship, the Crimson Marauder. The wreck is rumored to hold vast riches, ancient relics, and the final resting place of the pirate captain’s ancestor. He invites a band of adventurers to join him in exploring the treacherous depths of the ocean, facing perilous sea creatures, navigating treacherous currents, and uncovering the mysteries of the sunken vessel. The players must solve riddles, decipher cryptic symbols, and overcome underwater challenges to claim the hidden treasures and uncover the secrets of the Crimson Marauder.
  • The Duel of Legends: Captain Blood is challenged to a high-stakes duel by the renowned swordsman, Lord Hector Dumas, seeking to prove their superiority and claim the title of the greatest swordfighter in the realm. Known for his unmatched skills with the rapier, Captain Blood needs warriors with exceptional swordsmanship to stand by his side as he faces his formidable opponent in a duel that will be remembered for ages. The players must undergo intense training, master advanced combat techniques, and devise a winning strategy that combines skill, cunning, and the element of surprise to secure Captain Blood’s victory in the Duel of Legends.

Currently in the World

Captain Blood, the infamous pirate, is a man of medium height, with a lean and athletic build. His features are sharp and chiseled, his eyes piercing and filled with a glint of mischief. His dark hair falls to his shoulders, often adorned with a tricorn hat, and he sports a well-groomed goatee. Despite his rugged appearance, there is an undeniable charm that emanates from him, capturing the attention of all who encounter him.

Currently, Captain Blood stands on the deck of his ship, The Arabella, a vessel known for its sleek design and impressive speed. The ship gracefully cuts through the open waters, its crimson sails billowing in the wind. The atmosphere is electric with the sounds of the crew performing their tasks, the creaking of wooden planks, and the distant call of seabirds. The salty sea breeze carries with it a sense of adventure and the promise of fortune.

In terms of mood, Captain Blood exudes a mix of confidence and audacity. He possesses a sharp wit and a quick tongue, always ready with a clever remark or a daring plan. He maintains a calm and composed demeanor, even in the face of danger, and his charisma draws others to him like moths to a flame. Deep down, he carries a burning desire for justice, seeking to right the wrongs of a world that has shown him both cruelty and opportunity.

Captain Blood’s gaze is always focused on the next adventure that awaits him. He craves the thrill of the open sea, the pursuit of treasures, and the clash of swords. While he may be a pirate by trade, he possesses a moral compass that guides his actions. He values loyalty, honor, and the freedom to chart his own course in a world of uncertainty. With his trusted rapier at his side and a crew that shares his spirit of adventure, he sails the seas, leaving a trail of legends in his wake.

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